Player Matchup

Chang'e
Chang'e
FenRiR1Ty
Chang'e
Level 29
God Stats
5W - 1L
1,615 SR
Queue Stats
149W - 139L
1,520 Elo+
Solo
Bacchus
Bacchus
MaMienV
Bacchus
Level 126
God Stats
2W - 2L
1,495 SR
Queue Stats
361W - 341L
1,422 Elo+
Party 2
Fenrir
Fenrir
Ombrek
Fenrir
Level 201
God Stats
2W - 1L
1,459 SR
Queue Stats
290W - 321L
1,476 Elo+
Party 1
Kuzenbo
Kuzenbo
Zaraky11
Kuzenbo
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 201L
1,517 Elo+
Party 1
Shiva
Shiva
phoenix55
Shiva
Level 112
God Stats
11W - 4L
1,656 SR
Queue Stats
253W - 233L
1,535 Elo+
Party 2
Team Averages
Level 125
1,545 SR
1,494 Elo+

VS

Team Averages
Level 142
1,428 SR
1,500 Elo+
Discordia
Discordia
 
Discordia
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bdrash
Fenrir
Level 128
God Stats
0W - 3L
1,135 SR
Queue Stats
207W - 202L
1,517 Elo+
Party 3
Danzaburou
Danzaburou
OshinoShinobu2
Danzaburou
Level 122
God Stats
4W - 4L
1,576 SR
Queue Stats
157W - 145L
1,545 Elo+
Party 3
Mercury
Mercury
ciaroVit
Mercury
Level 169
God Stats
10W - 15L
1,428 SR
Queue Stats
527W - 526L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FenRiR1Ty
Chang'e
17
7 / 3 / 16
10,960
731
14,608
16,208
9,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
MaMienV
Bacchus
18
3 / 2 / 17
11,314
754
11,956
23,933
40,879
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Ombrek
Fenrir
18
5 / 1 / 17
10,874
725
12,712
20,801
23,827
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
Zaraky11
Kuzenbo
17
6 / 2 / 15
10,940
729
18,169
16,627
27,211
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shiva
phoenix55
Shiva
18
5 / 4 / 18
11,060
737
16,624
23,479
28,126
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
4 / 2 / 7
10,495
700
26,122
7,653
3,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
 
Chang'e
18
2 / 2 / 7
9,814
654
17,139
15,507
8,677
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Fenrir
Bdrash
Fenrir
14
1 / 6 / 6
8,730
582
6,284
21,280
24,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
OshinoShinobu2
Danzaburou
17
3 / 5 / 7
9,986
666
19,585
17,685
8,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
ciaroVit
Mercury
14
2 / 11 / 7
8,906
594
10,562
17,727
8,395
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
46
26
Kills
12
12
Deaths
26
83
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
4
2
7
3.75
L
Chang'e
 
Chang'e
2
2
7
2.75
L
Fenrir
Bdrash
Fenrir
1
6
6
0.67
W
Chang'e
FenRiR1Ty
Chang'e
7
3
16
5
W
Bacchus
MaMienV
Bacchus
3
2
17
5.75
W
Fenrir
Ombrek
Fenrir
5
1
17
13.5
L
Danzaburou
OshinoShinobu2
Danzaburou
3
5
7
1.3
W
Kuzenbo
Zaraky11
Kuzenbo
6
2
15
6.75
L
Mercury
ciaroVit
Mercury
2
11
7
0.5
W
Shiva
phoenix55
Shiva
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,069
Damage
79,692
101,048
Taken
79,852
129,591
Mitigated
53,218
49,452
Healing
30,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
26,122
1,677
1,504
858
7,653
3,775
0
4,744
2,490
47,395
0
L
Chang'e
 
Chang'e
17,139
2,567
11,104
8,184
15,507
8,677
0
7,777
7,098
36,667
0
L
Fenrir
Bdrash
Fenrir
6,284
1,610
691
3,263
21,280
24,076
0
11,066
9,211
0
12,861
W
Chang'e
FenRiR1Ty
Chang'e
14,608
1,795
19,976
7,078
16,208
9,548
649
7,667
8,541
38,727
0
W
Bacchus
MaMienV
Bacchus
11,956
651
2,426
5,177
23,933
40,879
120
8,410
15,523
19,787
2,057
W
Fenrir
Ombrek
Fenrir
12,712
2,523
1,441
4,235
20,801
23,827
501
9,195
11,606
0
21,694
L
Danzaburou
OshinoShinobu2
Danzaburou
19,585
5,697
2,003
2,818
17,685
8,295
32
9,612
7,424
0
46,663
W
Kuzenbo
Zaraky11
Kuzenbo
18,169
5,096
1,246
2,719
16,627
27,211
220
8,306
8,321
28,448
2,352
L
Mercury
ciaroVit
Mercury
10,562
2,096
248
75
17,727
8,395
0
7,613
9,596
227
17,577
W
Shiva
phoenix55
Shiva
16,624
3,360
2,255
2,899
23,479
28,126
371
9,863
13,616
0
34,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,148
Gold Earned
47,931
179
Minions Killed
175
0
Camps Cleared
0
1,435,968
Distance Traveled
1,294,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,495
700
49
3
0
274,576
0
L
Chang'e
9,814
654
47
3
0
264,596
0
L
Fenrir
8,730
582
9
1
0
285,495
0
W
Chang'e
10,960
731
64
4
0
260,625
0
W
Bacchus
11,314
754
17
1
0
296,100
0
W
Fenrir
10,874
725
30
2
0
291,746
0
L
Danzaburou
9,986
666
59
4
0
236,643
0
W
Kuzenbo
10,940
729
29
2
0
313,721
0
L
Mercury
8,906
594
11
1
0
233,017
0
W
Shiva
11,060
737
39
3
0
273,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role