Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Croakyy
Serqet
Level 169
God Stats
3W - 2L
1,557 SR
Queue Stats
55W - 58L
1,446 Elo+
Solo
Ra
Ra
FreakinEpic9
Ra
Level 144
God Stats
14W - 13L
1,644 SR
Queue Stats
144W - 158L
1,517 Elo+
Solo
Ullr
Ullr
ShIopy
Ullr
Level 84
God Stats
6W - 6L
1,521 SR
Queue Stats
102W - 105L
1,473 Elo+
Solo
Bastet
Bastet
airhercules4006
Bastet
Level 249
God Stats
2W - 2L
1,329 SR
Queue Stats
192W - 168L
1,574 Elo+
Solo
Team Averages
Level 154
1,510 SR
1,502 Elo+

VS

Team Averages
Level 117
1,617 SR
1,499 Elo+
Charon
Charon
AzDiamondz
Charon
Level 124
God Stats
9W - 7L
1,621 SR
Queue Stats
190W - 154L
1,531 Elo+
Solo
Nu Wa
Nu Wa
CashMoney6544
Nu Wa
Level 80
God Stats
3W - 4L
1,583 SR
Queue Stats
26W - 28L
1,393 Elo+
Solo
Hou Yi
Hou Yi
FinishTheKill
Hou Yi
Level 124
God Stats
2W - 7L
1,746 SR
Queue Stats
82W - 79L
1,625 Elo+
Solo
Janus
Janus
Leproso4884
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,442 Elo+
Solo
Hercules
Hercules
T00GRIM
Hercules
Level 129
God Stats
5W - 2L
1,637 SR
Queue Stats
102W - 95L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 0
5,671
473
4,644
9,546
5,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Croakyy
Serqet
11
0 / 1 / 1
6,085
507
1,945
8,774
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 1 / 1
8,169
681
4,756
5,940
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
ShIopy
Ullr
11
0 / 0 / 0
6,169
514
1,939
7,483
2,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 0 / 1
9,264
772
8,036
11,507
6,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AzDiamondz
Charon
10
1 / 0 / 2
6,365
530
6,061
8,771
6,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 2
6,149
512
4,561
5,776
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 1
6,482
540
4,003
4,884
1,851
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
2 / 1 / 1
6,643
554
5,227
10,968
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
T00GRIM
Hercules
6
0 / 4 / 0
4,944
412
1,080
6,182
2,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
7
Kills
4
4
Deaths
7
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
0
0
L
Charon
AzDiamondz
Charon
1
0
2
2
L
0
2
2
0.5
W
Serqet
Croakyy
Serqet
0
1
1
0.5
L
1
0
1
1.5
W
2
1
1
2.5
L
2
1
1
2.5
W
Ullr
ShIopy
Ullr
0
0
0
0
L
Hercules
T00GRIM
Hercules
0
4
0
0
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,320
Damage
20,932
43,250
Taken
36,581
19,731
Mitigated
16,530
17,893
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,644
264
0
2,817
9,546
5,196
0
4,012
5,444
29,242
0
L
Charon
AzDiamondz
Charon
6,061
1,467
50
2,316
8,771
6,501
177
2,553
5,856
19,129
1,386
L
4,561
763
0
490
5,776
2,020
0
2,923
2,599
41,071
0
W
Serqet
Croakyy
Serqet
1,945
424
0
3,494
8,774
3,199
0
2,843
5,821
0
36,356
L
4,003
3,027
0
3,002
4,884
1,851
902
1,180
3,485
0
57,021
W
4,756
275
728
3,041
5,940
2,456
103
3,023
2,626
77,135
636
L
5,227
444
200
6,117
10,968
3,843
0
1,941
8,564
58,070
0
W
Ullr
ShIopy
Ullr
1,939
609
0
2,584
7,483
2,726
0
3,034
4,393
0
47,268
L
Hercules
T00GRIM
Hercules
1,080
515
0
1,148
6,182
2,315
0
0
5,816
0
21,121
W
8,036
2,297
0
5,229
11,507
6,154
355
2,099
9,268
0
72,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,358
Gold Earned
30,583
453
Minions Killed
346
0
Camps Cleared
0
1,225,570
Distance Traveled
1,075,385
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,671
473
39
3
0
251,125
4
L
Charon
6,365
530
20
2
0
254,686
0
L
Nu Wa
6,149
512
86
7
0
229,076
0
W
Serqet
6,085
507
70
6
0
288,240
0
L
Hou Yi
6,482
540
101
8
0
222,438
1
W
Ra
8,169
681
149
12
0
246,924
1
L
Janus
6,643
554
100
8
0
269,636
0
W
Ullr
6,169
514
88
7
0
207,679
0
L
Hercules
4,944
412
39
3
0
99,549
0
W
Bastet
9,264
772
107
9
0
231,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role