Player Matchup

Sun Wukong
Sun Wukong
Platinum V
Fo0cus
Sun Wukong
Platinum V
Level 156
God Stats
78W - 77L
1,587 SR
Queue Stats
295W - 353L
1,594 MMR
Party 1
Hera
Hera
Gold IV
HVNDRV
Hera
Gold IV
Level 140
God Stats
17W - 16L
1,607 SR
Queue Stats
109W - 103L
1,307 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
SupremeDead
Cthulhu
Gold IV
Level 149
God Stats
59W - 30L
1,673 SR
Queue Stats
299W - 269L
1,230 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,622 SR
1,377 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,508 SR
1,407 MMR
Discordia
Discordia
Silver I
AnnaMollyy
Discordia
Silver I
Level 159
God Stats
3W - 6L
1,271 SR
Queue Stats
84W - 102L
1,175 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Keyfanı
Ah Muzen Cab
Platinum III
Level 125
God Stats
7W - 6L
1,646 SR
Queue Stats
54W - 59L
1,678 MMR
Party 2
Yemoja
Yemoja
Gold V
Mondo96Mania
Yemoja
Gold V
Level 124
God Stats
82W - 82L
1,606 SR
Queue Stats
169W - 215L
1,369 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fo0cus
Sun Wukong
16
5 / 0 / 7
11,221
701
14,565
15,925
18,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hera
HVNDRV
Hera
17
6 / 1 / 5
11,967
748
10,439
9,443
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SupremeDead
Cthulhu
17
2 / 0 / 10
11,229
702
13,682
13,259
11,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesKuzenboNe ZhaPersephone

VS

Bans
ThothAgniOdinBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AnnaMollyy
Discordia
15
1 / 4 / 0
10,464
654
11,849
11,818
4,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Keyfanı
Ah Muzen Cab
13
0 / 5 / 0
8,885
555
7,506
15,839
6,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
14
0 / 4 / 0
8,956
560
5,649
16,048
12,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
13
Kills
1
1
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Discordia
AnnaMollyy
Discordia
1
4
0
0.25
W
Sun Wukong
Fo0cus
Sun Wukong
5
0
7
8.5
W
Hera
HVNDRV
Hera
6
1
5
8.5
L
Ah Muzen Cab
Keyfanı
Ah Muzen Cab
0
5
0
0
L
Yemoja
0
4
0
0
W
Cthulhu
SupremeDead
Cthulhu
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,686
Damage
25,004
38,627
Taken
43,705
33,983
Mitigated
24,119
7,693
Healing
5,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AnnaMollyy
Discordia
11,849
123
0
889
11,818
4,962
0
5,768
5,525
56,614
0
W
Sun Wukong
Fo0cus
Sun Wukong
14,565
531
0
3,718
15,925
18,257
748
4,409
11,108
0
42,097
W
Hera
HVNDRV
Hera
10,439
994
0
374
9,443
4,355
1,163
4,748
4,287
55,191
718
L
Ah Muzen Cab
Keyfanı
Ah Muzen Cab
7,506
1,067
0
713
15,839
6,965
14
6,297
8,772
0
29,086
L
Yemoja
5,649
144
835
2,580
16,048
12,192
0
10,638
4,964
13,627
0
W
Cthulhu
SupremeDead
Cthulhu
13,682
499
1,089
2,512
13,259
11,371
520
7,141
5,505
47,883
2,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,417
Gold Earned
28,305
243
Minions Killed
162
0
Camps Cleared
0
989,073
Distance Traveled
895,114
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,464
654
83
5
0
303,757
0
W
Sun Wukong
11,221
701
50
3
0
326,380
3
W
Hera
11,967
748
123
8
0
305,494
3
L
Ah Muzen Cab
8,885
555
54
3
0
300,985
0
L
Yemoja
8,956
560
25
2
0
290,372
3
W
Cthulhu
11,229
702
70
4
0
357,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role