Player Matchup

Guan Yu
Guan Yu
AshKetchut
Guan Yu
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
260W - 240L
1,534 Elo+
Solo
Chiron
Chiron
Hakai DReAm
Chiron
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,454 Elo+
Party 2
Fenrir
Fenrir
Hakai Mac
Fenrir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,421 Elo+
Party 2
Ullr
Ullr
Rikudaryda
Ullr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 172L
1,511 Elo+
Solo
Sol
Sol
VondurBjörn
Sol
Level 86
God Stats
2W - 3L
1,501 SR
Queue Stats
186W - 195L
1,479 Elo+
Solo
Team Averages
Level 74
1,500 SR
1,480 Elo+

VS

Team Averages
Level 142
1,586 SR
1,516 Elo+
Sun Wukong
Sun Wukong
Agnemia
Sun Wukong
Level 85
God Stats
1W - 4L
1,133 SR
Queue Stats
165W - 169L
1,417 Elo+
Solo
Hercules
Hercules
Frenzybeans
Hercules
Level 157
God Stats
4W - 0L
1,950 SR
Queue Stats
267W - 117L
1,621 Elo+
Party 3
Mulan
Mulan
Grd-TORINO-85
Mulan
Level 158
God Stats
3W - 3L
1,613 SR
Queue Stats
223W - 261L
1,483 Elo+
Party 1
Ix Chel
Ix Chel
TURTLENECK1262
Ix Chel
Level 158
God Stats
2W - 1L
1,735 SR
Queue Stats
167W - 69L
1,609 Elo+
Party 3
Skadi
Skadi
theodysseyworld
Skadi
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 68L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AshKetchut
Guan Yu
14
4 / 3 / 2
8,118
902
6,497
14,674
12,408
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Chiron
15
2 / 3 / 6
7,886
876
10,284
9,211
4,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
Hakai Mac
Fenrir
12
1 / 4 / 5
6,712
746
8,448
13,456
13,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,308
256
0
0
0
16
3 / 1 / 6
8,298
922
19,413
9,805
3,853
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Agnemia
Sun Wukong
12
1 / 2 / 7
7,524
836
8,068
11,157
10,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Frenzybeans
Hercules
14
4 / 3 / 7
8,342
927
10,086
16,102
15,542
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
4 / 2 / 4
7,970
886
10,271
10,585
11,553
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 0 / 8
7,837
871
5,902
7,983
4,264
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
1 / 3 / 6
7,997
889
8,539
9,404
4,975
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
10
Kills
11
11
Deaths
10
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Agnemia
Sun Wukong
1
2
7
2.25
L
Guan Yu
AshKetchut
Guan Yu
4
3
2
1.67
W
Hercules
Frenzybeans
Hercules
4
3
7
2.5
W
4
2
4
3
L
Chiron
2
3
6
1.67
L
Fenrir
Hakai Mac
Fenrir
1
4
5
0.88
L
0
0
0
0
W
1
0
8
5
L
3
1
6
6
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,642
Damage
42,866
47,146
Taken
55,231
33,912
Mitigated
46,931
22,889
Healing
23,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Agnemia
Sun Wukong
8,068
1,490
1,655
2,236
11,157
10,597
0
5,051
6,106
0
17,463
L
Guan Yu
AshKetchut
Guan Yu
6,497
292
7,552
6,331
14,674
12,408
0
2,185
12,261
1,570
12,187
W
Hercules
Frenzybeans
Hercules
10,086
1,547
921
3,544
16,102
15,542
246
5,376
10,726
0
18,072
W
10,271
1,521
854
3,441
10,585
11,553
199
3,047
7,538
1,171
14,146
L
Chiron
10,284
1,961
940
802
9,211
4,326
0
569
8,601
0
21,595
L
Fenrir
Hakai Mac
Fenrir
8,448
884
1,277
1,723
13,456
13,325
13
2,385
10,727
0
9,354
L
0
0
0
0
0
0
0
0
0
0
0
W
5,902
1,633
6,523
3,807
7,983
4,264
0
3,316
4,667
16,184
1,696
L
19,413
5,112
498
3,766
9,805
3,853
0
1,145
8,401
41,653
0
W
8,539
2,816
39
391
9,404
4,975
392
3,682
5,722
0
22,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,322
Gold Earned
39,670
99
Minions Killed
107
0
Camps Cleared
0
718,532
Distance Traveled
849,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,524
836
17
2
0
177,429
0
L
Guan Yu
8,118
902
16
2
0
185,347
0
W
Hercules
8,342
927
18
2
0
186,746
0
W
Mulan
7,970
886
22
2
0
148,298
0
L
Chiron
7,886
876
31
3
0
178,092
0
L
Fenrir
6,712
746
4
0
0
171,673
0
L
Ullr
2,308
256
0
0
0
0
0
W
Ix Chel
7,837
871
22
2
0
184,950
0
L
Sol
8,298
922
48
5
0
183,420
0
W
Skadi
7,997
889
28
3
0
152,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role