Player Matchup

Neith
Neith
 
Neith
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RafsBlack
Ah Muzen Cab
Level 172
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 27L
1,481 Elo+
Party 1
Xbalanque
Xbalanque
Silvão
Xbalanque
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 11L
1,833 Elo+
Party 1
Fafnir
Fafnir
Đoug
Fafnir
Level 252
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 39L
1,648 Elo+
Party 1
Team Averages
Level 183
1,500 SR
1,592 Elo+

VS

Team Averages
Level 132
1,456 SR
1,528 Elo+
Bellona
Bellona
ComioBlackT0p
Bellona
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 59L
1,463 Elo+
Solo
Jing Wei
Jing Wei
FumoDeMenta
Jing Wei
Level 157
God Stats
0W - 2L
1,258 SR
Queue Stats
141W - 135L
1,555 Elo+
Solo
Raijin
Raijin
JIRaptor
Raijin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 86L
1,530 Elo+
Solo
Medusa
Medusa
Kvedo
Medusa
Level 109
God Stats
9W - 11L
1,597 SR
Queue Stats
613W - 608L
1,580 Elo+
Solo
Hachiman
Hachiman
Tistrupo
Hachiman
Level 87
God Stats
4W - 6L
1,426 SR
Queue Stats
269W - 302L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
7 / 1 / 13
9,792
979
9,405
9,645
5,200
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
16
2 / 0 / 18
9,133
913
12,672
8,520
9,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
RafsBlack
Ah Muzen Cab
15
4 / 3 / 11
9,301
930
8,837
10,159
5,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
Silvão
Xbalanque
15
4 / 2 / 15
8,992
899
13,021
10,472
5,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Đoug
Fafnir
15
7 / 1 / 13
9,461
946
8,017
12,687
19,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
2 / 5 / 4
7,788
779
5,894
17,054
14,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jing Wei
FumoDeMenta
Jing Wei
12
0 / 6 / 3
6,935
694
4,265
9,440
3,649
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
JIRaptor
Raijin
11
0 / 7 / 4
6,454
645
7,836
11,257
4,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Kvedo
Medusa
14
2 / 2 / 3
7,631
763
7,220
6,377
3,045
Mystical Earring

Mystical Earring

+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hachiman
Tistrupo
Hachiman
16
3 / 4 / 2
8,309
831
13,149
10,139
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
23
24
Kills
7
7
Deaths
24
70
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
13
13.5
W
Cthulhu
 
Cthulhu
2
0
18
11
L
Bellona
2
5
4
0.8
L
Jing Wei
FumoDeMenta
Jing Wei
0
6
3
0.25
L
Raijin
JIRaptor
Raijin
0
7
4
0.29
L
Medusa
Kvedo
Medusa
2
2
3
1.75
W
Ah Muzen Cab
RafsBlack
Ah Muzen Cab
4
3
11
3.17
W
Xbalanque
Silvão
Xbalanque
4
2
15
5.75
L
Hachiman
Tistrupo
Hachiman
3
4
2
1
W
Fafnir
Đoug
Fafnir
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,952
Damage
38,364
51,483
Taken
54,267
44,631
Mitigated
30,057
25,548
Healing
10,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,405
1,591
1,709
4,021
9,645
5,200
2,644
1,075
8,570
0
19,287
W
Cthulhu
 
Cthulhu
12,672
126
6,390
4,019
8,520
9,827
459
1,800
6,720
21,754
0
L
Bellona
5,894
235
623
2,931
17,054
14,141
0
4,758
11,979
308
8,731
L
Jing Wei
FumoDeMenta
Jing Wei
4,265
2,183
312
199
9,440
3,649
0
4,187
4,825
0
9,952
L
Raijin
JIRaptor
Raijin
7,836
384
800
984
11,257
4,774
0
3,858
7,216
14,278
473
L
Medusa
Kvedo
Medusa
7,220
1,249
401
1,841
6,377
3,045
0
1,865
4,329
0
22,041
W
Ah Muzen Cab
RafsBlack
Ah Muzen Cab
8,837
2,453
990
579
10,159
5,036
895
987
9,172
0
25,897
W
Xbalanque
Silvão
Xbalanque
13,021
7,094
805
1,483
10,472
5,118
3,792
2,175
8,297
0
25,344
L
Hachiman
Tistrupo
Hachiman
13,149
6,192
359
2,017
10,139
4,448
0
2,971
7,037
0
27,402
W
Fafnir
Đoug
Fafnir
8,017
1,056
1,857
3,695
12,687
19,450
476
1,520
11,167
8,978
2,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,679
Gold Earned
37,117
130
Minions Killed
111
0
Camps Cleared
0
1,006,096
Distance Traveled
878,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,792
979
29
3
0
192,969
0
W
Cthulhu
9,133
913
29
3
0
242,779
0
L
Bellona
7,788
779
16
2
0
190,675
0
L
Jing Wei
6,935
694
21
2
0
192,098
0
L
Raijin
6,454
645
11
1
0
137,730
0
L
Medusa
7,631
763
23
2
0
185,861
0
W
Ah Muzen Cab
9,301
930
43
4
0
204,199
0
W
Xbalanque
8,992
899
27
3
0
173,465
0
L
Hachiman
8,309
831
40
4
0
171,728
0
W
Fafnir
9,461
946
2
0
0
192,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role