Player Matchup

Cerberus
Cerberus
DdCz_Gradingflow
Cerberus
Level 69
God Stats
6W - 6L
1,573 SR
Queue Stats
102W - 79L
1,468 Elo+
Party 1
Achilles
Achilles
DdCz_PrinceVince
Achilles
Level 66
God Stats
14W - 22L
1,329 SR
Queue Stats
137W - 139L
1,404 Elo+
Party 1
Scylla
Scylla
Vodkman_242
Scylla
Level 88
God Stats
1W - 1L
1,220 SR
Queue Stats
17W - 20L
1,489 Elo+
Party 3
Ao Kuang
Ao Kuang
fred_feraille12
Ao Kuang
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,489 Elo+
Party 3
Hachiman
Hachiman
xTouluseVEW-
Hachiman
Level 24
God Stats
6W - 2L
1,489 SR
Queue Stats
8W - 9L
1,278 Elo+
Party 1
Team Averages
Level 67
1,422 SR
1,426 Elo+

VS

Team Averages
Level 92
1,438 SR
1,341 Elo+
Set
Set
EthanLAD13
Set
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 188L
1,327 Elo+
Party 2
Athena
Athena
Jellytime2328
Athena
Level 88
God Stats
21W - 12L
1,071 SR
Queue Stats
182W - 170L
1,303 Elo+
Solo
Ymir
Ymir
LewiLAD13
Ymir
Level 74
God Stats
9W - 10L
1,708 SR
Queue Stats
12W - 24L
1,289 Elo+
Party 2
Skadi
Skadi
N0_N1m317
Skadi
Level 80
God Stats
3W - 4L
1,500 SR
Queue Stats
60W - 74L
1,289 Elo+
Party 2
Hel
Hel
turnsMEon
Hel
Level 107
God Stats
6W - 16L
1,411 SR
Queue Stats
122W - 101L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 7
5,551
555
5,063
11,053
9,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
4 / 1 / 3
7,103
710
9,562
8,991
4,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
9
1 / 0 / 4
5,697
570
4,059
5,131
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
11
6 / 2 / 1
6,299
630
4,341
9,407
3,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
xTouluseVEW-
Hachiman
9
2 / 0 / 6
5,448
545
2,969
5,347
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,428
543
7,513
9,220
4,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 4 / 2
5,269
527
4,874
10,728
7,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
5
0 / 3 / 0
4,092
409
1,246
5,791
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
N0_N1m317
Skadi
9
2 / 4 / 0
5,384
538
6,655
7,643
2,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 0 / 1
5,756
576
3,827
4,816
1,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
4
4
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
4
1
3
5.5
L
2
3
1
0.83
L
0
4
2
0.25
L
Ymir
0
3
0
0
L
Skadi
N0_N1m317
Skadi
2
4
0
0.5
W
Scylla
1
0
4
3
W
Ao Kuang
6
2
1
3.25
L
0
0
1
0.5
W
Hachiman
xTouluseVEW-
Hachiman
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,994
Damage
24,115
39,929
Taken
38,198
21,844
Mitigated
19,665
17,988
Healing
10,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,063
507
249
5,675
11,053
9,795
0
1,924
9,129
32,230
0
W
9,562
2,818
0
4,186
8,991
4,896
391
2,698
6,293
0
45,238
L
7,513
3,239
0
1,443
9,220
4,657
0
2,750
6,337
0
37,622
L
4,874
1,018
910
1,456
10,728
7,410
0
5,259
5,377
14,659
753
L
Ymir
1,246
555
0
1,445
5,791
3,168
0
0
5,397
10,500
0
L
Skadi
N0_N1m317
Skadi
6,655
4,235
0
819
7,643
2,553
0
4,022
3,577
0
32,437
W
Scylla
4,059
481
0
2,064
5,131
1,531
35
1,799
3,332
31,473
0
W
Ao Kuang
4,341
1,004
0
4,784
9,407
3,651
0
1,669
7,738
33,381
1,777
L
3,827
327
542
3,466
4,816
1,877
427
1,409
3,317
38,604
1,500
W
Hachiman
xTouluseVEW-
Hachiman
2,969
1,938
0
1,030
5,347
1,971
0
1,266
4,081
0
24,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,098
Gold Earned
25,929
335
Minions Killed
205
0
Camps Cleared
0
1,023,058
Distance Traveled
929,805
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,551
555
106
11
0
211,009
3
W
Achilles
7,103
710
69
7
0
192,962
2
L
Set
5,428
543
55
6
0
223,612
0
L
Athena
5,269
527
17
2
0
191,903
2
L
Ymir
4,092
409
18
2
0
115,157
0
L
Skadi
5,384
538
47
5
0
192,701
0
W
Scylla
5,697
570
53
5
0
190,031
3
W
Ao Kuang
6,299
630
58
6
0
253,198
0
L
Hel
5,756
576
68
7
0
206,432
0
W
Hachiman
5,448
545
49
5
0
175,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role