Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
FENRIRS BLOOD
Erlang Shen
Level 148
God Stats
15W - 8L
1,636 SR
Queue Stats
284W - 280L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TeamDelta11
Morgan Le Fay
Level 49
God Stats
34W - 23L
1,548 SR
Queue Stats
187W - 189L
1,461 Elo+
Party 2
Rama
Rama
ValioVergaSmite
Rama
Level 128
God Stats
2W - 1L
1,249 SR
Queue Stats
56W - 42L
1,598 Elo+
Solo
Arachne
Arachne
oKx5o
Arachne
Level 122
God Stats
17W - 4L
1,856 SR
Queue Stats
250W - 253L
1,532 Elo+
Party 2
Team Averages
Level 128
1,558 SR
1,515 Elo+

VS

Team Averages
Level 79
1,536 SR
1,418 Elo+
Zhong Kui
Zhong Kui
BigDiughSenpai
Zhong Kui
Level 165
God Stats
7W - 5L
1,389 SR
Queue Stats
127W - 128L
1,463 Elo+
Solo
Tsukuyomi
Tsukuyomi
Exvmple
Tsukuyomi
Level 40
God Stats
2W - 3L
1,577 SR
Queue Stats
58W - 81L
1,413 Elo+
Party 1
Ganesha
Ganesha
Galaxyov
Ganesha
Level 51
God Stats
6W - 3L
1,652 SR
Queue Stats
162W - 159L
1,513 Elo+
Solo
Janus
Janus
Smilerone
Janus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,111 Elo+
Party 1
Charybdis
Charybdis
YoshiLionheart
Charybdis
Level 127
God Stats
4W - 8L
1,558 SR
Queue Stats
160W - 151L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 0 / 7
8,259
590
6,290
8,235
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Erlang Shen
FENRIRS BLOOD
Erlang Shen
14
1 / 4 / 0
8,255
590
3,363
14,910
8,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
TeamDelta11
Morgan Le Fay
16
2 / 0 / 1
9,683
692
4,922
5,016
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
6 / 1 / 3
8,323
595
15,746
11,129
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arachne
oKx5o
Arachne
14
3 / 1 / 4
7,891
564
6,818
12,367
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BigDiughSenpai
Zhong Kui
14
4 / 3 / 0
8,888
635
12,565
10,948
9,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Exvmple
Tsukuyomi
13
2 / 2 / 0
6,876
491
3,721
14,264
5,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ganesha
Galaxyov
Ganesha
11
0 / 4 / 1
6,521
466
3,099
14,546
11,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Smilerone
Janus
14
0 / 2 / 1
7,301
522
1,769
7,516
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
YoshiLionheart
Charybdis
11
0 / 3 / 1
6,096
435
5,195
11,403
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
6
6
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
7
5.5
L
Zhong Kui
BigDiughSenpai
Zhong Kui
4
3
0
1.33
L
Tsukuyomi
Exvmple
Tsukuyomi
2
2
0
1
W
Erlang Shen
FENRIRS BLOOD
Erlang Shen
1
4
0
0.25
L
Ganesha
Galaxyov
Ganesha
0
4
1
0.13
L
Janus
Smilerone
Janus
0
2
1
0.25
W
Morgan Le Fay
TeamDelta11
Morgan Le Fay
2
0
1
2.5
W
6
1
3
7.5
L
Charybdis
YoshiLionheart
Charybdis
0
3
1
0.17
W
Arachne
oKx5o
Arachne
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,139
Damage
26,349
51,657
Taken
58,677
26,571
Mitigated
31,805
26,904
Healing
20,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,290
630
1,547
3,811
8,235
6,504
33
3,255
4,980
33,465
1,330
L
Zhong Kui
BigDiughSenpai
Zhong Kui
12,565
4,088
0
4,903
10,948
9,001
456
141
10,807
72,496
12,954
L
Tsukuyomi
Exvmple
Tsukuyomi
3,721
852
0
6,319
14,264
5,475
0
973
13,291
0
48,523
W
Erlang Shen
FENRIRS BLOOD
Erlang Shen
3,363
1,815
0
8,425
14,910
8,213
274
7,151
7,759
0
60,559
L
Ganesha
Galaxyov
Ganesha
3,099
400
0
3,688
14,546
11,131
77
3,676
10,870
24,400
1,707
L
Janus
Smilerone
Janus
1,769
291
0
1,806
7,516
1,917
0
4,818
2,698
61,642
692
W
Morgan Le Fay
TeamDelta11
Morgan Le Fay
4,922
61
0
605
5,016
2,307
130
172
4,844
92,007
1,728
W
15,746
13,918
0
6,230
11,129
4,489
456
2,266
8,863
0
72,850
L
Charybdis
YoshiLionheart
Charybdis
5,195
1,475
0
3,963
11,403
4,281
264
1,407
9,996
0
51,255
W
Arachne
oKx5o
Arachne
6,818
5,127
0
6,286
12,367
5,058
431
4,133
8,234
0
55,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,411
Gold Earned
35,682
470
Minions Killed
458
0
Camps Cleared
0
1,301,932
Distance Traveled
1,303,493
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,259
590
33
2
0
252,746
0
L
Zhong Kui
8,888
635
136
10
0
232,990
1
L
Tsukuyomi
6,876
491
83
6
0
293,992
0
W
Erlang Shen
8,255
590
97
7
0
244,691
0
L
Ganesha
6,521
466
2
0
0
271,025
8
L
Janus
7,301
522
128
9
0
270,403
1
W
Morgan Le Fay
9,683
692
154
11
0
254,111
0
W
Rama
8,323
595
103
7
0
236,053
0
L
Charybdis
6,096
435
109
8
0
235,083
0
W
Arachne
7,891
564
83
6
0
314,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role