Player Matchup

Tiamat
Tiamat
BAAAAAAAAAAAAA
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 180L
1,531 Elo+
Party 1
Atlas
Atlas
DonEvenTry
Atlas
Level 145
God Stats
0W - 3L
1,244 SR
Queue Stats
180W - 159L
1,538 Elo+
Party 1
Hun Batz
Hun Batz
Loopies
Hun Batz
Level 128
God Stats
3W - 2L
1,740 SR
Queue Stats
59W - 58L
1,556 Elo+
Solo
Sobek
Sobek
MrKeukenrol
Sobek
Level 159
God Stats
1W - 1L
1,810 SR
Queue Stats
90W - 62L
1,632 Elo+
Party 2
Yu Huang
Yu Huang
larsie
Yu Huang
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 59L
1,632 Elo+
Party 2
Team Averages
Level 138
1,559 SR
1,578 Elo+

VS

Team Averages
Level 110
1,468 SR
1,542 Elo+
Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
PasSmurfy
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,651 Elo+
Party 3
Skadi
Skadi
ShoHakkai
Skadi
Level 149
God Stats
4W - 3L
1,476 SR
Queue Stats
81W - 73L
1,588 Elo+
Party 3
Sobek
Sobek
THEGODSLAYERFRX
Sobek
Level 156
God Stats
6W - 4L
1,486 SR
Queue Stats
107W - 80L
1,594 Elo+
Party 3
Hera
Hera
ValkarosTV
Hera
Level 80
God Stats
3W - 1L
1,378 SR
Queue Stats
25W - 22L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,800
480
1,728
6,877
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
8
0 / 5 / 0
4,669
467
1,362
8,678
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Loopies
Hun Batz
10
2 / 4 / 0
5,497
550
2,533
7,911
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
5,229
523
3,793
10,880
12,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
larsie
Yu Huang
11
1 / 3 / 1
5,704
570
3,450
6,162
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 1 / 3
6,636
664
6,292
8,963
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
PasSmurfy
Tsukuyomi
11
8 / 1 / 1
6,520
652
4,312
8,633
3,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Skadi
ShoHakkai
Skadi
12
9 / 0 / 1
7,370
737
8,439
3,097
1,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 0 / 10
6,323
632
3,925
5,596
3,444
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 4
6,233
623
2,314
4,538
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
18
19
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
1
3
1.5
L
0
5
0
0
L
Atlas
0
5
0
0
L
Hun Batz
Loopies
Hun Batz
2
4
0
0.5
L
0
2
1
0.25
W
Tsukuyomi
PasSmurfy
Tsukuyomi
8
1
1
8.5
W
Skadi
ShoHakkai
Skadi
9
0
1
9.5
W
1
0
10
6
W
0
1
4
2
L
Yu Huang
larsie
Yu Huang
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,866
Damage
25,282
40,508
Taken
30,827
23,202
Mitigated
14,960
11,991
Healing
12,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,292
2,450
0
5,506
8,963
5,550
0
3,690
5,273
0
53,587
L
1,728
104
0
724
6,877
2,688
0
493
6,384
23,064
595
L
Atlas
1,362
545
0
1,696
8,678
3,439
0
1,519
7,159
15,617
1,496
L
Hun Batz
Loopies
Hun Batz
2,533
1,134
0
2,717
7,911
2,644
0
1,819
6,092
0
32,279
L
3,793
508
0
6,444
10,880
12,116
0
0
10,880
31,915
1,409
W
Tsukuyomi
PasSmurfy
Tsukuyomi
4,312
1,157
0
1,778
8,633
3,201
0
510
8,043
0
36,790
W
Skadi
ShoHakkai
Skadi
8,439
3,781
0
500
3,097
1,269
0
1,402
1,523
0
53,305
W
3,925
312
1,244
2,171
5,596
3,444
0
2,005
3,391
23,067
3,896
W
2,314
637
0
1,134
4,538
1,496
342
2,121
2,417
47,693
792
L
Yu Huang
larsie
Yu Huang
3,450
574
0
410
6,162
2,315
0
2,097
4,065
43,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,899
Gold Earned
33,082
270
Minions Killed
370
0
Camps Cleared
0
974,972
Distance Traveled
1,069,576
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,636
664
91
9
0
175,682
1
L
Tiamat
4,800
480
43
4
0
197,996
0
L
Atlas
4,669
467
27
3
0
186,058
0
L
Hun Batz
5,497
550
57
6
0
203,111
1
L
Sobek
5,229
523
54
5
0
193,456
0
W
Tsukuyomi
6,520
652
53
5
0
241,152
0
W
Skadi
7,370
737
94
9
0
212,635
1
W
Sobek
6,323
632
32
3
0
226,288
6
W
Hera
6,233
623
100
10
0
213,819
0
L
Yu Huang
5,704
570
89
9
0
194,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role