Player Matchup

Anubis
Anubis
Misho13Forza
Anubis
Level 62
God Stats
186W - 189L
1,497 SR
Queue Stats
200W - 218L
1,433 Elo+
Solo
Cthulhu
Cthulhu
TheBestMint
Cthulhu
Level 108
God Stats
6W - 2L
1,500 SR
Queue Stats
65W - 69L
1,409 Elo+
Solo
Freya
Freya
Toxin_Respect
Freya
Level 87
God Stats
35W - 21L
1,716 SR
Queue Stats
340W - 305L
1,580 Elo+
Solo
Fenrir
Fenrir
bad6ones
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 92L
1,477 Elo+
Party 2
Chaac
Chaac
fulldarkflame21
Chaac
Level 129
God Stats
2W - 2L
1,409 SR
Queue Stats
64W - 46L
1,527 Elo+
Party 2
Team Averages
Level 99
1,524 SR
1,485 Elo+

VS

Team Averages
Level 129
1,555 SR
1,443 Elo+
Charybdis
Charybdis
 
Charybdis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
FaYa_KuSh-_-
Arachne
Level 158
God Stats
10W - 9L
1,772 SR
Queue Stats
237W - 262L
1,315 Elo+
Solo
Ra
Ra
Lexi-13ST
Ra
Level 124
God Stats
2W - 3L
1,477 SR
Queue Stats
102W - 100L
1,458 Elo+
Party 1
Shiva
Shiva
SpartanMist1991
Shiva
Level 142
God Stats
59W - 55L
1,533 SR
Queue Stats
725W - 694L
1,475 Elo+
Solo
Terra
Terra
loup-11
Terra
Level 155
God Stats
3W - 6L
1,496 SR
Queue Stats
136W - 134L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 2 / 1
5,615
562
3,035
5,217
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
TheBestMint
Cthulhu
10
0 / 0 / 0
5,182
518
2,821
6,923
4,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 0
6,159
616
3,437
5,035
1,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
bad6ones
Fenrir
9
1 / 0 / 1
5,259
526
1,669
7,979
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 0
6,420
642
5,678
9,061
5,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 2 / 0
4,971
497
1,880
5,460
1,974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
FaYa_KuSh-_-
Arachne
9
1 / 0 / 1
5,262
526
1,137
6,476
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 2 / 0
5,524
552
3,962
4,747
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
4,829
483
5,183
9,181
5,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Terra
loup-11
Terra
8
0 / 0 / 2
4,780
478
2,983
6,919
4,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
6
Kills
3
3
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
0
0
L
Arachne
FaYa_KuSh-_-
Arachne
1
0
1
1.5
L
2
2
0
1
W
Anubis
1
2
1
0.75
L
0
2
0
0
W
Cthulhu
TheBestMint
Cthulhu
0
0
0
0
W
2
1
0
2
W
Fenrir
bad6ones
Fenrir
1
0
1
1.5
W
2
0
0
2
L
Terra
loup-11
Terra
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,640
Damage
15,145
34,215
Taken
32,783
17,279
Mitigated
16,231
12,247
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,880
1,339
0
1,619
5,460
1,974
0
3,119
2,341
0
32,358
L
Arachne
FaYa_KuSh-_-
Arachne
1,137
948
0
2,882
6,476
2,708
0
510
5,966
0
35,346
L
3,962
285
441
1,205
4,747
1,318
0
2,332
2,415
34,229
761
W
Anubis
3,035
110
0
1,033
5,217
2,376
0
2,967
1,791
41,597
271
L
5,183
1,447
0
1,697
9,181
5,256
0
0
9,181
0
30,993
W
Cthulhu
TheBestMint
Cthulhu
2,821
292
98
2,552
6,923
4,945
0
2,003
4,708
25,718
0
W
3,437
1,542
0
1,907
5,035
1,881
160
257
4,778
34,337
11,271
W
Fenrir
bad6ones
Fenrir
1,669
798
0
3,783
7,979
2,874
0
1,013
6,924
0
35,352
W
5,678
1,031
0
2,874
9,061
5,203
0
113
8,205
0
45,859
L
Terra
loup-11
Terra
2,983
405
68
2,903
6,919
4,975
0
3,258
3,661
23,199
708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,635
Gold Earned
25,366
316
Minions Killed
261
0
Camps Cleared
0
1,031,394
Distance Traveled
971,962
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,971
497
54
5
0
185,801
0
L
Arachne
5,262
526
58
6
0
216,704
1
L
Ra
5,524
552
67
7
0
178,771
6
W
Anubis
5,615
562
72
7
0
178,810
0
L
Shiva
4,829
483
44
4
0
187,339
0
W
Cthulhu
5,182
518
39
4
0
207,519
0
W
Freya
6,159
616
74
7
0
205,691
0
W
Fenrir
5,259
526
52
5
0
237,706
2
W
Chaac
6,420
642
79
8
0
201,668
4
L
Terra
4,780
478
38
4
0
203,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role