Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Buddaweich123
Bellona
Level 173
God Stats
0W - 1L
1,541 SR
Queue Stats
26W - 40L
1,428 Elo+
Party 1
Set
Set
InsaneSpec
Set
Level 148
God Stats
0W - 3L
1,370 SR
Queue Stats
64W - 68L
1,566 Elo+
Party 1
Athena
Athena
JoacoZombiPy
Athena
Level 34
God Stats
2W - 4L
1,500 SR
Queue Stats
35W - 39L
1,590 Elo+
Solo
Ra
Ra
s1sterF1ster69
Ra
Level 44
God Stats
3W - 5L
1,534 SR
Queue Stats
23W - 22L
1,518 Elo+
Solo
Team Averages
Level 113
1,489 SR
1,520 Elo+

VS

Team Averages
Level 159
1,604 SR
1,527 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Lаke
Ganesha
Level 179
God Stats
1W - 2L
1,509 SR
Queue Stats
126W - 140L
1,544 Elo+
Party 2
Achilles
Achilles
Ocеan
Achilles
Level 168
God Stats
8W - 2L
1,681 SR
Queue Stats
84W - 81L
1,609 Elo+
Party 2
Fenrir
Fenrir
Sainaro
Fenrir
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 30L
1,392 Elo+
Party 2
Sol
Sol
Tidе
Sol
Level 138
God Stats
12W - 4L
1,830 SR
Queue Stats
94W - 83L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 0
5,305
531
3,536
7,346
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
7
0 / 4 / 0
4,275
428
3,312
9,467
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 0
4,054
405
2,109
3,871
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Athena
7
0 / 2 / 0
4,531
453
660
6,721
5,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 2
6,220
622
4,492
5,787
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 3 / 3
5,459
546
4,194
6,337
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ganesha
Lаke
Ganesha
8
0 / 0 / 3
5,548
555
2,039
3,771
2,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Ocеan
Achilles
12
5 / 0 / 0
6,846
685
6,297
8,179
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Sainaro
Fenrir
9
3 / 1 / 2
5,426
543
4,665
6,099
2,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sol
Tidе
Sol
11
1 / 0 / 0
6,021
602
3,120
3,311
915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
9
10
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
0
2
W
Nu Wa
 
Nu Wa
0
3
3
0.5
L
Bellona
0
4
0
0
L
0
1
0
0
L
Athena
0
2
0
0
W
Ganesha
Lаke
Ganesha
0
0
3
1.5
W
Achilles
Ocеan
Achilles
5
0
0
5
W
Fenrir
Sainaro
Fenrir
3
1
2
4
W
Sol
Tidе
Sol
1
0
0
1
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,109
Damage
20,315
33,192
Taken
27,697
17,864
Mitigated
11,953
7,673
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,536
793
0
1,513
7,346
3,292
0
2,319
4,989
0
35,300
W
Nu Wa
 
Nu Wa
4,194
886
0
1,318
6,337
1,579
38
2,220
3,805
36,973
683
L
Bellona
3,312
1,158
0
2,225
9,467
5,581
0
869
8,019
0
21,785
L
2,109
509
0
497
3,871
1,722
0
2,092
1,779
0
20,623
L
Athena
660
139
0
1,584
6,721
5,022
0
2,006
4,715
12,829
0
W
Ganesha
Lаke
Ganesha
2,039
275
0
1,021
3,771
2,302
0
859
2,830
15,068
1,020
W
Achilles
Ocеan
Achilles
6,297
1,940
0
3,606
8,179
5,082
0
744
6,875
0
43,504
W
Fenrir
Sainaro
Fenrir
4,665
1,325
0
2,682
6,099
2,075
0
1,541
4,450
0
27,915
W
Sol
Tidе
Sol
3,120
1,420
0
2,067
3,311
915
0
0
3,311
40,657
10,538
L
4,492
312
204
1,650
5,787
2,247
0
2,189
3,549
49,717
30

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,385
Gold Earned
29,300
251
Minions Killed
275
0
Camps Cleared
0
1,000,856
Distance Traveled
1,018,319
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,305
531
56
6
0
243,544
0
W
Nu Wa
5,459
546
66
7
0
183,592
0
L
Bellona
4,275
428
31
3
0
206,954
2
L
Set
4,054
405
36
4
0
133,416
0
L
Athena
4,531
453
25
3
0
208,207
1
W
Ganesha
5,548
555
0
0
0
200,433
4
W
Achilles
6,846
685
63
6
0
205,572
1
W
Fenrir
5,426
543
47
5
0
232,781
0
W
Sol
6,021
602
99
10
0
195,941
0
L
Ra
6,220
622
103
10
0
208,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role