Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Lastplea
Janus
Level 53
God Stats
1W - 2L
1,771 SR
Queue Stats
66W - 75L
1,398 Elo+
Solo
Arachne
Arachne
Szatanuu
Arachne
Level 105
God Stats
8W - 3L
1,716 SR
Queue Stats
214W - 217L
1,466 Elo+
Solo
Surtr
Surtr
medical_embryo28
Surtr
Level 53
God Stats
15W - 13L
1,554 SR
Queue Stats
123W - 138L
1,418 Elo+
Solo
Team Averages
Level 80
1,608 SR
1,457 Elo+

VS

Team Averages
Level 131
1,487 SR
1,495 Elo+
Mulan
Mulan
 
Mulan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Julio7Gil
Janus
Level 123
God Stats
5W - 3L
1,599 SR
Queue Stats
157W - 139L
1,518 Elo+
Solo
Ymir
Ymir
King_Lutze
Ymir
Level 144
God Stats
2W - 4L
1,335 SR
Queue Stats
82W - 89L
1,457 Elo+
Party 1
Hun Batz
Hun Batz
daniielox
Hun Batz
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 71L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
3 / 1 / 0
3,648
730
4,576
3,422
852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Horus
 
Horus
5
0 / 2 / 0
3,003
601
2,040
4,865
3,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Lastplea
Janus
1
0 / 0 / 0
2,432
486
0
0
0
Arachne
Szatanuu
Arachne
7
0 / 0 / 0
3,440
688
300
3,131
977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 2 / 3
3,555
711
1,889
5,958
3,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
1 / 0 / 1
4,232
846
2,380
3,902
3,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
 
Izanami
5
0 / 1 / 1
3,246
649
1,633
2,901
695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Julio7Gil
Janus
7
0 / 0 / 2
3,767
753
1,501
2,146
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 2 / 1
3,154
631
2,121
4,096
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
daniielox
Hun Batz
7
3 / 0 / 0
3,932
786
1,459
3,495
1,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
5
5
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
1
0
3
L
Horus
 
Horus
0
2
0
0
W
Mulan
 
Mulan
1
0
1
1.5
W
Izanami
 
Izanami
0
1
1
0.5
W
Janus
Julio7Gil
Janus
0
0
2
1
W
1
2
1
0.75
L
Janus
Lastplea
Janus
0
0
0
0
L
Arachne
Szatanuu
Arachne
0
0
0
0
W
Hun Batz
daniielox
Hun Batz
3
0
0
3
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,805
Damage
9,094
17,376
Taken
16,540
8,028
Mitigated
6,967
6,701
Healing
6,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,576
1,802
0
1,013
3,422
852
0
784
2,580
0
18,603
L
Horus
 
Horus
2,040
921
0
1,817
4,865
3,137
0
0
4,865
0
11,855
W
Mulan
 
Mulan
2,380
625
0
2,714
3,902
3,003
0
0
3,620
0
21,637
W
Izanami
 
Izanami
1,633
1,190
0
641
2,901
695
0
0
2,901
0
18,569
W
Janus
Julio7Gil
Janus
1,501
173
0
560
2,146
541
0
0
2,146
19,853
0
W
2,121
783
0
817
4,096
1,695
0
29
4,067
6,127
769
L
Janus
Lastplea
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Szatanuu
Arachne
300
193
0
1,866
3,131
977
0
865
2,104
0
18,141
W
Hun Batz
daniielox
Hun Batz
1,459
677
0
1,716
3,495
1,033
0
0
3,495
0
17,321
L
1,889
596
0
2,005
5,958
3,062
0
1,638
4,320
93
11,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,078
Gold Earned
18,331
110
Minions Killed
173
0
Camps Cleared
0
397,466
Distance Traveled
521,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,648
730
32
6
0
91,662
0
L
Horus
3,003
601
17
3
0
91,906
0
W
Mulan
4,232
846
43
9
0
100,259
0
W
Izanami
3,246
649
38
8
0
95,149
0
W
Janus
3,767
753
43
9
0
94,458
0
W
Ymir
3,154
631
8
2
0
108,245
0
L
Janus
2,432
486
0
0
0
0
0
L
Arachne
3,440
688
40
8
0
109,053
0
W
Hun Batz
3,932
786
41
8
0
123,761
0
L
Surtr
3,555
711
21
4
0
104,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role