Player Matchup

Ymir
Ymir
AndresMX5720
Ymir
Level 29
God Stats
1W - 1L
1,718 SR
Queue Stats
63W - 83L
1,395 Elo+
Party 2
Neith
Neith
TBNDRaFT
Neith
Level 43
God Stats
7W - 6L
1,500 SR
Queue Stats
194W - 222L
1,415 Elo+
Party 2
Zeus
Zeus
TzBtXz
Zeus
Level 17
God Stats
5W - 9L
1,237 SR
Queue Stats
39W - 52L
1,245 Elo+
Party 2
Team Averages
Level 30
1,485 SR
1,352 Elo+

VS

Team Averages
Level 48
1,646 SR
1,409 Elo+
Xing Tian
Xing Tian
A_Z_O_R_E_S
Xing Tian
Level 28
God Stats
5W - 0L
1,924 SR
Queue Stats
63W - 55L
1,436 Elo+
Party 1
Nu Wa
Nu Wa
ThaGoatChris264
Nu Wa
Level 48
God Stats
1W - 0L
1,287 SR
Queue Stats
83W - 77L
1,351 Elo+
Solo
Horus
Horus
Tjfelix
Horus
Level 67
God Stats
14W - 4L
1,728 SR
Queue Stats
62W - 54L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
9,088
606
8,249
22,066
12,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
TBNDRaFT
Neith
15
1 / 3 / 0
9,359
624
7,702
12,971
3,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
TzBtXz
Zeus
16
1 / 4 / 2
9,938
663
6,734
10,932
3,180
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
A_Z_O_R_E_S
Xing Tian
16
1 / 1 / 11
10,339
689
9,366
17,070
18,077
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

17
5 / 1 / 7
11,699
780
16,313
9,067
3,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
Tjfelix
Horus
16
6 / 1 / 6
11,169
745
15,080
14,636
11,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
12
12
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
A_Z_O_R_E_S
Xing Tian
1
1
11
6.5
L
1
5
1
0.3
L
Neith
TBNDRaFT
Neith
1
3
0
0.33
W
5
1
7
8.5
W
Horus
Tjfelix
Horus
6
1
6
9
L
Zeus
TzBtXz
Zeus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,685
Damage
40,759
45,969
Taken
40,773
19,443
Mitigated
32,863
4,018
Healing
9,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
A_Z_O_R_E_S
Xing Tian
9,366
526
0
1,926
17,070
18,077
877
4,188
12,418
18,112
0
L
8,249
508
0
1,072
22,066
12,699
0
12,507
8,333
23,111
961
L
Neith
TBNDRaFT
Neith
7,702
1,835
0
2,115
12,971
3,564
0
6,550
5,729
0
47,362
W
16,313
4,705
0
3,064
9,067
3,411
768
3,784
5,061
57,303
1,377
W
Horus
Tjfelix
Horus
15,080
5,235
390
4,232
14,636
11,375
844
5,683
8,745
925
34,802
L
Zeus
TzBtXz
Zeus
6,734
1,258
0
831
10,932
3,180
0
6,062
4,304
42,325
884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,385
Gold Earned
33,207
188
Minions Killed
139
0
Camps Cleared
0
745,996
Distance Traveled
836,543
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,339
689
15
1
0
292,445
0
L
Ymir
9,088
606
29
2
0
252,151
0
L
Neith
9,359
624
55
4
0
243,037
0
W
Nu Wa
11,699
780
86
6
0
268,098
0
W
Horus
11,169
745
38
3
0
276,000
0
L
Zeus
9,938
663
104
7
0
250,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role