Player Matchup

Tyr
Tyr
HateSky
Tyr
Level 198
God Stats
5W - 3L
1,550 SR
Queue Stats
237W - 241L
1,522 Elo+
Solo
Surtr
Surtr
Leonardo0604
Surtr
Level 149
God Stats
10W - 8L
1,637 SR
Queue Stats
52W - 41L
1,631 Elo+
Solo
Xing Tian
Xing Tian
Mutakisk
Xing Tian
Level 61
God Stats
5W - 8L
1,490 SR
Queue Stats
64W - 64L
1,531 Elo+
Party 2
Ra
Ra
SnusAndCoffee
Ra
Level 159
God Stats
5W - 1L
2,002 SR
Queue Stats
213W - 105L
1,647 Elo+
Solo
Zeus
Zeus
anticancer39170
Zeus
Level 126
God Stats
5W - 13L
1,247 SR
Queue Stats
174W - 182L
1,507 Elo+
Party 2
Team Averages
Level 139
1,585 SR
1,567 Elo+

VS

Team Averages
Level 140
1,492 SR
1,543 Elo+
Fafnir
Fafnir
Klinqe
Fafnir
Level 159
God Stats
4W - 10L
1,423 SR
Queue Stats
480W - 467L
1,541 Elo+
Solo
Achilles
Achilles
McBebSter
Achilles
Level 133
God Stats
1W - 3L
1,250 SR
Queue Stats
174W - 179L
1,528 Elo+
Solo
Lancelot
Lancelot
MrNutellabro1
Lancelot
Level 129
God Stats
1W - 1L
1,666 SR
Queue Stats
49W - 43L
1,552 Elo+
Solo
Persephone
Persephone
Veljo
Persephone
Level 150
God Stats
11W - 10L
1,575 SR
Queue Stats
232W - 207L
1,521 Elo+
Party 1
Rama
Rama
matija57
Rama
Level 128
God Stats
19W - 19L
1,548 SR
Queue Stats
221W - 206L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
6
0 / 2 / 1
3,356
671
1,680
4,198
1,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,673
735
471
2,384
1,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xing Tian
Mutakisk
Xing Tian
5
0 / 1 / 0
3,424
685
1,484
4,705
2,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 0
3,889
778
1,835
3,033
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 1 / 0
3,098
620
2,131
2,331
661
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Klinqe
Fafnir
6
1 / 0 / 1
3,878
776
1,894
3,632
3,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
McBebSter
Achilles
1
0 / 0 / 0
2,445
489
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Lancelot
MrNutellabro1
Lancelot
7
2 / 1 / 1
3,852
770
2,686
5,370
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
Veljo
Persephone
7
2 / 0 / 0
4,163
833
1,762
2,678
700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
6
1 / 0 / 0
3,196
639
2,361
2,799
900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
6
6
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
0
2
1
0.25
L
Fafnir
Klinqe
Fafnir
1
0
1
1.5
W
0
1
0
0
L
Achilles
McBebSter
Achilles
0
0
0
0
L
Lancelot
MrNutellabro1
Lancelot
2
1
1
2.5
W
Xing Tian
Mutakisk
Xing Tian
0
1
0
0
W
1
1
0
1
L
Persephone
Veljo
Persephone
2
0
0
2
W
0
1
0
0
L
Rama
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,601
Damage
8,703
16,651
Taken
14,479
7,490
Mitigated
6,564
5,623
Healing
6,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
1,680
712
0
1,508
4,198
1,711
0
473
3,725
0
13,014
L
Fafnir
Klinqe
Fafnir
1,894
519
0
1,582
3,632
3,230
0
1,698
1,934
9,600
1,232
W
471
94
0
820
2,384
1,178
0
0
2,384
266
17,290
L
Achilles
McBebSter
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
MrNutellabro1
Lancelot
2,686
866
0
2,286
5,370
1,734
0
910
4,353
0
18,451
W
Xing Tian
Mutakisk
Xing Tian
1,484
187
0
1,354
4,705
2,958
0
429
4,276
9,522
0
W
1,835
231
180
603
3,033
982
0
1,289
1,744
26,462
0
L
Persephone
Veljo
Persephone
1,762
85
0
660
2,678
700
0
925
1,753
20,788
0
W
2,131
533
0
1,158
2,331
661
0
1,295
1,036
17,419
346
L
Rama
2,361
2,077
0
1,873
2,799
900
0
1,858
941
0
20,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,440
Gold Earned
17,534
171
Minions Killed
124
0
Camps Cleared
0
515,207
Distance Traveled
459,042
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,356
671
30
6
0
118,013
0
L
Fafnir
3,878
776
10
2
0
103,900
0
W
Surtr
3,673
735
39
8
0
92,390
1
L
Achilles
2,445
489
0
0
0
16,206
0
L
Lancelot
3,852
770
38
8
0
132,323
0
W
Xing Tian
3,424
685
9
2
0
113,394
0
W
Ra
3,889
778
51
10
0
96,993
1
L
Persephone
4,163
833
42
8
0
113,628
0
W
Zeus
3,098
620
42
8
0
94,417
0
L
Rama
3,196
639
34
7
0
92,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role