Player Matchup

Bacchus
Bacchus
DonDolore
Bacchus
Level 64
God Stats
9W - 3L
1,785 SR
Queue Stats
113W - 97L
1,450 Elo+
Party 1
Medusa
Medusa
Grumpy Gomma
Medusa
Level 65
God Stats
50W - 34L
1,586 SR
Queue Stats
142W - 145L
1,435 Elo+
Party 1
Kuzenbo
Kuzenbo
KimaDaGee
Kuzenbo
Level 183
God Stats
42W - 36L
1,769 SR
Queue Stats
179W - 167L
1,412 Elo+
Solo
Zeus
Zeus
Noticed-Kovanaut
Zeus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,435 Elo+
Party 2
Thanatos
Thanatos
NoticedxMuehli
Thanatos
Level 23
God Stats
0W - 2L
1,312 SR
Queue Stats
16W - 17L
1,435 Elo+
Party 2
Team Averages
Level 79
1,590 SR
1,433 Elo+

VS

Team Averages
Level 77
1,684 SR
1,444 Elo+
Surtr
Surtr
Jcraysilver
Surtr
Level 79
God Stats
9W - 7L
1,657 SR
Queue Stats
300W - 305L
1,412 Elo+
Party 3
Chang'e
Chang'e
MFC_Frost
Chang'e
Level 86
God Stats
12W - 2L
1,500 SR
Queue Stats
269W - 259L
1,449 Elo+
Party 3
Izanami
Izanami
NunuBubbles
Izanami
Level 54
God Stats
3W - 0L
1,885 SR
Queue Stats
162W - 183L
1,429 Elo+
Solo
Athena
Athena
Twigathon13
Athena
Level 105
God Stats
11W - 2L
1,879 SR
Queue Stats
235W - 221L
1,429 Elo+
Solo
Sylvanus
Sylvanus
WoolenKetchup93
Sylvanus
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DonDolore
Bacchus
11
4 / 2 / 9
7,892
526
11,139
14,018
14,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
8 / 3 / 6
8,454
564
13,641
11,288
4,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
KimaDaGee
Kuzenbo
13
0 / 1 / 1
7,616
508
8,034
10,654
14,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 0
7,747
516
6,755
10,159
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
12
0 / 6 / 4
6,833
456
7,952
15,852
7,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
9,333
622
8,770
14,104
12,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
MFC_Frost
Chang'e
15
4 / 1 / 5
9,111
607
14,129
12,649
5,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
NunuBubbles
Izanami
12
2 / 5 / 2
7,551
503
4,516
10,762
4,611
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
15
5 / 2 / 10
8,823
588
13,171
17,230
11,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
8
0 / 7 / 1
6,436
429
4,403
14,939
7,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
15
Kills
15
15
Deaths
15
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DonDolore
Bacchus
4
2
9
4.25
L
Medusa
8
3
6
3.67
W
4
0
2
5
L
Kuzenbo
KimaDaGee
Kuzenbo
0
1
1
0.5
W
Chang'e
MFC_Frost
Chang'e
4
1
5
6.5
L
3
3
0
1
L
Thanatos
0
6
4
0.33
W
Izanami
NunuBubbles
Izanami
2
5
2
0.6
W
Athena
5
2
10
5
W
Sylvanus
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,521
Damage
44,989
61,971
Taken
69,684
43,624
Mitigated
40,563
18,388
Healing
27,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DonDolore
Bacchus
11,139
1,926
0
1,726
14,018
14,104
116
7,145
6,593
25,853
1,842
L
Medusa
13,641
4,952
138
2,770
11,288
4,122
441
6,936
4,189
0
50,177
W
8,770
3,258
0
5,915
14,104
12,026
351
5,712
7,627
1,568
69,546
L
Kuzenbo
KimaDaGee
Kuzenbo
8,034
2,187
76
2,027
10,654
14,740
0
1,416
8,360
55,037
1,468
W
Chang'e
MFC_Frost
Chang'e
14,129
964
1,533
5,984
12,649
5,130
586
5,328
7,321
64,083
1,857
L
6,755
2,111
0
1,585
10,159
3,465
0
7,462
2,205
53,725
421
L
Thanatos
7,952
2,686
0
10,066
15,852
7,193
0
7,174
8,448
0
56,989
W
Izanami
NunuBubbles
Izanami
4,516
2,614
0
1,627
10,762
4,611
577
3,619
7,094
0
59,710
W
Athena
13,171
4,919
0
6,487
17,230
11,663
171
4,850
12,246
56,972
2,088
W
Sylvanus
4,403
1,093
2,005
3,546
14,939
7,133
48
5,014
9,925
13,861
736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,542
Gold Earned
41,254
365
Minions Killed
430
0
Camps Cleared
0
1,451,553
Distance Traveled
1,400,076
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,892
526
24
2
0
306,306
2
L
Medusa
8,454
564
75
5
0
267,983
0
W
Surtr
9,333
622
106
7
0
278,869
0
L
Kuzenbo
7,616
508
102
7
0
307,700
8
W
Chang'e
9,111
607
117
8
0
302,121
8
L
Zeus
7,747
516
84
6
0
262,065
2
L
Thanatos
6,833
456
80
5
0
307,499
1
W
Izanami
7,551
503
96
6
0
223,639
0
W
Athena
8,823
588
91
6
0
339,032
3
W
Sylvanus
6,436
429
20
1
0
256,415
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role