Player Matchup

Hercules
Hercules
JonnyxTime
Hercules
Level 127
God Stats
0W - 3L
1,245 SR
Queue Stats
183W - 193L
1,376 Elo+
Solo
Artemis
Artemis
Masta Rock
Artemis
Level 123
God Stats
8W - 9L
1,392 SR
Queue Stats
29W - 34L
1,338 Elo+
Solo
Nu Wa
Nu Wa
Sante_Uchiha
Nu Wa
Level 89
God Stats
9W - 12L
1,519 SR
Queue Stats
136W - 137L
1,409 Elo+
Solo
Team Averages
Level 113
1,385 SR
1,374 Elo+

VS

Team Averages
Level 76
1,520 SR
1,429 Elo+
Chaac
Chaac
CappuccinBro
Chaac
Level 106
God Stats
1W - 0L
1,326 SR
Queue Stats
27W - 27L
1,354 Elo+
Party 1
Cerberus
Cerberus
SharkNite
Cerberus
Level 18
God Stats
19W - 7L
1,467 SR
Queue Stats
27W - 25L
1,379 Elo+
Party 1
Thor
Thor
TheNigha17
Thor
Level 104
God Stats
13W - 1L
1,766 SR
Queue Stats
81W - 30L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JonnyxTime
Hercules
15
1 / 1 / 1
9,317
621
8,468
17,411
20,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Masta Rock
Artemis
13
1 / 4 / 1
8,959
597
11,146
10,526
4,621
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 5 / 2
8,711
581
14,169
11,485
4,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
10,329
689
17,029
18,737
16,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
SharkNite
Cerberus
16
3 / 0 / 2
9,925
662
7,609
15,423
16,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 1 / 5
11,627
775
9,988
12,528
5,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
10
10
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Hercules
JonnyxTime
Hercules
1
1
1
1.5
L
Artemis
Masta Rock
Artemis
1
4
1
0.38
L
0
5
2
0.2
W
Cerberus
SharkNite
Cerberus
3
0
2
4
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,783
Damage
34,626
39,422
Taken
46,688
28,802
Mitigated
38,266
3,914
Healing
11,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,029
2,481
0
6,524
18,737
16,313
0
5,353
13,367
0
43,723
L
Hercules
JonnyxTime
Hercules
8,468
2,854
0
3,145
17,411
20,178
0
3,375
13,013
0
21,535
L
Artemis
Masta Rock
Artemis
11,146
4,697
312
457
10,526
4,621
0
1,514
8,627
0
35,884
L
14,169
5,088
0
0
11,485
4,003
0
2,497
8,533
36,634
0
W
Cerberus
SharkNite
Cerberus
7,609
833
0
613
15,423
16,092
0
5,518
9,854
29,670
223
W
9,988
1,439
0
4,775
12,528
5,861
0
3,387
9,107
0
93,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
31,881
132
Minions Killed
232
0
Camps Cleared
0
721,267
Distance Traveled
861,536
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,329
689
42
3
0
280,312
0
L
Hercules
9,317
621
36
2
0
270,676
3
L
Artemis
8,959
597
51
3
0
218,133
1
L
Nu Wa
8,711
581
45
3
0
232,458
0
W
Cerberus
9,925
662
34
2
0
289,625
0
W
Thor
11,627
775
156
10
0
291,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role