Player Matchup

Athena
Athena
 
Athena
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
FightMeIRLnoob
Lancelot
Level 87
God Stats
4W - 1L
1,525 SR
Queue Stats
43W - 45L
1,398 Elo+
Solo
Sylvanus
Sylvanus
GBABY41
Sylvanus
Level 109
God Stats
8W - 11L
1,413 SR
Queue Stats
279W - 263L
1,475 Elo+
Solo
Nut
Nut
dalton468ggg
Nut
Level 107
God Stats
1W - 0L
1,174 SR
Queue Stats
56W - 62L
1,464 Elo+
Solo
Zeus
Zeus
pyroz786
Zeus
Level 68
God Stats
217W - 191L
1,541 SR
Queue Stats
474W - 572L
1,446 Elo+
Solo
Team Averages
Level 87
1,430 SR
1,457 Elo+

VS

Team Averages
Level 84
1,484 SR
1,386 Elo+
Tsukuyomi
Tsukuyomi
IsaacAddis
Tsukuyomi
Level 100
God Stats
0W - 1L
1,474 SR
Queue Stats
34W - 32L
1,437 Elo+
Solo
Athena
Athena
Shockwave8758
Athena
Level 87
God Stats
73W - 79L
1,558 SR
Queue Stats
530W - 525L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
Terrell3734
Gilgamesh
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,305 Elo+
Solo
Heimdallr
Heimdallr
ThatGuyBlue
Heimdallr
Level 60
God Stats
4W - 7L
1,327 SR
Queue Stats
96W - 115L
1,332 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dTeam_159
Morgan Le Fay
Level 109
God Stats
56W - 52L
1,560 SR
Queue Stats
863W - 862L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
4 / 1 / 7
9,598
505
5,434
21,993
24,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
16
9 / 1 / 2
9,794
515
10,953
11,256
5,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
GBABY41
Sylvanus
16
3 / 4 / 8
10,154
534
14,812
16,249
10,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 5 / 3
8,425
443
8,502
18,150
7,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
18
5 / 1 / 1
10,880
573
13,375
10,144
4,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IsaacAddis
Tsukuyomi
15
3 / 8 / 0
8,804
463
10,918
24,755
10,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 5 / 3
8,583
452
11,899
17,560
12,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Terrell3734
Gilgamesh
15
3 / 1 / 2
9,473
499
11,456
17,070
10,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
ThatGuyBlue
Heimdallr
14
2 / 4 / 5
8,887
468
12,690
14,679
6,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
dTeam_159
Morgan Le Fay
18
0 / 4 / 1
10,402
547
9,740
13,806
6,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
22
Kills
12
12
Deaths
22
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
7
7.5
W
Lancelot
9
1
2
10
W
Sylvanus
GBABY41
Sylvanus
3
4
8
1.75
L
Tsukuyomi
IsaacAddis
Tsukuyomi
3
8
0
0.38
L
4
5
3
1.1
L
Gilgamesh
Terrell3734
Gilgamesh
3
1
2
4
L
Heimdallr
ThatGuyBlue
Heimdallr
2
4
5
1.13
L
Morgan Le Fay
dTeam_159
Morgan Le Fay
0
4
1
0.13
W
1
5
3
0.5
W
Zeus
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,076
Damage
56,703
77,792
Taken
87,870
51,933
Mitigated
47,290
25,922
Healing
24,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,434
880
0
5,684
21,993
24,465
0
5,562
15,961
26,012
0
W
Lancelot
10,953
1,494
0
5,535
11,256
5,652
0
1,816
9,296
0
57,215
W
Sylvanus
GBABY41
Sylvanus
14,812
4,099
672
3,603
16,249
10,008
256
2,727
13,464
61,961
12,536
L
Tsukuyomi
IsaacAddis
Tsukuyomi
10,918
2,405
0
11,418
24,755
10,691
0
6,350
18,405
0
64,288
L
11,899
2,647
0
2,161
17,560
12,980
0
5,766
11,794
47,335
2,259
L
Gilgamesh
Terrell3734
Gilgamesh
11,456
3,734
0
3,137
17,070
10,022
261
7,355
9,715
0
61,487
L
Heimdallr
ThatGuyBlue
Heimdallr
12,690
5,082
0
4,291
14,679
6,939
250
4,352
10,327
0
62,006
L
Morgan Le Fay
dTeam_159
Morgan Le Fay
9,740
1,067
0
3,236
13,806
6,658
0
8,476
5,330
110,178
319
W
8,502
5,459
0
5,925
18,150
7,717
0
4,211
13,467
0
71,302
W
Zeus
13,375
69
100
4,403
10,144
4,091
0
5,606
4,488
96,121
1,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,851
Gold Earned
46,149
481
Minions Killed
513
0
Camps Cleared
0
1,838,221
Distance Traveled
1,693,623
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,598
505
28
1
0
478,898
0
W
Lancelot
9,794
515
83
4
0
424,888
0
W
Sylvanus
10,154
534
99
5
0
260,622
2
L
Tsukuyomi
8,804
463
80
4
0
318,444
12
L
Athena
8,583
452
76
4
0
403,745
0
L
Gilgamesh
9,473
499
90
5
0
318,243
1
L
Heimdallr
8,887
468
74
4
0
328,984
0
L
Morgan Le Fay
10,402
547
193
10
0
324,207
0
W
Nut
8,425
443
98
5
0
333,948
0
W
Zeus
10,880
573
173
9
0
339,865
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role