Player Matchup

Hercules
Hercules
DivPrime
Hercules
Level 138
God Stats
6W - 3L
1,572 SR
Queue Stats
326W - 348L
1,527 Elo+
Solo
Cernunnos
Cernunnos
GuilityCrown
Cernunnos
Level 147
God Stats
3W - 4L
1,656 SR
Queue Stats
228W - 261L
1,514 Elo+
Solo
Khepri
Khepri
JETSnGUNS
Khepri
Level 159
God Stats
1W - 2L
1,239 SR
Queue Stats
65W - 78L
1,527 Elo+
Solo
Janus
Janus
RetiredPirate34
Janus
Level 141
God Stats
5W - 7L
1,528 SR
Queue Stats
339W - 403L
1,447 Elo+
Solo
Chaac
Chaac
franklinjoe
Chaac
Level 115
God Stats
3W - 3L
1,387 SR
Queue Stats
50W - 50L
1,555 Elo+
Solo
Team Averages
Level 140
1,476 SR
1,514 Elo+

VS

Team Averages
Level 126
1,661 SR
1,591 Elo+
Jing Wei
Jing Wei
Bluewaterfall
Jing Wei
Level 99
God Stats
7W - 4L
1,863 SR
Queue Stats
155W - 145L
1,519 Elo+
Party 2
Cabrakan
Cabrakan
Imuhballer
Cabrakan
Level 121
God Stats
3W - 1L
1,929 SR
Queue Stats
126W - 20L
1,830 Elo+
Solo
Gilgamesh
Gilgamesh
KingMarshy
Gilgamesh
Level 157
God Stats
0W - 1L
1,320 SR
Queue Stats
23W - 18L
1,558 Elo+
Party 1
Sobek
Sobek
LadyMarbles
Sobek
Level 144
God Stats
8W - 6L
1,618 SR
Queue Stats
241W - 234L
1,497 Elo+
Party 2
Sol
Sol
queenmarshy777
Sol
Level 111
God Stats
1W - 2L
1,576 SR
Queue Stats
22W - 18L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DivPrime
Hercules
18
3 / 0 / 14
9,669
744
11,033
19,949
18,102
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cernunnos
GuilityCrown
Cernunnos
16
5 / 5 / 7
9,750
750
16,457
14,378
7,162
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
JETSnGUNS
Khepri
16
1 / 2 / 14
9,880
760
5,666
10,952
13,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 2 / 8
9,934
764
15,768
7,866
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 3 / 10
10,184
783
17,096
16,854
17,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bluewaterfall
Jing Wei
14
1 / 5 / 5
8,080
622
7,633
12,304
5,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Imuhballer
Cabrakan
15
5 / 5 / 6
9,407
724
11,205
15,502
21,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Gilgamesh
KingMarshy
Gilgamesh
13
2 / 5 / 5
8,353
643
12,820
18,933
21,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
0 / 3 / 9
8,368
644
8,927
14,593
15,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
4 / 2 / 3
9,348
719
18,229
14,437
6,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
40
20
Kills
12
12
Deaths
20
53
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bluewaterfall
Jing Wei
1
5
5
0.7
W
Hercules
DivPrime
Hercules
3
0
14
10
W
Cernunnos
GuilityCrown
Cernunnos
5
5
7
1.7
L
Cabrakan
Imuhballer
Cabrakan
5
5
6
1.6
W
Khepri
JETSnGUNS
Khepri
1
2
14
4
L
Gilgamesh
KingMarshy
Gilgamesh
2
5
5
0.9
L
0
3
9
1.5
W
4
2
8
4
W
7
3
10
4
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,020
Damage
58,814
69,999
Taken
75,769
59,170
Mitigated
70,254
32,589
Healing
27,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bluewaterfall
Jing Wei
7,633
5,283
946
1,504
12,304
5,317
0
3,436
8,694
0
22,102
W
Hercules
DivPrime
Hercules
11,033
2,562
2,978
14,584
19,949
18,102
0
9,939
9,392
0
17,745
W
Cernunnos
GuilityCrown
Cernunnos
16,457
6,338
871
2,306
14,378
7,162
2,020
8,428
5,770
0
31,463
L
Cabrakan
Imuhballer
Cabrakan
11,205
827
0
2,294
15,502
21,905
0
4,881
10,194
18,055
0
W
Khepri
JETSnGUNS
Khepri
5,666
186
1,507
2,232
10,952
13,040
354
5,436
5,132
9,758
2,243
L
Gilgamesh
KingMarshy
Gilgamesh
12,820
3,223
3,737
3,947
18,933
21,035
0
4,701
13,900
772
18,944
L
8,927
234
1,139
4,630
14,593
15,841
0
3,747
10,588
24,205
0
W
15,768
777
1,420
584
7,866
3,525
156
4,648
3,042
36,165
0
W
17,096
1,192
641
5,466
16,854
17,341
219
9,614
6,675
0
32,366
L
18,229
7,096
1,019
8,544
14,437
6,156
0
2,729
11,610
29,780
235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,417
Gold Earned
43,556
154
Minions Killed
118
0
Camps Cleared
0
1,262,462
Distance Traveled
1,171,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,080
622
28
2
0
236,114
0
W
Hercules
9,669
744
12
1
0
280,514
0
W
Cernunnos
9,750
750
48
4
0
230,483
0
L
Cabrakan
9,407
724
15
1
0
204,938
0
W
Khepri
9,880
760
16
1
0
265,653
0
L
Gilgamesh
8,353
643
21
2
0
232,576
0
L
Sobek
8,368
644
16
1
0
251,656
0
W
Janus
9,934
764
57
4
0
220,600
0
W
Chaac
10,184
783
21
2
0
265,212
0
L
Sol
9,348
719
38
3
0
245,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role