Player Matchup

Anubis
Anubis
Mogrumoki
Anubis
Level 8
God Stats
17W - 9L
1,674 SR
Queue Stats
39W - 37L
1,489 Elo+
Party 1
Neith
Neith
Snadak
Neith
Level 121
God Stats
22W - 21L
1,694 SR
Queue Stats
468W - 488L
1,451 Elo+
Solo
Anhur
Anhur
Сосок228
Anhur
Level 61
God Stats
1W - 1L
1,271 SR
Queue Stats
84W - 73L
1,429 Elo+
Party 1
Team Averages
Level 63
1,546 SR
1,456 Elo+

VS

Team Averages
Level 43
1,483 SR
1,303 Elo+
Amaterasu
Amaterasu
Mootja
Amaterasu
Level 67
God Stats
9W - 5L
1,450 SR
Queue Stats
91W - 90L
1,382 Elo+
Solo
Rama
Rama
Ouch2701
Rama
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 41L
1,317 Elo+
Party 2
Maui
Maui
nowdaoly
Maui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mogrumoki
Anubis
12
6 / 0 / 11
8,043
804
8,521
4,339
2,064
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Snadak
Neith
13
7 / 0 / 11
8,342
834
9,367
3,828
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

12
7 / 0 / 9
8,291
829
13,576
9,349
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Mootja
Amaterasu
10
0 / 9 / 0
5,870
587
2,493
14,828
5,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
12
0 / 3 / 0
6,517
652
5,831
7,926
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
7
0 / 8 / 0
5,543
554
1,782
14,348
6,658
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
0
20
Kills
0
0
Deaths
20
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
Mogrumoki
Anubis
6
0
11
11.5
L
Amaterasu
Mootja
Amaterasu
0
9
0
0
L
Rama
0
3
0
0
W
Neith
Snadak
Neith
7
0
11
12.5
L
Maui
0
8
0
0
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,464
Damage
10,106
17,516
Taken
37,102
6,802
Mitigated
14,183
5,333
Healing
2,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Mogrumoki
Anubis
8,521
573
0
835
4,339
2,064
138
428
3,911
17,366
177
L
Amaterasu
Mootja
Amaterasu
2,493
925
0
1,323
14,828
5,019
0
3,548
11,268
0
11,370
L
Rama
5,831
3,597
0
557
7,926
2,506
0
2,345
5,575
0
26,149
W
Neith
Snadak
Neith
9,367
4,505
0
1,249
3,828
1,573
167
329
3,499
0
24,180
L
Maui
1,782
215
0
500
14,348
6,658
0
2,473
11,872
4,421
0
W
13,576
8,392
0
3,249
9,349
3,165
120
1,065
8,284
0
29,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,676
Gold Earned
17,930
90
Minions Killed
74
0
Camps Cleared
0
512,556
Distance Traveled
451,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,043
804
20
2
0
165,056
0
L
Amaterasu
5,870
587
18
2
0
141,455
0
L
Rama
6,517
652
53
5
0
164,782
0
W
Neith
8,342
834
36
4
0
174,073
0
L
Maui
5,543
554
3
0
0
145,018
0
W
Anhur
8,291
829
34
3
0
173,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role