Player Matchup

Hel
Hel
Bronze III
FlashFiHunna
Hel
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,499 MMR
Solo
Artemis
Artemis
Silver III
IMAH01
Artemis
Silver III
Level 148
God Stats
5W - 3L
1,551 SR
Queue Stats
306W - 348L
926 MMR
Solo
Fenrir
Fenrir
Silver III
LaMorte-Death
Fenrir
Silver III
Level 127
God Stats
6W - 6L
1,746 SR
Queue Stats
112W - 138L
1,118 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,599 SR
1,181 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,485 SR
1,171 MMR
Athena
Athena
Silver IV
Anansi68
Athena
Silver IV
Level 89
God Stats
24W - 39L
1,500 SR
Queue Stats
151W - 205L
954 MMR
Solo
Medusa
Medusa
Silver III
Auriic
Medusa
Silver III
Level 85
God Stats
70W - 37L
1,504 SR
Queue Stats
157W - 168L
992 MMR
Solo
Merlin
Merlin
Gold II
BubbaBenson
Merlin
Gold II
Level 124
God Stats
3W - 5L
1,450 SR
Queue Stats
233W - 232L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,510
651
3,246
6,879
3,178
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
IMAH01
Artemis
11
1 / 3 / 3
6,768
677
6,131
9,792
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 4 / 1
7,317
732
4,652
10,722
7,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
CthulhuAchillesBacchusNe Zha

VS

Bans
MartichorasThothHorusKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Anansi68
Athena
11
2 / 2 / 7
7,294
729
2,095
7,236
7,349
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Auriic
Medusa
14
5 / 0 / 5
8,739
874
13,003
6,910
2,960
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
12
3 / 2 / 5
7,730
773
9,161
5,073
2,133
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
10
10
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Athena
Anansi68
Athena
2
2
7
2.75
W
Medusa
Auriic
Medusa
5
0
5
7.5
W
Merlin
3
2
5
2.75
L
0
3
1
0.17
L
Artemis
IMAH01
Artemis
1
3
3
0.83
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,029
Damage
24,259
27,393
Taken
19,219
14,874
Mitigated
12,442
6,480
Healing
5,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Anansi68
Athena
2,095
421
0
1,280
7,236
7,349
0
1,670
5,560
4,443
473
W
Medusa
Auriic
Medusa
13,003
6,142
0
2,985
6,910
2,960
1,246
846
6,058
0
37,859
W
Merlin
9,161
898
0
863
5,073
2,133
551
491
4,582
31,214
0
L
3,246
266
640
2,781
6,879
3,178
0
2,828
3,477
25,289
961
L
Artemis
IMAH01
Artemis
6,131
1,942
0
1,755
9,792
4,139
320
3,923
5,284
0
20,524
L
4,652
806
0
1,304
10,722
7,557
0
2,879
7,203
0
8,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,595
Gold Earned
23,763
95
Minions Killed
108
0
Camps Cleared
0
493,354
Distance Traveled
540,515
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,294
729
3
0
0
162,835
0
W
Medusa
8,739
874
54
5
0
196,304
0
W
Merlin
7,730
773
51
5
0
181,376
0
L
Hel
6,510
651
59
6
0
152,390
0
L
Artemis
6,768
677
26
3
0
179,259
0
L
Fenrir
7,317
732
10
1
0
161,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role