Player Matchup

Sun Wukong
Sun Wukong
Gold I
BebeV2
Sun Wukong
Gold I
Level 145
God Stats
18W - 11L
1,544 SR
Queue Stats
393W - 386L
1,559 MMR
Solo
Osiris
Osiris
Gold III
CuriousCoates
Osiris
Gold III
Level 161
God Stats
8W - 7L
1,554 SR
Queue Stats
327W - 328L
1,574 MMR
Solo
Merlin
Merlin
Gold I
L3aybi1
Merlin
Gold I
Level 126
God Stats
12W - 13L
1,565 SR
Queue Stats
524W - 516L
1,572 MMR
Solo
Arachne
Arachne
Gold I
Magemanguy
Arachne
Gold I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 112L
1,532 MMR
Solo
Chronos
Chronos
Gold II
ShtuepidTV
Chronos
Gold II
Level 141
God Stats
2W - 0L
1,610 SR
Queue Stats
146W - 145L
1,540 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,555 SR
1,555 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,537 SR
1,555 MMR
Neith
Neith
Gold IV
CARLOSMAXTER
Neith
Gold IV
Level 177
God Stats
19W - 16L
1,479 SR
Queue Stats
320W - 336L
1,517 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
PandaMx200
Zhong Kui
Gold II
Level 122
God Stats
18W - 16L
1,583 SR
Queue Stats
43W - 42L
1,579 MMR
Party 1
Janus
Janus
Gold III
lm_SKEPTICAL
Janus
Gold III
Level 156
God Stats
0W - 4L
1,324 SR
Queue Stats
201W - 198L
1,540 MMR
Solo
Ne Zha
Ne Zha
Gold III
majorwheel
Ne Zha
Gold III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,566 MMR
Solo
Nike
Nike
Gold II
z ELAINE z
Nike
Gold II
Level 148
God Stats
10W - 8L
1,800 SR
Queue Stats
125W - 134L
1,573 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BebeV2
Sun Wukong
9
0 / 0 / 1
4,601
511
1,399
4,247
2,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 0
5,689
632
4,696
7,204
5,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
L3aybi1
Merlin
10
0 / 0 / 0
5,551
617
2,197
3,123
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Magemanguy
Arachne
9
0 / 0 / 0
4,404
489
2,361
8,712
3,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chronos
ShtuepidTV
Chronos
10
0 / 0 / 0
5,176
575
2,555
2,315
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ThanatosLancelotCthulhuKumbhakarna

VS

Bans
BastetBellonaThorKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,156
351
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
PandaMx200
Zhong Kui
10
0 / 1 / 1
5,636
626
3,207
7,220
5,158
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 0 / 0
5,060
562
2,813
3,387
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
majorwheel
Ne Zha
10
1 / 0 / 0
5,035
559
2,968
7,047
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,269
585
1,573
7,574
3,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BebeV2
Sun Wukong
0
0
1
0.5
L
0
0
0
0
W
1
1
0
1
W
Merlin
L3aybi1
Merlin
0
0
0
0
W
Arachne
Magemanguy
Arachne
0
0
0
0
L
Zhong Kui
PandaMx200
Zhong Kui
0
1
1
0.5
W
Chronos
ShtuepidTV
Chronos
0
0
0
0
L
0
0
0
0
L
Ne Zha
majorwheel
Ne Zha
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,208
Damage
10,561
25,601
Taken
25,228
12,749
Mitigated
12,712
11,176
Healing
12,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BebeV2
Sun Wukong
1,399
378
0
967
4,247
2,603
0
415
3,792
0
26,050
L
0
0
0
0
0
0
0
0
0
0
0
W
4,696
1,913
0
4,100
7,204
5,020
0
2,549
4,655
0
41,726
W
Merlin
L3aybi1
Merlin
2,197
142
0
1,405
3,123
921
146
463
2,626
46,949
558
W
Arachne
Magemanguy
Arachne
2,361
1,293
0
3,429
8,712
3,304
0
1,952
6,518
0
24,780
L
Zhong Kui
PandaMx200
Zhong Kui
3,207
1,030
0
3,274
7,220
5,158
0
0
6,718
37,663
2,311
W
Chronos
ShtuepidTV
Chronos
2,555
701
0
1,275
2,315
901
0
0
2,315
38,776
5,204
L
2,813
82
0
1,164
3,387
1,172
0
2,134
1,253
35,919
0
L
Ne Zha
majorwheel
Ne Zha
2,968
998
0
5,224
7,047
2,494
0
453
6,594
0
38,847
L
1,573
145
0
2,699
7,574
3,888
0
1,699
5,875
0
34,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,421
Gold Earned
24,156
327
Minions Killed
308
0
Camps Cleared
0
879,774
Distance Traveled
748,956
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,601
511
20
2
0
169,323
0
L
Neith
3,156
351
0
0
0
0
0
W
Osiris
5,689
632
74
8
0
165,766
2
W
Merlin
5,551
617
97
11
0
169,159
1
W
Arachne
4,404
489
48
5
0
214,594
2
L
Zhong Kui
5,636
626
83
9
0
147,924
2
W
Chronos
5,176
575
88
10
0
160,932
0
L
Janus
5,060
562
83
9
0
192,697
2
L
Ne Zha
5,035
559
76
8
0
215,758
0
L
Nike
5,269
585
66
7
0
192,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role