Player Matchup

Ymir
Ymir
Chapadoodle
Ymir
Level 128
God Stats
180W - 180L
1,579 SR
Queue Stats
323W - 296L
1,543 Elo+
Party 2
Bastet
Bastet
Dano0711
Bastet
Level 128
God Stats
2W - 0L
1,743 SR
Queue Stats
171W - 168L
1,464 Elo+
Solo
Zeus
Zeus
WarnerTorres
Zeus
Level 115
God Stats
91W - 66L
1,575 SR
Queue Stats
153W - 141L
1,421 Elo+
Solo
Charybdis
Charybdis
jacobhdezv
Charybdis
Level 81
God Stats
3W - 2L
1,430 SR
Queue Stats
89W - 80L
1,519 Elo+
Party 2
Atlas
Atlas
tyrebble_cleff_
Atlas
Level 127
God Stats
5W - 12L
1,386 SR
Queue Stats
105W - 122L
1,351 Elo+
Solo
Team Averages
Level 116
1,543 SR
1,460 Elo+

VS

Team Averages
Level 100
1,501 SR
1,406 Elo+
Ymir
Ymir
Edson160800
Ymir
Level 98
God Stats
21W - 11L
1,721 SR
Queue Stats
244W - 253L
1,457 Elo+
Party 1
Osiris
Osiris
Marvinrey2404
Osiris
Level 119
God Stats
2W - 7L
1,500 SR
Queue Stats
319W - 322L
1,461 Elo+
Party 1
Medusa
Medusa
SuperSaiyanMamba
Medusa
Level 69
God Stats
1W - 4L
1,165 SR
Queue Stats
302W - 292L
1,343 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Terrell3734
Morgan Le Fay
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,260 Elo+
Solo
Ares
Ares
wolfenpr
Ares
Level 153
God Stats
12W - 11L
1,617 SR
Queue Stats
46W - 45L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 12
9,491
633
5,614
9,804
6,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
Dano0711
Bastet
13
3 / 3 / 5
7,541
503
4,683
12,792
5,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
2 / 2 / 7
8,405
560
9,752
5,316
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
jacobhdezv
Charybdis
14
9 / 0 / 7
8,854
590
11,494
7,342
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 9
7,742
516
7,950
13,944
9,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
7,775
518
5,090
12,037
6,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 5 / 5
8,103
540
9,799
18,754
18,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 0
7,265
484
5,417
11,526
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Terrell3734
Morgan Le Fay
12
2 / 3 / 0
7,277
485
5,765
9,328
3,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
9
0 / 2 / 0
6,288
419
794
7,566
5,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
19
Kills
9
9
Deaths
19
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
12
9
W
Bastet
Dano0711
Bastet
3
3
5
1.83
L
3
3
3
1.5
L
3
5
5
1.1
L
1
6
0
0.17
L
Morgan Le Fay
Terrell3734
Morgan Le Fay
2
3
0
0.67
W
2
2
7
2.75
W
Charybdis
jacobhdezv
Charybdis
9
0
7
12.5
W
2
4
9
1.63
L
Ares
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,493
Damage
26,865
49,198
Taken
59,211
26,875
Mitigated
39,026
9,028
Healing
13,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,614
618
0
2,976
9,804
6,947
637
2,364
7,440
50,669
4,424
W
Bastet
Dano0711
Bastet
4,683
998
0
3,766
12,792
5,724
23
3,250
9,542
0
55,619
L
5,090
599
0
895
12,037
6,839
0
4,254
7,593
68,784
0
L
9,799
3,685
0
6,267
18,754
18,863
0
6,019
11,688
0
54,333
L
5,417
2,150
0
3,014
11,526
4,059
0
2,675
8,809
0
53,460
L
Morgan Le Fay
Terrell3734
Morgan Le Fay
5,765
165
0
2,568
9,328
3,501
0
4,153
4,563
45,783
1,077
W
9,752
34
0
250
5,316
2,041
1,147
3,092
2,224
60,385
636
W
Charybdis
jacobhdezv
Charybdis
11,494
6,463
0
123
7,342
2,741
1,282
788
6,554
0
44,261
W
7,950
2,491
223
1,690
13,944
9,422
0
2,701
11,243
30,090
1,560
L
Ares
794
32
0
580
7,566
5,764
0
3,350
4,022
16,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,033
Gold Earned
36,708
367
Minions Killed
392
0
Camps Cleared
0
1,412,072
Distance Traveled
1,399,524
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,491
633
73
5
0
273,730
4
W
Bastet
7,541
503
82
5
0
331,100
2
L
Ymir
7,775
518
108
7
0
313,168
6
L
Osiris
8,103
540
93
6
0
243,792
0
L
Medusa
7,265
484
86
6
0
268,255
1
L
Morgan Le Fay
7,277
485
78
5
0
280,214
1
W
Zeus
8,405
560
99
7
0
276,520
3
W
Charybdis
8,854
590
55
4
0
292,220
2
W
Atlas
7,742
516
58
4
0
238,502
0
L
Ares
6,288
419
27
2
0
294,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role