Player Matchup

Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
AirJiggy32
Mulan
Gold I
Level 120
God Stats
66W - 63L
1,592 SR
Queue Stats
268W - 264L
1,751 MMR
Solo
Ganesha
Ganesha
Gold I
CoCoNar
Ganesha
Gold I
Level 156
God Stats
3W - 1L
1,835 SR
Queue Stats
219W - 210L
1,718 MMR
Solo
Arachne
Arachne
Platinum III
Guilloseph
Arachne
Platinum III
Level 189
God Stats
5W - 7L
1,652 SR
Queue Stats
160W - 155L
1,743 MMR
Solo
Hel
Hel
Gold III
mayolover23
Hel
Gold III
Level 59
God Stats
1W - 3L
1,351 SR
Queue Stats
247W - 241L
1,755 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,586 SR
1,693 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,551 SR
1,735 MMR
Athena
Athena
Gold III
AgentCodyGanks
Athena
Gold III
Level 158
God Stats
3W - 2L
1,715 SR
Queue Stats
162W - 159L
1,565 MMR
Party 1
Nike
Nike
Platinum II
Keima26
Nike
Platinum II
Level 116
God Stats
7W - 5L
1,167 SR
Queue Stats
95W - 81L
1,762 MMR
Solo
Scylla
Scylla
Gold III
MrHorribleShot
Scylla
Gold III
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
64W - 47L
1,708 MMR
Solo
Ravana
Ravana
Platinum V
Ofumei
Ravana
Platinum V
Level 147
God Stats
29W - 19L
1,703 SR
Queue Stats
77W - 71L
1,762 MMR
Solo
Charybdis
Charybdis
Platinum IV
brandon121212
Charybdis
Platinum IV
Level 161
God Stats
10W - 7L
1,668 SR
Queue Stats
144W - 128L
1,879 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 2 / 1
5,923
592
3,458
7,919
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
11
0 / 1 / 0
6,430
643
8,278
10,514
7,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
CoCoNar
Ganesha
9
1 / 2 / 2
5,613
561
2,370
8,913
5,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Guilloseph
Arachne
10
0 / 1 / 1
5,257
526
4,226
11,198
3,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 0
5,315
532
3,190
8,222
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AgniSetOsirisThanatos

VS

Bans
KuzenboBastetThothJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
5,653
565
3,337
7,258
6,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nike
Keima26
Nike
12
1 / 0 / 0
6,200
620
5,532
11,615
9,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 4
6,776
678
8,412
4,108
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
Ofumei
Ravana
11
4 / 1 / 1
5,816
582
5,196
6,286
2,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charybdis
brandon121212
Charybdis
11
2 / 2 / 1
6,034
603
5,244
6,762
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
11
11
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
1
1.25
W
1
1
4
3
L
Mulan
0
1
0
0
L
Ganesha
CoCoNar
Ganesha
1
2
2
1
L
Arachne
Guilloseph
Arachne
0
1
1
0.5
W
Nike
Keima26
Nike
1
0
0
1
W
3
0
4
5
W
Ravana
Ofumei
Ravana
4
1
1
4.5
W
Charybdis
brandon121212
Charybdis
2
2
1
1.25
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,522
Damage
27,721
46,766
Taken
36,029
22,470
Mitigated
22,490
18,109
Healing
10,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,458
1,566
0
3,893
7,919
2,408
69
1,093
6,826
0
40,898
W
3,337
1,126
0
1,983
7,258
6,700
0
1,219
6,039
17,175
0
L
Mulan
8,278
1,488
0
2,539
10,514
7,240
0
0
10,514
0
58,476
L
Ganesha
CoCoNar
Ganesha
2,370
548
0
1,538
8,913
5,823
0
1,832
7,081
16,662
351
L
Arachne
Guilloseph
Arachne
4,226
2,739
0
7,056
11,198
3,893
0
2,609
8,589
0
42,776
W
Nike
Keima26
Nike
5,532
876
0
2,800
11,615
9,423
0
0
11,615
0
54,083
W
8,412
1,207
0
472
4,108
1,557
0
2,651
1,457
52,778
1,518
W
Ravana
Ofumei
Ravana
5,196
1,808
0
2,362
6,286
2,733
0
747
5,539
0
36,862
W
Charybdis
brandon121212
Charybdis
5,244
2,809
0
2,479
6,762
2,077
0
943
5,819
0
51,851
L
3,190
102
581
2,502
8,222
3,106
0
5,840
2,382
32,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,538
Gold Earned
30,479
329
Minions Killed
372
0
Camps Cleared
0
1,018,368
Distance Traveled
1,081,869
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,923
592
84
8
0
196,920
1
W
Athena
5,653
565
24
2
0
235,257
0
L
Mulan
6,430
643
103
10
0
180,489
1
L
Ganesha
5,613
561
7
1
0
214,176
0
L
Arachne
5,257
526
77
8
0
229,694
1
W
Nike
6,200
620
91
9
0
212,779
2
W
Scylla
6,776
678
101
10
0
205,930
1
W
Ravana
5,816
582
63
6
0
246,533
3
W
Charybdis
6,034
603
93
9
0
181,370
1
L
Hel
5,315
532
58
6
0
197,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role