Player Matchup

Bacchus
Bacchus
BadBadVeryBad
Bacchus
Level 88
God Stats
4W - 7L
1,529 SR
Queue Stats
85W - 71L
1,543 Elo+
Solo
Pele
Pele
ImpishLyric
Pele
Level 122
God Stats
5W - 0L
1,786 SR
Queue Stats
42W - 40L
1,499 Elo+
Solo
Neith
Neith
Mei人
Neith
Level 118
God Stats
39W - 25L
1,581 SR
Queue Stats
402W - 353L
1,529 Elo+
Solo
Skadi
Skadi
doritofeet
Skadi
Level 89
God Stats
8W - 10L
1,386 SR
Queue Stats
26W - 25L
1,581 Elo+
Party 1
Baron Samedi
Baron Samedi
fritofeet
Baron Samedi
Level 152
God Stats
6W - 4L
1,681 SR
Queue Stats
102W - 94L
1,552 Elo+
Party 1
Team Averages
Level 114
1,592 SR
1,541 Elo+

VS

Team Averages
Level 98
1,593 SR
1,561 Elo+
Nu Wa
Nu Wa
Kikyō
Nu Wa
Level 120
God Stats
28W - 13L
1,555 SR
Queue Stats
205W - 200L
1,549 Elo+
Solo
Loki
Loki
MelkorsCrown
Loki
Level 89
God Stats
2W - 2L
1,756 SR
Queue Stats
91W - 76L
1,629 Elo+
Solo
Awilix
Awilix
Mr Shota kun
Awilix
Level 87
God Stats
24W - 29L
1,334 SR
Queue Stats
159W - 156L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
Silentaspect
Gilgamesh
Level 41
God Stats
65W - 51L
1,487 SR
Queue Stats
395W - 393L
1,493 Elo+
Solo
Charybdis
Charybdis
crystalS3TH
Charybdis
Level 155
God Stats
10W - 15L
1,835 SR
Queue Stats
226W - 205L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 1 / 1
6,926
495
4,049
10,329
9,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 0 / 3
8,120
580
7,991
10,380
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Mei人
Neith
14
2 / 2 / 2
7,746
553
7,209
11,323
3,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
13
0 / 5 / 2
6,735
481
6,170
12,623
4,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
fritofeet
Baron Samedi
13
3 / 1 / 5
7,596
543
11,805
11,327
7,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kikyō
Nu Wa
14
2 / 1 / 2
7,765
555
11,260
4,214
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 2
6,523
466
5,057
13,452
9,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
13
0 / 1 / 3
6,832
488
5,365
10,609
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Silentaspect
Gilgamesh
12
1 / 4 / 1
7,198
514
5,512
15,821
10,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
crystalS3TH
Charybdis
14
3 / 3 / 0
8,267
591
8,080
11,221
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
12
Kills
9
9
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
1
1
1.5
W
6
0
3
7.5
L
Nu Wa
Kikyō
Nu Wa
2
1
2
3
W
Neith
Mei人
Neith
2
2
2
1.5
L
3
3
2
1.33
L
Awilix
0
1
3
1.5
L
Gilgamesh
Silentaspect
Gilgamesh
1
4
1
0.38
L
Charybdis
crystalS3TH
Charybdis
3
3
0
1
W
Skadi
0
5
2
0.2
W
Baron Samedi
fritofeet
Baron Samedi
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,224
Damage
35,274
55,982
Taken
55,317
28,820
Mitigated
31,607
16,403
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,049
687
0
2,554
10,329
9,362
0
1,259
8,885
28,615
0
W
7,991
1,429
0
3,894
10,380
4,211
0
1,715
8,490
0
63,567
L
Nu Wa
Kikyō
Nu Wa
11,260
1,595
0
200
4,214
1,314
0
257
3,957
63,966
255
W
Neith
Mei人
Neith
7,209
2,560
0
4,224
11,323
3,650
0
5,094
5,753
0
71,365
L
5,057
246
0
622
13,452
9,807
0
4,355
9,097
0
21,444
L
Awilix
5,365
1,692
0
1,000
10,609
4,978
0
1,573
9,036
0
62,145
L
Gilgamesh
Silentaspect
Gilgamesh
5,512
1,844
0
2,287
15,821
10,684
0
8,360
7,461
0
51,902
L
Charybdis
crystalS3TH
Charybdis
8,080
3,660
0
4,579
11,221
4,824
0
967
10,254
0
70,720
W
Skadi
6,170
3,035
0
764
12,623
4,176
26
442
12,061
0
54,118
W
Baron Samedi
fritofeet
Baron Samedi
11,805
2,181
176
4,791
11,327
7,421
57
1,831
9,308
50,436
2,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,123
Gold Earned
36,585
379
Minions Killed
447
0
Camps Cleared
0
1,463,897
Distance Traveled
1,484,197
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,926
495
20
1
0
310,759
3
W
Pele
8,120
580
88
6
0
371,467
0
L
Nu Wa
7,765
555
114
8
0
291,105
4
W
Neith
7,746
553
129
9
0
285,404
0
L
Loki
6,523
466
26
2
0
312,307
0
L
Awilix
6,832
488
97
7
0
340,780
0
L
Gilgamesh
7,198
514
85
6
0
277,730
0
L
Charybdis
8,267
591
125
9
0
262,275
2
W
Skadi
6,735
481
84
6
0
239,407
0
W
Baron Samedi
7,596
543
58
4
0
256,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role