Player Matchup

Sobek
Sobek
 
Sobek
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AngelDieci9
Tyr
Level 126
God Stats
25W - 38L
1,431 SR
Queue Stats
119W - 118L
1,456 Elo+
Party 1
Thoth
Thoth
XMaster_of_DarkX
Thoth
Level 135
God Stats
0W - 3L
1,130 SR
Queue Stats
72W - 59L
1,565 Elo+
Party 1
Medusa
Medusa
yukki0tsosi
Medusa
Level 141
God Stats
27W - 14L
1,584 SR
Queue Stats
199W - 178L
1,503 Elo+
Solo
Team Averages
Level 143
1,429 SR
1,505 Elo+

VS

Team Averages
Level 156
1,552 SR
1,491 Elo+
Sylvanus
Sylvanus
Giolandoboh
Sylvanus
Level 155
God Stats
14W - 16L
1,564 SR
Queue Stats
224W - 214L
1,479 Elo+
Solo
Zeus
Zeus
azzrraeLL
Zeus
Level 168
God Stats
1W - 0L
1,491 SR
Queue Stats
34W - 39L
1,463 Elo+
Party 2
Izanami
Izanami
bandbrazz
Izanami
Level 151
God Stats
84W - 95L
1,497 SR
Queue Stats
253W - 244L
1,465 Elo+
Solo
Nemesis
Nemesis
izTunEz
Nemesis
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 43L
1,541 Elo+
Party 2
Geb
Geb
joniker
Geb
Level 155
God Stats
83W - 49L
1,707 SR
Queue Stats
300W - 272L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
4 / 3 / 1
5,421
493
3,453
9,645
8,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
 
Guan Yu
9
0 / 2 / 3
4,853
441
2,795
8,404
4,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
1 / 1 / 1
6,400
582
4,938
8,902
5,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 0
5,918
538
2,825
4,639
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
9
2 / 2 / 3
5,482
498
6,025
7,124
2,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Giolandoboh
Sylvanus
9
0 / 2 / 2
5,482
498
3,789
8,651
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
12
1 / 0 / 2
6,415
583
1,707
5,554
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
bandbrazz
Izanami
11
2 / 2 / 2
6,411
583
5,520
8,388
3,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
izTunEz
Nemesis
13
6 / 2 / 2
7,003
637
6,179
9,654
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
9
2 / 1 / 3
5,990
545
3,630
7,477
5,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
7
Kills
11
11
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
3
1
1.5
L
Guan Yu
 
Guan Yu
0
2
3
0.75
L
1
1
1
1.5
W
Sylvanus
Giolandoboh
Sylvanus
0
2
2
0.5
L
0
3
0
0
W
Zeus
1
0
2
2
W
Izanami
bandbrazz
Izanami
2
2
2
1.5
W
Nemesis
izTunEz
Nemesis
6
2
2
3.5
W
Geb
2
1
3
3.5
L
Medusa
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,036
Damage
20,825
38,714
Taken
39,724
22,668
Mitigated
18,639
10,435
Healing
10,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,453
452
0
2,101
9,645
8,494
0
1,680
7,965
13,659
1,630
L
Guan Yu
 
Guan Yu
2,795
544
216
1,815
8,404
4,206
0
1,269
7,135
0
23,831
L
4,938
864
0
4,313
8,902
5,950
0
3,302
5,600
0
48,220
W
Sylvanus
Giolandoboh
Sylvanus
3,789
1,392
132
2,806
8,651
4,282
0
96
8,555
31,035
9,447
L
2,825
0
0
750
4,639
1,565
21
1,561
2,932
43,052
873
W
Zeus
1,707
65
0
1,760
5,554
1,808
72
2,388
3,166
41,000
0
W
Izanami
bandbrazz
Izanami
5,520
4,320
0
1,788
8,388
3,143
21
1,564
6,824
0
54,461
W
Nemesis
izTunEz
Nemesis
6,179
3,490
0
1,392
9,654
4,369
0
337
9,317
0
56,031
W
Geb
3,630
575
0
2,488
7,477
5,037
0
1,204
6,273
15,240
1,844
L
Medusa
6,025
1,871
0
1,240
7,124
2,453
0
883
6,241
0
40,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,074
Gold Earned
31,301
285
Minions Killed
364
0
Camps Cleared
0
1,045,912
Distance Traveled
1,071,301
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,421
493
21
2
0
213,236
2
L
Guan Yu
4,853
441
37
3
0
187,058
1
L
Tyr
6,400
582
97
9
0
232,134
2
W
Sylvanus
5,482
498
71
6
0
166,290
0
L
Thoth
5,918
538
84
8
0
212,116
0
W
Zeus
6,415
583
101
9
0
197,944
3
W
Izanami
6,411
583
105
10
0
192,297
0
W
Nemesis
7,003
637
78
7
0
266,416
0
W
Geb
5,990
545
9
1
0
248,354
3
L
Medusa
5,482
498
46
4
0
201,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role