Player Matchup

Hercules
Hercules
 
Hercules
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Makahomi
Sylvanus
Level 66
God Stats
10W - 7L
1,569 SR
Queue Stats
43W - 36L
1,422 Elo+
Solo
Ullr
Ullr
REVISOS
Ullr
Level 77
God Stats
4W - 3L
1,898 SR
Queue Stats
137W - 155L
1,474 Elo+
Party 3
Rama
Rama
S1ru
Rama
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 90L
1,496 Elo+
Party 3
Ah Puch
Ah Puch
aalvaroo61
Ah Puch
Level 119
God Stats
16W - 13L
1,706 SR
Queue Stats
219W - 217L
1,451 Elo+
Solo
Team Averages
Level 66
1,635 SR
1,469 Elo+

VS

Team Averages
Level 67
1,588 SR
1,441 Elo+
Bellona
Bellona
DarkHunter168
Bellona
Level 117
God Stats
5W - 1L
1,551 SR
Queue Stats
116W - 100L
1,516 Elo+
Party 1
Terra
Terra
Lauch_mit_Reis
Terra
Level 61
God Stats
2W - 3L
1,485 SR
Queue Stats
108W - 143L
1,429 Elo+
Party 2
Da Ji
Da Ji
ReisballNeko
Da Ji
Level 29
God Stats
5W - 7L
1,444 SR
Queue Stats
26W - 43L
1,372 Elo+
Party 2
Sol
Sol
Rimsuq
Sol
Level 42
God Stats
14W - 13L
1,694 SR
Queue Stats
270W - 299L
1,450 Elo+
Party 1
Chang'e
Chang'e
sykkal
Chang'e
Level 88
God Stats
6W - 1L
1,764 SR
Queue Stats
134W - 136L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 3 / 2
6,575
470
5,236
10,314
8,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Makahomi
Sylvanus
11
1 / 2 / 1
6,885
492
6,054
13,493
9,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
REVISOS
Ullr
11
2 / 2 / 1
6,587
471
3,736
9,742
3,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rama
S1ru
Rama
9
0 / 1 / 2
5,745
410
1,686
6,973
2,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
aalvaroo61
Ah Puch
12
5 / 4 / 1
7,442
532
14,309
10,060
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
3 / 0 / 4
8,688
621
6,691
12,948
12,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 8
8,111
579
4,386
11,521
10,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 3 / 4
8,364
597
9,449
12,500
7,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Rimsuq
Sol
15
2 / 1 / 2
8,264
590
7,952
8,826
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
sykkal
Chang'e
12
0 / 4 / 4
7,049
504
5,428
11,375
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
8
Kills
12
12
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
2
0.33
W
Bellona
3
0
4
5
W
1
0
8
5
L
Sylvanus
Makahomi
Sylvanus
1
2
1
0.75
L
Ullr
REVISOS
Ullr
2
2
1
1.25
W
6
3
4
2.67
W
Sol
Rimsuq
Sol
2
1
2
3
L
Rama
S1ru
Rama
0
1
2
1
L
Ah Puch
aalvaroo61
Ah Puch
5
4
1
1.38
W
Chang'e
sykkal
Chang'e
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,021
Damage
33,906
50,582
Taken
57,170
29,171
Mitigated
37,642
15,476
Healing
24,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,236
1,267
0
3,236
10,314
8,391
343
735
9,579
0
41,037
W
Bellona
6,691
2,451
0
6,192
12,948
12,555
318
3,812
8,615
0
60,522
W
4,386
1,238
4,303
4,466
11,521
10,432
0
5,583
5,938
24,543
2,757
L
Sylvanus
Makahomi
Sylvanus
6,054
1,389
3,523
4,747
13,493
9,952
0
5,433
8,060
24,178
0
L
Ullr
REVISOS
Ullr
3,736
1,582
0
726
9,742
3,924
0
2,372
7,370
0
43,283
W
9,449
1,695
0
1,067
12,500
7,068
0
2,804
9,621
0
61,120
W
Sol
Rimsuq
Sol
7,952
2,753
0
4,020
8,826
3,237
754
1,085
7,741
72,444
12,644
L
Rama
S1ru
Rama
1,686
1,298
0
1,235
6,973
2,674
0
3,615
3,358
0
32,980
L
Ah Puch
aalvaroo61
Ah Puch
14,309
864
0
2,009
10,060
4,230
529
4,632
5,428
59,128
0
W
Chang'e
sykkal
Chang'e
5,428
352
751
3,681
11,375
4,350
0
7,699
3,632
41,068
654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,234
Gold Earned
40,476
330
Minions Killed
413
0
Camps Cleared
0
1,101,046
Distance Traveled
1,409,917
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,575
470
75
5
0
263,757
0
W
Bellona
8,688
621
96
7
0
256,702
6
W
Terra
8,111
579
37
3
0
304,377
4
L
Sylvanus
6,885
492
40
3
0
254,324
3
L
Ullr
6,587
471
70
5
0
198,561
0
W
Da Ji
8,364
597
87
6
0
300,601
0
W
Sol
8,264
590
123
9
0
276,905
3
L
Rama
5,745
410
60
4
0
158,571
1
L
Ah Puch
7,442
532
85
6
0
225,833
0
W
Chang'e
7,049
504
70
5
0
271,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role