Player Matchup

Bastet
Bastet
Warmishcape
Bastet
Level 135
God Stats
9W - 4L
1,675 SR
Queue Stats
232W - 206L
1,566 Elo+
Solo
Izanami
Izanami
WiNd_BrEaKeR_85
Izanami
Level 96
God Stats
3W - 1L
1,684 SR
Queue Stats
141W - 137L
1,466 Elo+
Solo
Cthulhu
Cthulhu
Xninja003X
Cthulhu
Level 158
God Stats
10W - 9L
1,348 SR
Queue Stats
240W - 213L
1,538 Elo+
Solo
Chang'e
Chang'e
akbourke
Chang'e
Level 87
God Stats
28W - 34L
1,408 SR
Queue Stats
60W - 78L
1,365 Elo+
Solo
Nike
Nike
ninjaMari88
Nike
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 90L
1,481 Elo+
Solo
Team Averages
Level 116
1,523 SR
1,483 Elo+

VS

Team Averages
Level 127
1,526 SR
1,501 Elo+
Medusa
Medusa
AdderallXR831
Medusa
Level 141
God Stats
0W - 4L
1,300 SR
Queue Stats
240W - 216L
1,514 Elo+
Solo
Guan Yu
Guan Yu
Chorea
Guan Yu
Level 143
God Stats
4W - 5L
1,542 SR
Queue Stats
501W - 451L
1,573 Elo+
Solo
Sobek
Sobek
Corey_HexTTV
Sobek
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 84L
1,446 Elo+
Solo
Raijin
Raijin
DrGreenthumb1981
Raijin
Level 158
God Stats
1W - 1L
1,789 SR
Queue Stats
27W - 29L
1,467 Elo+
Solo
Hun Batz
Hun Batz
PsychedVibes
Hun Batz
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 246L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
6 / 0 / 6
8,352
597
8,895
10,957
5,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 0
6,679
477
1,492
6,404
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Xninja003X
Cthulhu
15
3 / 1 / 2
8,769
626
11,662
9,912
11,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
akbourke
Chang'e
14
4 / 1 / 4
8,000
571
9,075
11,500
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 2 / 3
7,775
555
6,000
12,612
9,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
7,478
534
11,027
6,401
2,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Chorea
Guan Yu
10
0 / 5 / 0
6,444
460
6,175
17,883
10,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

10
1 / 3 / 2
6,592
471
3,196
13,419
12,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 7 / 1
6,863
490
6,636
11,003
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
PsychedVibes
Hun Batz
15
2 / 0 / 1
7,934
567
2,876
9,717
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
7
7
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
L
Guan Yu
Chorea
Guan Yu
0
5
0
0
L
1
3
2
0.67
L
0
7
1
0.07
L
Hun Batz
PsychedVibes
Hun Batz
2
0
1
2.5
W
Bastet
6
0
6
9
W
0
3
0
0
W
Cthulhu
Xninja003X
Cthulhu
3
1
2
4
W
Chang'e
akbourke
Chang'e
4
1
4
6
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,124
Damage
29,910
51,385
Taken
58,423
32,542
Mitigated
33,403
16,615
Healing
11,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,027
5,076
0
1,849
6,401
2,464
0
0
6,401
0
66,248
L
Guan Yu
Chorea
Guan Yu
6,175
1,124
80
4,725
17,883
10,761
0
10,519
7,364
0
46,920
L
3,196
353
0
3,375
13,419
12,143
0
4,570
8,849
13,059
0
L
6,636
1,196
0
250
11,003
3,515
0
3,948
7,055
51,756
969
L
Hun Batz
PsychedVibes
Hun Batz
2,876
1,051
0
867
9,717
4,520
0
1,366
8,351
0
79,530
W
Bastet
8,895
3,389
0
3,263
10,957
5,012
0
1,730
9,227
0
65,479
W
1,492
1,018
0
600
6,404
1,860
849
60
6,344
0
44,069
W
Cthulhu
Xninja003X
Cthulhu
11,662
1,972
0
1,888
9,912
11,621
0
0
9,912
71,357
1,993
W
Chang'e
akbourke
Chang'e
9,075
1,608
1,841
8,031
11,500
4,662
220
5,475
6,025
66,421
0
W
6,000
988
0
992
12,612
9,387
0
2,538
10,074
0
30,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,575
Gold Earned
35,311
464
Minions Killed
437
0
Camps Cleared
0
1,362,312
Distance Traveled
1,336,718
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,478
534
104
7
0
281,783
2
L
Guan Yu
6,444
460
80
6
0
251,901
0
L
Sobek
6,592
471
23
2
0
261,974
1
L
Raijin
6,863
490
96
7
0
210,833
0
L
Hun Batz
7,934
567
134
10
0
330,227
0
W
Bastet
8,352
597
97
7
0
308,041
2
W
Izanami
6,679
477
82
6
0
269,829
0
W
Cthulhu
8,769
626
124
9
0
249,239
6
W
Chang'e
8,000
571
123
9
0
261,782
0
W
Nike
7,775
555
38
3
0
273,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role