Player Matchup

Morgan Le Fay
Morgan Le Fay
Bips1019
Morgan Le Fay
Level 109
God Stats
0W - 1L
1,853 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 1
Hercules
Hercules
Onigiri7574
Hercules
Level 69
God Stats
1W - 3L
1,417 SR
Queue Stats
9W - 10L
1,512 Elo+
Party 1
Ullr
Ullr
xerader
Ullr
Level 73
God Stats
1W - 1L
1,693 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 1
Team Averages
Level 84
1,654 SR
1,631 Elo+

VS

Team Averages
Level 129
1,501 SR
1,441 Elo+
Ix Chel
Ix Chel
DoctorDanel99
Ix Chel
Level 69
God Stats
20W - 10L
1,344 SR
Queue Stats
112W - 97L
1,447 Elo+
Solo
Bacchus
Bacchus
LedaRose
Bacchus
Level 168
God Stats
4W - 0L
1,745 SR
Queue Stats
6W - 5L
1,372 Elo+
Party 2
Fenrir
Fenrir
k3pasa Gringo94
Fenrir
Level 151
God Stats
1W - 3L
1,415 SR
Queue Stats
412W - 422L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bips1019
Morgan Le Fay
13
1 / 4 / 5
8,480
652
9,090
11,917
5,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Onigiri7574
Hercules
14
4 / 5 / 3
9,847
757
13,792
16,352
14,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
xerader
Ullr
14
2 / 5 / 5
9,149
704
5,901
13,639
6,169
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
18
8 / 1 / 6
11,661
897
16,630
7,760
3,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
LedaRose
Bacchus
13
1 / 3 / 8
9,039
695
11,144
16,393
18,237
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 3 / 6
10,533
810
7,132
16,748
16,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
7
Kills
14
14
Deaths
7
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Bips1019
Morgan Le Fay
1
4
5
0.88
W
Ix Chel
8
1
6
11
W
Bacchus
LedaRose
Bacchus
1
3
8
1.67
L
Hercules
Onigiri7574
Hercules
4
5
3
1.1
W
5
3
6
2.67
L
Ullr
xerader
Ullr
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,783
Damage
34,906
41,908
Taken
40,901
26,291
Mitigated
37,965
6,221
Healing
11,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Bips1019
Morgan Le Fay
9,090
909
0
1,300
11,917
5,394
0
7,689
4,007
30,856
0
W
Ix Chel
16,630
1,543
2,212
2,766
7,760
3,473
1,478
1,972
5,404
63,602
600
W
Bacchus
LedaRose
Bacchus
11,144
503
178
2,488
16,393
18,237
135
3,575
12,449
22,395
1,324
L
Hercules
Onigiri7574
Hercules
13,792
3,896
0
4,430
16,352
14,728
0
9,943
6,118
0
37,381
W
7,132
1,120
0
3,780
16,748
16,255
459
3,614
12,705
0
29,566
L
Ullr
xerader
Ullr
5,901
2,795
0
491
13,639
6,169
0
9,461
3,900
0
31,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,476
Gold Earned
31,233
138
Minions Killed
177
0
Camps Cleared
0
704,977
Distance Traveled
793,013
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,480
652
40
3
0
229,475
5
W
Ix Chel
11,661
897
109
8
0
253,341
0
W
Bacchus
9,039
695
21
2
0
263,016
0
L
Hercules
9,847
757
49
4
0
262,197
0
W
Fenrir
10,533
810
47
4
0
276,656
4
L
Ullr
9,149
704
49
4
0
213,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role