Player Matchup

Horus
Horus
Gold V
 
Horus
Gold V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
FireDaughter
Janus
Gold V
Level 144
God Stats
9W - 11L
1,500 SR
Queue Stats
160W - 171L
1,301 MMR
Solo
Xbalanque
Xbalanque
Gold V
MaSTiNo91
Xbalanque
Gold V
Level 155
God Stats
12W - 11L
1,466 SR
Queue Stats
234W - 246L
1,135 MMR
Party 2
Ravana
Ravana
Silver I
Quaveery
Ravana
Silver I
Level 97
God Stats
8W - 5L
1,864 SR
Queue Stats
490W - 523L
1,174 MMR
Solo
Ymir
Ymir
Gold V
Tytanosss
Ymir
Gold V
Level 172
God Stats
25W - 21L
1,526 SR
Queue Stats
226W - 207L
1,192 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,571 SR
1,260 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,576 SR
1,189 MMR
Ix Chel
Ix Chel
Gold IV
Juice-WRLD10x
Ix Chel
Gold IV
Level 139
God Stats
6W - 4L
1,500 SR
Queue Stats
158W - 160L
1,354 MMR
Party 1
Cthulhu
Cthulhu
Silver II
KRsiztokilll
Cthulhu
Silver II
Level 129
God Stats
2W - 2L
1,841 SR
Queue Stats
396W - 420L
1,146 MMR
Solo
Xing Tian
Xing Tian
Bronze IV
Leyond22
Xing Tian
Bronze IV
Level 125
God Stats
1W - 4L
1,591 SR
Queue Stats
20W - 30L
1,160 MMR
Solo
Hun Batz
Hun Batz
Gold V
Spritzvin_
Hun Batz
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 154L
1,257 MMR
Party 1
Rama
Rama
Silver III
Xartorias13X
Rama
Silver III
Level 85
God Stats
4W - 5L
1,449 SR
Queue Stats
178W - 187L
1,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
3 / 0 / 1
4,860
810
4,380
5,376
2,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

7
1 / 0 / 2
4,164
694
2,758
2,168
631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
MaSTiNo91
Xbalanque
7
2 / 0 / 0
4,391
732
3,543
3,245
1,053
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
Quaveery
Ravana
7
1 / 1 / 2
3,971
662
1,559
3,242
1,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
7
0 / 0 / 2
4,185
698
2,848
5,937
2,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
ArachneAo KuangKaliLancelot

VS

Bans
Ne ZhaAnubisThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
7
0 / 2 / 0
3,614
602
2,152
4,001
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
KRsiztokilll
Cthulhu
5
0 / 2 / 0
3,417
570
1,347
3,378
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
Leyond22
Xing Tian
6
0 / 1 / 1
3,739
623
2,147
6,857
3,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Spritzvin_
Hun Batz
7
0 / 1 / 0
3,761
627
1,181
5,849
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 1 / 0
3,543
591
2,422
3,941
1,155
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
7
Kills
0
1
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
1
3.5
W
1
0
2
2
L
Ix Chel
0
2
0
0
L
Cthulhu
KRsiztokilll
Cthulhu
0
2
0
0
L
Xing Tian
Leyond22
Xing Tian
0
1
1
0.5
W
Xbalanque
MaSTiNo91
Xbalanque
2
0
0
2
W
Ravana
Quaveery
Ravana
1
1
2
2
L
Hun Batz
Spritzvin_
Hun Batz
0
1
0
0
W
Ymir
0
0
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,088
Damage
9,249
19,968
Taken
24,026
8,356
Mitigated
9,946
8,790
Healing
8,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,380
1,937
0
1,986
5,376
2,835
31
2,073
3,257
0
29,729
W
2,758
178
50
792
2,168
631
0
949
1,015
25,023
0
L
Ix Chel
2,152
30
400
1,463
4,001
1,291
0
1,885
2,116
16,156
554
L
Cthulhu
KRsiztokilll
Cthulhu
1,347
159
0
720
3,378
2,038
0
0
3,081
13,443
0
L
Xing Tian
Leyond22
Xing Tian
2,147
399
0
1,111
6,857
3,482
0
509
6,224
10,919
1,185
W
Xbalanque
MaSTiNo91
Xbalanque
3,543
1,777
0
938
3,245
1,053
0
661
2,584
0
26,195
W
Ravana
Quaveery
Ravana
1,559
276
0
1,594
3,242
1,205
0
152
3,006
0
21,351
L
Hun Batz
Spritzvin_
Hun Batz
1,181
484
0
2,758
5,849
1,980
0
2,112
3,737
0
23,161
W
Ymir
2,848
724
597
2,833
5,937
2,632
0
1,064
4,817
18,068
0
L
2,422
2,118
0
1,687
3,941
1,155
0
1,100
2,841
0
20,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,571
Gold Earned
18,074
199
Minions Killed
144
0
Camps Cleared
0
650,477
Distance Traveled
592,118
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,860
810
52
9
0
131,903
0
W
Janus
4,164
694
44
7
0
133,429
0
L
Ix Chel
3,614
602
34
6
0
124,697
0
L
Cthulhu
3,417
570
17
3
0
77,440
0
L
Xing Tian
3,739
623
4
1
0
114,279
2
W
Xbalanque
4,391
732
41
7
0
117,625
0
W
Ravana
3,971
662
39
7
0
157,717
0
L
Hun Batz
3,761
627
48
8
0
158,247
0
W
Ymir
4,185
698
23
4
0
109,803
3
L
Rama
3,543
591
41
7
0
117,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role