Player Matchup

He Bo
He Bo
COH3R3NT
He Bo
Level 146
God Stats
2W - 4L
1,364 SR
Queue Stats
380W - 418L
1,506 Elo+
Party 1
Ishtar
Ishtar
Extra42069
Ishtar
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 61L
1,441 Elo+
Solo
Raijin
Raijin
Gifted mayan
Raijin
Level 149
God Stats
2W - 3L
1,641 SR
Queue Stats
372W - 415L
1,494 Elo+
Party 1
Bacchus
Bacchus
ThyInferno
Bacchus
Level 150
God Stats
2W - 1L
1,707 SR
Queue Stats
247W - 241L
1,493 Elo+
Solo
Skadi
Skadi
YAGxSIxSALOCIN
Skadi
Level 118
God Stats
3W - 5L
1,700 SR
Queue Stats
548W - 533L
1,467 Elo+
Solo
Team Averages
Level 121
1,583 SR
1,480 Elo+

VS

Team Averages
Level 70
1,551 SR
1,453 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MagessCat3
Medusa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,325 Elo+
Solo
Nox
Nox
Majjkurdi
Nox
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
182W - 188L
1,509 Elo+
Party 2
Vamana
Vamana
So22 Esgava
Vamana
Level 144
God Stats
8W - 4L
1,756 SR
Queue Stats
248W - 267L
1,453 Elo+
Solo
Tyr
Tyr
sharkfin18_14
Tyr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 54L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
COH3R3NT
He Bo
10
0 / 1 / 3
5,159
1,032
2,571
3,614
1,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Extra42069
Ishtar
10
2 / 2 / 0
5,393
1,079
2,832
3,112
1,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
9
0 / 2 / 2
4,978
996
3,375
3,976
1,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bacchus
ThyInferno
Bacchus
7
0 / 2 / 0
4,504
901
991
4,049
4,460
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
1 / 0 / 2
5,549
1,110
5,083
2,464
1,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 5
5,685
1,137
4,996
6,785
5,887
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
MagessCat3
Medusa
9
1 / 1 / 4
5,532
1,106
3,376
3,951
1,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
1 / 0 / 6
5,662
1,132
2,054
1,462
703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
11
1 / 0 / 3
5,545
1,109
3,054
3,617
2,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
3 / 1 / 2
5,602
1,120
1,628
4,439
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
3
Kills
6
7
Deaths
3
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
5
2.5
L
He Bo
COH3R3NT
He Bo
0
1
3
1.5
L
Ishtar
Extra42069
Ishtar
2
2
0
1
L
Raijin
0
2
2
0.5
W
Medusa
MagessCat3
Medusa
1
1
4
3
W
1
0
6
4
W
Vamana
1
0
3
2.5
L
Bacchus
ThyInferno
Bacchus
0
2
0
0
L
1
0
2
2
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,852
Damage
15,108
17,215
Taken
20,254
9,679
Mitigated
14,582
3,308
Healing
8,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,996
291
1,123
2,361
6,785
5,887
0
1,988
4,628
9,707
0
L
He Bo
COH3R3NT
He Bo
2,571
358
167
727
3,614
1,140
0
814
2,718
5,207
0
L
Ishtar
Extra42069
Ishtar
2,832
2,046
0
73
3,112
1,364
0
1,203
1,909
0
7,809
L
Raijin
3,375
483
217
660
3,976
1,636
0
1,849
1,963
6,317
0
W
Medusa
MagessCat3
Medusa
3,376
1,078
55
779
3,951
1,637
0
1,696
2,102
0
9,290
W
2,054
71
212
32
1,462
703
0
860
570
8,920
0
W
Vamana
3,054
841
1,065
1,538
3,617
2,673
0
994
2,584
0
6,458
L
Bacchus
ThyInferno
Bacchus
991
35
152
659
4,049
4,460
0
1,846
2,098
2,412
109
L
5,083
775
351
302
2,464
1,079
0
1,338
1,126
0
14,204
W
1,628
0
662
481
4,439
3,682
0
898
3,489
0
6,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,583
Gold Earned
28,026
52
Minions Killed
61
0
Camps Cleared
0
449,905
Distance Traveled
545,280
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,685
1,137
12
2
0
114,375
0
L
He Bo
5,159
1,032
13
3
0
95,579
0
L
Ishtar
5,393
1,079
6
1
0
95,518
0
L
Raijin
4,978
996
15
3
0
93,325
0
W
Medusa
5,532
1,106
15
3
0
105,047
0
W
Nox
5,662
1,132
10
2
0
105,535
0
W
Vamana
5,545
1,109
12
2
0
109,048
0
L
Bacchus
4,504
901
2
0
0
53,892
0
L
Skadi
5,549
1,110
16
3
0
111,591
0
W
Tyr
5,602
1,120
12
2
0
111,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role