Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold V
 
Aphrodite
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
BZomber
Medusa
Gold IV
Level 143
God Stats
1W - 0L
1,549 SR
Queue Stats
59W - 64L
1,371 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Quiddche
Kuzenbo
Gold IV
Level 69
God Stats
26W - 23L
1,495 SR
Queue Stats
43W - 54L
1,362 MMR
Solo
Artio
Artio
Gold V
VGLQ
Artio
Gold V
Level 148
God Stats
13W - 12L
1,245 SR
Queue Stats
230W - 230L
1,327 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,458 SR
1,412 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,549 SR
1,378 MMR
Athena
Athena
Gold V
 
Athena
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
CaptainDNK
Ao Kuang
Gold III
Level 86
God Stats
5W - 5L
1,475 SR
Queue Stats
81W - 87L
1,462 MMR
Party 1
Scylla
Scylla
Silver III
currobetis97
Scylla
Silver III
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 72L
1,346 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
snob8
Sun Wukong
Gold IV
Level 115
God Stats
7W - 8L
1,539 SR
Queue Stats
71W - 81L
1,296 MMR
Solo
Hachiman
Hachiman
Gold V
yukki0tsosi
Hachiman
Gold V
Level 141
God Stats
0W - 2L
1,732 SR
Queue Stats
65W - 74L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
8 / 0 / 4
8,030
669
7,179
6,753
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
 
Aphrodite
13
2 / 0 / 4
7,220
602
5,173
6,211
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
BZomber
Medusa
12
2 / 1 / 5
7,090
591
5,410
5,390
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Quiddche
Kuzenbo
10
3 / 1 / 4
6,514
543
4,223
8,861
8,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artio
VGLQ
Artio
11
0 / 3 / 3
6,128
511
5,670
13,290
7,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AgniBellonaZeusJormungandr

VS

Bans
AnhurLokiThanatosOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 3 / 2
5,465
455
1,593
8,449
6,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
CaptainDNK
Ao Kuang
10
2 / 5 / 2
5,937
495
4,372
11,008
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
11
0 / 2 / 0
5,848
487
3,279
5,676
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
snob8
Sun Wukong
12
2 / 2 / 1
7,239
603
7,063
10,393
6,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
yukki0tsosi
Hachiman
10
1 / 4 / 0
5,676
473
3,831
8,368
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
15
Kills
5
5
Deaths
16
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
0
4
10
W
Aphrodite
 
Aphrodite
2
0
4
4
L
Athena
 
Athena
0
3
2
0.33
W
Medusa
BZomber
Medusa
2
1
5
4.5
L
Ao Kuang
CaptainDNK
Ao Kuang
2
5
2
0.6
W
Kuzenbo
Quiddche
Kuzenbo
3
1
4
5
W
Artio
VGLQ
Artio
0
3
3
0.5
L
Scylla
0
2
0
0
L
Sun Wukong
snob8
Sun Wukong
2
2
1
1.25
L
Hachiman
yukki0tsosi
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,655
Damage
20,138
40,505
Taken
43,894
24,070
Mitigated
21,294
17,157
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,179
893
0
1,433
6,753
3,798
0
1,163
5,590
0
66,437
W
Aphrodite
 
Aphrodite
5,173
646
1,098
4,756
6,211
2,837
0
2,954
3,257
56,920
3,283
L
Athena
 
Athena
1,593
367
0
1,318
8,449
6,498
0
3,549
4,900
15,329
0
W
Medusa
BZomber
Medusa
5,410
1,916
0
1,988
5,390
1,923
1,254
1,119
4,271
0
57,072
L
Ao Kuang
CaptainDNK
Ao Kuang
4,372
1,240
0
2,549
11,008
3,859
0
2,019
8,961
26,762
10,180
W
Kuzenbo
Quiddche
Kuzenbo
4,223
1,989
0
2,464
8,861
8,349
0
2,474
6,387
16,616
0
W
Artio
VGLQ
Artio
5,670
297
40
5,378
13,290
7,163
0
1,302
11,988
38,949
895
L
Scylla
3,279
296
0
500
5,676
1,930
0
2,643
3,033
46,227
0
L
Sun Wukong
snob8
Sun Wukong
7,063
1,175
0
1,269
10,393
6,233
0
4,228
5,059
0
63,102
L
Hachiman
yukki0tsosi
Hachiman
3,831
1,671
0
1,150
8,368
2,774
0
1,088
7,280
0
40,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,982
Gold Earned
30,165
390
Minions Killed
322
0
Camps Cleared
0
1,213,700
Distance Traveled
1,143,349
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,030
669
111
9
0
287,810
0
W
Aphrodite
7,220
602
102
9
0
235,660
3
L
Athena
5,465
455
19
2
0
234,458
1
W
Medusa
7,090
591
85
7
0
218,867
0
L
Ao Kuang
5,937
495
54
5
0
244,692
0
W
Kuzenbo
6,514
543
14
1
0
236,352
1
W
Artio
6,128
511
78
7
0
235,011
2
L
Scylla
5,848
487
95
8
0
229,481
1
L
Sun Wukong
7,239
603
100
8
0
215,419
1
L
Hachiman
5,676
473
54
5
0
219,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role