Player Matchup

Mercury
Mercury
DarKnightNiko
Mercury
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,425 Elo+
Party 1
Ymir
Ymir
Olsen93
Ymir
Level 14
God Stats
2W - 2L
1,776 SR
Queue Stats
12W - 13L
1,615 Elo+
Party 1
Artemis
Artemis
Simresi
Artemis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,552 Elo+
Party 1
Surtr
Surtr
Snorkelen
Surtr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,615 Elo+
Party 1
Tiamat
Tiamat
lentod
Tiamat
Level 87
God Stats
2W - 6L
1,127 SR
Queue Stats
31W - 39L
1,461 Elo+
Solo
Team Averages
Level 57
1,481 SR
1,534 Elo+

VS

Team Averages
Level 118
1,421 SR
1,490 Elo+
Tyr
Tyr
 
Tyr
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
nathanmax2
Chernobog
Level 89
God Stats
1W - 1L
1,283 SR
Queue Stats
94W - 108L
1,454 Elo+
Party 2
Tiamat
Tiamat
taleb_kh_99
Tiamat
Level 139
God Stats
2W - 5L
1,321 SR
Queue Stats
281W - 257L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
0 / 3 / 3
4,829
483
2,321
8,025
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Olsen93
Ymir
8
0 / 2 / 1
4,673
467
2,156
7,501
4,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Simresi
Artemis
9
2 / 3 / 0
4,990
499
3,891
6,022
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Snorkelen
Surtr
8
1 / 5 / 0
4,715
472
5,183
9,394
5,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
lentod
Tiamat
11
1 / 1 / 0
5,693
569
3,437
6,320
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
7 / 1 / 1
7,504
750
7,711
9,151
8,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
9
1 / 1 / 7
5,857
586
3,760
5,668
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
 
Loki
10
2 / 1 / 3
5,448
545
2,870
6,960
2,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
nathanmax2
Chernobog
10
3 / 1 / 1
6,047
605
4,395
4,658
1,638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
11
1 / 0 / 2
5,811
581
3,467
5,340
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
14
14
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
1
1
7.5
W
Baron Samedi
 
Baron Samedi
1
1
7
4.5
W
Loki
 
Loki
2
1
3
3.5
L
Mercury
0
3
3
0.5
L
Ymir
Olsen93
Ymir
0
2
1
0.25
L
Artemis
Simresi
Artemis
2
3
0
0.67
L
Surtr
Snorkelen
Surtr
1
5
0
0.2
L
Tiamat
lentod
Tiamat
1
1
0
1
W
Chernobog
nathanmax2
Chernobog
3
1
1
3.5
W
Tiamat
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,988
Damage
22,203
37,262
Taken
31,777
18,550
Mitigated
18,781
7,615
Healing
12,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,711
898
0
3,719
9,151
8,567
306
365
8,138
0
47,573
W
Baron Samedi
 
Baron Samedi
3,760
509
857
2,484
5,668
3,180
614
1,139
4,529
17,109
833
W
Loki
 
Loki
2,870
477
0
1,666
6,960
2,238
0
965
5,889
0
32,979
L
Mercury
2,321
1,070
0
500
8,025
3,244
0
626
7,399
0
33,955
L
Ymir
Olsen93
Ymir
2,156
497
0
1,169
7,501
4,602
0
2,087
5,414
17,033
1,103
L
Artemis
Simresi
Artemis
3,891
1,998
0
1,291
6,022
1,921
0
1,347
4,675
0
24,012
L
Surtr
Snorkelen
Surtr
5,183
2,228
0
1,442
9,394
5,871
0
0
9,394
971
22,025
L
Tiamat
lentod
Tiamat
3,437
765
0
3,213
6,320
2,912
0
3,163
3,157
38,706
0
W
Chernobog
nathanmax2
Chernobog
4,395
2,449
0
1,437
4,658
1,638
501
626
4,032
0
43,949
W
Tiamat
3,467
429
0
2,679
5,340
3,158
0
2,061
2,953
34,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,900
Gold Earned
30,667
232
Minions Killed
319
0
Camps Cleared
0
937,217
Distance Traveled
923,340
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,504
750
81
8
0
177,011
0
W
Baron Samedi
5,857
586
24
2
0
166,963
2
W
Loki
5,448
545
57
6
0
220,443
0
L
Mercury
4,829
483
50
5
0
231,109
0
L
Ymir
4,673
467
26
3
0
189,004
0
L
Artemis
4,990
499
40
4
0
177,797
0
L
Surtr
4,715
472
32
3
0
157,958
0
L
Tiamat
5,693
569
84
8
0
181,349
2
W
Chernobog
6,047
605
81
8
0
163,499
1
W
Tiamat
5,811
581
76
8
0
195,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role