Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DeemusWorthy
Ix Chel
Level 147
God Stats
3W - 2L
1,627 SR
Queue Stats
115W - 75L
1,602 Elo+
Solo
Izanami
Izanami
SimpForAkeno-
Izanami
Level 128
God Stats
2W - 0L
1,837 SR
Queue Stats
66W - 59L
1,553 Elo+
Party 2
Cthulhu
Cthulhu
SimpForRaynare-
Cthulhu
Level 122
God Stats
6W - 2L
1,713 SR
Queue Stats
102W - 91L
1,555 Elo+
Party 2
Tyr
Tyr
huyaboo
Tyr
Level 122
God Stats
4W - 2L
1,544 SR
Queue Stats
114W - 98L
1,563 Elo+
Solo
Team Averages
Level 148
1,644 SR
1,555 Elo+

VS

Team Averages
Level 122
1,554 SR
1,546 Elo+
Serqet
Serqet
 
Serqet
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
JuliusML
Yemoja
Level 101
God Stats
0W - 3L
1,175 SR
Queue Stats
253W - 244L
1,517 Elo+
Solo
Danzaburou
Danzaburou
Magic8bal
Danzaburou
Level 127
God Stats
4W - 1L
1,851 SR
Queue Stats
117W - 109L
1,571 Elo+
Solo
Hades
Hades
Respawnmaster24
Hades
Level 157
God Stats
2W - 1L
1,744 SR
Queue Stats
144W - 133L
1,577 Elo+
Solo
Scylla
Scylla
rusty-noodles92
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 0 / 3
4,735
676
2,049
4,791
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
DeemusWorthy
Ix Chel
10
2 / 0 / 2
5,295
756
2,572
2,530
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
9
0 / 0 / 3
4,522
646
2,501
3,178
996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

8
2 / 0 / 1
4,241
606
3,429
3,392
2,641
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Tyr
8
1 / 1 / 0
4,912
702
2,749
5,863
3,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
6
0 / 2 / 0
3,555
508
1,217
4,947
1,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
JuliusML
Yemoja
8
0 / 0 / 0
4,618
660
1,628
4,242
2,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Magic8bal
Danzaburou
8
0 / 1 / 0
4,190
599
2,132
4,395
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 1 / 0
4,495
642
3,246
5,442
2,398
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 2 / 0
3,760
537
630
2,973
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
6
Kills
1
1
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
0
3
2.5
L
Serqet
 
Serqet
0
2
0
0
W
Ix Chel
DeemusWorthy
Ix Chel
2
0
2
3
L
Yemoja
JuliusML
Yemoja
0
0
0
0
L
Danzaburou
Magic8bal
Danzaburou
0
1
0
0
L
1
1
0
1
W
Izanami
0
0
3
1.5
W
2
0
1
2.5
W
Tyr
1
1
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,300
Damage
8,853
19,754
Taken
21,999
10,131
Mitigated
8,678
8,593
Healing
8,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,049
278
0
2,960
4,791
1,915
0
447
4,344
0
32,352
L
Serqet
 
Serqet
1,217
244
0
632
4,947
1,723
0
1,546
3,251
0
15,319
W
Ix Chel
DeemusWorthy
Ix Chel
2,572
213
439
1,206
2,530
986
0
428
1,946
37,774
360
L
Yemoja
JuliusML
Yemoja
1,628
534
726
1,620
4,242
2,179
0
1,683
2,559
13,555
1,363
L
Danzaburou
Magic8bal
Danzaburou
2,132
1,289
0
1,277
4,395
1,510
0
1,111
3,284
0
33,712
L
3,246
1,069
0
3,326
5,442
2,398
0
0
5,442
24,800
0
W
Izanami
2,501
1,396
0
1,467
3,178
996
0
931
2,247
0
30,060
W
3,429
318
124
703
3,392
2,641
0
732
2,660
17,357
0
W
Tyr
2,749
298
0
1,694
5,863
3,593
0
2,916
2,947
0
31,696
L
630
158
0
425
2,973
868
0
1,391
1,462
15,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,705
Gold Earned
20,618
294
Minions Killed
193
0
Camps Cleared
0
789,223
Distance Traveled
609,961
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,735
676
60
9
0
198,335
0
L
Serqet
3,555
508
33
5
0
126,026
0
W
Ix Chel
5,295
756
80
11
0
150,930
2
L
Yemoja
4,618
660
18
3
0
124,733
3
L
Danzaburou
4,190
599
64
9
0
127,690
0
L
Hades
4,495
642
50
7
0
129,058
2
W
Izanami
4,522
646
67
10
0
149,077
0
W
Cthulhu
4,241
606
24
3
0
161,010
0
W
Tyr
4,912
702
63
9
0
129,871
0
L
Scylla
3,760
537
28
4
0
102,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role