Player Matchup

Ao Kuang
Ao Kuang
ArchoVID
Ao Kuang
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
262W - 228L
1,639 Elo+
Solo
Osiris
Osiris
FastCash12
Osiris
Level 127
God Stats
10W - 15L
1,596 SR
Queue Stats
205W - 181L
1,528 Elo+
Party 1
Ix Chel
Ix Chel
Grayfartlick
Ix Chel
Level 114
God Stats
3W - 5L
1,274 SR
Queue Stats
117W - 121L
1,574 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RampageYT
Ah Muzen Cab
Level 37
God Stats
4W - 6L
1,439 SR
Queue Stats
24W - 27L
1,440 Elo+
Solo
Atlas
Atlas
WilliamYorkshire
Atlas
Level 108
God Stats
1W - 3L
1,785 SR
Queue Stats
182W - 177L
1,579 Elo+
Party 1
Team Averages
Level 103
1,476 SR
1,552 Elo+

VS

Team Averages
Level 115
1,582 SR
1,460 Elo+
Ravana
Ravana
AdvanceBalogna
Ravana
Level 127
God Stats
3W - 1L
1,734 SR
Queue Stats
33W - 33L
1,437 Elo+
Solo
Terra
Terra
SQUID6716
Terra
Level 156
God Stats
7W - 6L
1,538 SR
Queue Stats
294W - 277L
1,496 Elo+
Solo
Arachne
Arachne
SWiFTLAWLESS
Arachne
Level 129
God Stats
62W - 62L
1,470 SR
Queue Stats
104W - 108L
1,437 Elo+
Solo
Vulcan
Vulcan
fµnky
Vulcan
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 40L
1,377 Elo+
Solo
Izanami
Izanami
mynaimdaim
Izanami
Level 122
God Stats
2W - 0L
1,669 SR
Queue Stats
87W - 57L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ArchoVID
Ao Kuang
16
6 / 4 / 5
9,276
515
13,250
20,142
9,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
FastCash12
Osiris
17
3 / 3 / 2
9,953
553
5,073
17,486
19,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
Grayfartlick
Ix Chel
13
0 / 5 / 5
7,740
430
8,752
13,285
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
RampageYT
Ah Muzen Cab
15
1 / 5 / 1
8,688
483
7,720
14,996
6,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 5
8,374
465
7,945
22,453
19,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 4
10,200
567
12,613
11,149
8,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
SQUID6716
Terra
14
2 / 0 / 8
9,121
507
10,426
17,388
16,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
SWiFTLAWLESS
Arachne
17
2 / 3 / 6
9,873
549
7,247
16,190
7,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
fµnky
Vulcan
15
3 / 3 / 2
9,569
532
17,028
10,791
5,378
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
mynaimdaim
Izanami
17
5 / 2 / 2
10,389
577
12,595
11,305
5,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
12
Kills
18
18
Deaths
12
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
4
4
2
L
Ao Kuang
ArchoVID
Ao Kuang
6
4
5
2.13
L
Osiris
FastCash12
Osiris
3
3
2
1.33
L
Ix Chel
Grayfartlick
Ix Chel
0
5
5
0.5
L
Ah Muzen Cab
RampageYT
Ah Muzen Cab
1
5
1
0.3
W
Terra
SQUID6716
Terra
2
0
8
6
W
Arachne
SWiFTLAWLESS
Arachne
2
3
6
1.67
L
2
1
5
4.5
W
Vulcan
fµnky
Vulcan
3
3
2
1.33
W
Izanami
mynaimdaim
Izanami
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,740
Damage
59,909
88,362
Taken
66,823
60,743
Mitigated
42,770
23,639
Healing
23,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,613
2,290
0
2,376
11,149
8,355
0
4,751
6,014
0
64,010
L
Ao Kuang
ArchoVID
Ao Kuang
13,250
4,032
0
3,816
20,142
9,739
0
4,138
15,574
75,050
5,644
L
Osiris
FastCash12
Osiris
5,073
2,071
0
5,856
17,486
19,779
69
138
16,467
0
78,200
L
Ix Chel
Grayfartlick
Ix Chel
8,752
730
985
3,175
13,285
5,481
193
8,296
4,598
60,679
0
L
Ah Muzen Cab
RampageYT
Ah Muzen Cab
7,720
2,234
0
1,568
14,996
6,436
0
3,692
11,187
0
73,416
W
Terra
SQUID6716
Terra
10,426
1,384
3,738
6,505
17,388
16,618
87
8,062
9,326
23,143
2,246
W
Arachne
SWiFTLAWLESS
Arachne
7,247
5,073
0
8,595
16,190
7,112
0
6,546
9,644
0
83,886
L
7,945
3,064
2,542
5,697
22,453
19,308
0
9,364
12,644
29,621
0
W
Vulcan
fµnky
Vulcan
17,028
281
0
418
10,791
5,378
91
8,318
2,473
87,811
1,304
W
Izanami
mynaimdaim
Izanami
12,595
9,654
0
2,287
11,305
5,307
1,267
2,586
8,719
0
108,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,031
Gold Earned
49,152
486
Minions Killed
556
0
Camps Cleared
0
1,763,341
Distance Traveled
1,779,724
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,200
567
90
5
0
335,934
1
L
Ao Kuang
9,276
515
103
6
0
371,762
0
L
Osiris
9,953
553
119
7
0
351,258
2
L
Ix Chel
7,740
430
112
6
0
336,117
0
L
Ah Muzen Cab
8,688
483
119
7
0
324,557
0
W
Terra
9,121
507
24
1
0
379,174
3
W
Arachne
9,873
549
130
7
0
356,849
0
L
Atlas
8,374
465
33
2
0
379,647
0
W
Vulcan
9,569
532
122
7
0
391,800
2
W
Izanami
10,389
577
190
11
0
315,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role