Player Matchup

Neith
Neith
Epic Of Troy
Neith
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,675 Elo+
Solo
Ganesha
Ganesha
EvilMrPanda6064
Ganesha
Level 128
God Stats
0W - 1L
1,863 SR
Queue Stats
21W - 14L
1,705 Elo+
Party 1
Ra
Ra
Quintilles
Ra
Level 119
God Stats
0W - 2L
1,238 SR
Queue Stats
26W - 19L
1,678 Elo+
Party 1
Loki
Loki
Speechlesswrath
Loki
Level 63
God Stats
30W - 25L
1,565 SR
Queue Stats
141W - 141L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
longerlegs
Cu Chulainn
Level 149
God Stats
0W - 1L
1,488 SR
Queue Stats
26W - 18L
1,689 Elo+
Party 1
Team Averages
Level 119
1,531 SR
1,646 Elo+

VS

Team Averages
Level 125
1,554 SR
1,523 Elo+
Freya
Freya
 
Freya
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
I_KingGhouly
Charybdis
Level 162
God Stats
43W - 37L
1,568 SR
Queue Stats
198W - 163L
1,538 Elo+
Party 2
Erlang Shen
Erlang Shen
Neptune18
Erlang Shen
Level 103
God Stats
7W - 4L
1,487 SR
Queue Stats
62W - 58L
1,497 Elo+
Solo
Horus
Horus
Pariedhitman
Horus
Level 101
God Stats
1W - 1L
1,302 SR
Queue Stats
54W - 57L
1,525 Elo+
Party 2
Olorun
Olorun
TheMagicsound
Olorun
Level 131
God Stats
6W - 4L
1,911 SR
Queue Stats
528W - 502L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
7,458
466
3,924
7,900
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 7
7,187
449
6,387
13,578
13,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 5
7,850
491
11,567
9,289
4,805
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 2 / 3
7,603
475
10,118
12,515
5,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
longerlegs
Cu Chulainn
14
1 / 1 / 2
8,364
523
12,375
16,589
19,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
18
4 / 0 / 3
10,894
681
7,491
7,803
3,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
I_KingGhouly
Charybdis
15
1 / 1 / 1
9,375
586
11,672
15,625
9,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Neptune18
Erlang Shen
16
5 / 1 / 3
8,986
562
6,889
17,031
9,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
1 / 2 / 5
8,030
502
6,349
16,765
14,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
1 / 4 / 4
7,902
494
9,216
12,126
4,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
8
Kills
12
12
Deaths
8
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
0
3
5.5
L
0
4
1
0.13
L
0
2
7
1.75
W
Charybdis
I_KingGhouly
Charybdis
1
1
1
1.5
W
Erlang Shen
Neptune18
Erlang Shen
5
1
3
6.5
W
1
2
5
1.75
L
2
3
5
1.5
L
5
2
3
3.25
W
1
4
4
0.75
L
Cu Chulainn
longerlegs
Cu Chulainn
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,371
Damage
41,617
59,871
Taken
69,350
45,746
Mitigated
42,202
16,397
Healing
30,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
7,491
3,240
0
6,260
7,803
3,497
1,100
638
7,135
93,949
2,662
L
3,924
1,002
0
839
7,900
3,031
0
4,311
3,589
0
64,232
L
6,387
754
0
3,309
13,578
13,481
0
6,249
7,329
21,152
462
W
Charybdis
I_KingGhouly
Charybdis
11,672
5,219
0
5,791
15,625
9,986
405
2,584
12,949
0
83,183
W
Erlang Shen
Neptune18
Erlang Shen
6,889
3,587
0
7,496
17,031
9,761
0
3,183
13,692
0
77,038
W
6,349
2,397
2,699
5,033
16,765
14,630
0
7,243
8,938
0
22,620
L
11,567
955
1,983
2,038
9,289
4,805
16
3,195
6,094
68,089
0
L
10,118
3,137
0
3,533
12,515
5,306
0
2,656
9,859
0
48,989
W
9,216
4,094
440
2,694
12,126
4,328
720
4,973
6,882
55,330
0
L
Cu Chulainn
longerlegs
Cu Chulainn
12,375
1,217
0
4,695
16,589
19,123
0
244
16,345
13,509
63,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,462
Gold Earned
45,187
447
Minions Killed
525
0
Camps Cleared
0
1,571,141
Distance Traveled
1,445,061
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,894
681
161
10
0
302,218
4
L
Neith
7,458
466
122
8
0
249,435
0
L
Ganesha
7,187
449
3
0
0
322,843
0
W
Charybdis
9,375
586
144
9
0
262,719
4
W
Erlang Shen
8,986
562
97
6
0
355,505
1
W
Horus
8,030
502
34
2
0
280,669
3
L
Ra
7,850
491
119
7
0
342,976
1
L
Loki
7,603
475
84
5
0
342,150
0
W
Olorun
7,902
494
89
6
0
243,950
3
L
Cu Chulainn
8,364
523
119
7
0
313,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role