Player Matchup

Arachne
Arachne
 
Arachne
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AGNSteven
Sylvanus
Level 148
God Stats
16W - 14L
1,607 SR
Queue Stats
408W - 380L
1,605 Elo+
Solo
Freya
Freya
LastWeenbender
Freya
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 14L
1,404 Elo+
Solo
Team Averages
Level 125
1,536 SR
1,503 Elo+

VS

Team Averages
Level 120
1,437 SR
1,544 Elo+
Rama
Rama
 
Rama
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Vise44
Tyr
Level 108
God Stats
14W - 5L
1,599 SR
Queue Stats
188W - 181L
1,564 Elo+
Solo
Discordia
Discordia
dvpe_omar
Discordia
Level 117
God Stats
3W - 6L
1,213 SR
Queue Stats
174W - 174L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 2 / 0
7,076
643
4,086
9,831
4,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
AGNSteven
Sylvanus
13
1 / 1 / 0
7,614
692
6,228
11,979
12,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 3 / 1
7,667
697
6,206
9,679
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 0 / 5
7,900
718
5,247
4,941
2,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tyr
Vise44
Tyr
14
6 / 1 / 0
9,270
843
12,376
10,675
7,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
dvpe_omar
Discordia
14
0 / 0 / 5
8,410
765
8,413
5,566
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
6
6
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
W
Rama
 
Rama
0
0
5
2.5
L
Sylvanus
AGNSteven
Sylvanus
1
1
0
1
L
0
3
1
0.17
W
Tyr
Vise44
Tyr
6
1
0
6
W
Discordia
dvpe_omar
Discordia
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,520
Damage
26,036
31,489
Taken
21,182
20,272
Mitigated
12,343
11,173
Healing
4,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,086
3,462
0
2,967
9,831
4,343
0
2,435
6,813
0
14,511
W
Rama
 
Rama
5,247
3,547
0
795
4,941
2,659
354
2,731
2,210
0
21,902
L
Sylvanus
AGNSteven
Sylvanus
6,228
1,213
1,190
4,078
11,979
12,238
0
2,758
8,478
27,752
666
L
6,206
1,645
0
2,938
9,679
3,691
0
2,014
7,068
35,485
1,086
W
Tyr
Vise44
Tyr
12,376
919
0
2,840
10,675
7,593
0
6,584
4,091
0
29,394
W
Discordia
dvpe_omar
Discordia
8,413
331
0
750
5,566
2,091
712
2,722
2,844
50,476
694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,357
Gold Earned
25,580
135
Minions Killed
211
0
Camps Cleared
0
660,025
Distance Traveled
642,153
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,076
643
28
3
0
236,128
0
W
Rama
7,900
718
42
4
0
196,026
0
L
Sylvanus
7,614
692
33
3
0
213,625
1
L
Freya
7,667
697
74
7
0
210,272
0
W
Tyr
9,270
843
54
5
0
236,605
0
W
Discordia
8,410
765
115
10
0
209,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role