Player Matchup

Sol
Sol
Platinum V
DarthGanondorf
Sol
Platinum V
Level 85
God Stats
14W - 2L
1,875 SR
Queue Stats
19W - 3L
1,913 MMR
Party 1
Horus
Horus
Gold I
Sparticus1001
Horus
Gold I
Level 120
God Stats
10W - 2L
1,957 SR
Queue Stats
15W - 3L
1,901 MMR
Party 1
Cerberus
Cerberus
Gold III
The Gorillaz II
Cerberus
Gold III
Level 175
God Stats
3W - 1L
1,520 SR
Queue Stats
31W - 20L
1,835 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,784 SR
1,883 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,549 SR
1,550 MMR
Baron Samedi
Baron Samedi
Gold IV
 
Baron Samedi
Gold IV
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold II
 
Osiris
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
tuake
Kuzenbo
Gold III
Level 102
God Stats
1W - 3L
1,647 SR
Queue Stats
31W - 30L
1,649 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 7
10,746
827
17,930
9,127
5,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 1 / 8
9,166
705
6,190
11,807
10,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cerberus
16
6 / 0 / 5
10,370
798
8,376
11,205
11,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
VulcanNe ZhaThothPersephoneAres

VS

Bans
AchillesScyllaBacchusNu WaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
0 / 4 / 0
8,181
629
6,975
9,267
5,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
 
Osiris
13
1 / 3 / 0
7,982
614
6,659
12,952
12,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Kuzenbo
tuake
Kuzenbo
13
0 / 4 / 1
8,126
625
6,405
13,580
12,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
1
1
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
0
0
L
Osiris
 
Osiris
1
3
0
0.33
W
4
0
7
7.5
W
1
1
8
5
W
Cerberus
6
0
5
8.5
L
Kuzenbo
tuake
Kuzenbo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,496
Damage
20,039
32,139
Taken
35,799
27,535
Mitigated
30,298
15,817
Healing
6,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,975
668
1,741
1,757
9,267
5,347
0
6,726
2,359
34,576
0
L
Osiris
 
Osiris
6,659
736
0
1,295
12,952
12,727
0
8,473
4,052
1,297
20,272
W
17,930
8,089
0
5,881
9,127
5,200
2,502
4,354
4,481
86,163
10,134
W
6,190
2,490
3,098
5,436
11,807
10,982
233
4,964
6,367
0
19,290
W
Cerberus
8,376
64
0
1,402
11,205
11,353
25
3,792
7,078
19,430
639
L
Kuzenbo
tuake
Kuzenbo
6,405
1,566
0
1,358
13,580
12,224
0
9,328
3,848
23,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,282
Gold Earned
24,289
224
Minions Killed
120
0
Camps Cleared
0
750,960
Distance Traveled
710,250
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,181
629
58
4
0
214,601
3
L
Osiris
7,982
614
22
2
0
241,868
1
W
Sol
10,746
827
157
12
0
236,863
0
W
Horus
9,166
705
37
3
0
259,501
0
W
Cerberus
10,370
798
30
2
0
254,596
0
L
Kuzenbo
8,126
625
40
3
0
253,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role