Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
AnarkiFromQuake
Erlang Shen
Level 33
God Stats
1W - 6L
1,313 SR
Queue Stats
13W - 22L
1,425 Elo+
Solo
Hun Batz
Hun Batz
Zvnsx
Hun Batz
Level 20
God Stats
5W - 3L
1,859 SR
Queue Stats
27W - 32L
1,453 Elo+
Party 2
Artemis
Artemis
vilicarl
Artemis
Level 69
God Stats
31W - 36L
1,420 SR
Queue Stats
286W - 286L
1,457 Elo+
Solo
Team Averages
Level 66
1,519 SR
1,467 Elo+

VS

Team Averages
Level 111
1,444 SR
1,443 Elo+
Izanami
Izanami
Alexiitto88
Izanami
Level 47
God Stats
54W - 53L
1,541 SR
Queue Stats
74W - 87L
1,441 Elo+
Solo
Anubis
Anubis
DLH Schnulli
Anubis
Level 143
God Stats
57W - 49L
1,574 SR
Queue Stats
459W - 447L
1,452 Elo+
Party 1
Tyr
Tyr
La_Mort_Psycho
Tyr
Level 116
God Stats
2W - 3L
1,280 SR
Queue Stats
187W - 185L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
Stan12
Kuzenbo
Level 68
God Stats
2W - 1L
1,271 SR
Queue Stats
170W - 173L
1,356 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zigarrah
Ah Muzen Cab
Level 182
God Stats
34W - 22L
1,557 SR
Queue Stats
557W - 518L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 3 / 0
5,830
530
5,257
8,437
2,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
 
Neith
7
0 / 2 / 2
5,034
458
3,281
8,191
4,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Erlang Shen
AnarkiFromQuake
Erlang Shen
5
0 / 1 / 0
4,143
377
148
3,498
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Zvnsx
Hun Batz
12
3 / 1 / 1
6,808
619
2,055
7,494
3,190
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
vilicarl
Artemis
8
1 / 5 / 1
5,244
477
5,801
7,254
2,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alexiitto88
Izanami
11
2 / 1 / 3
6,502
591
4,904
6,374
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
13
2 / 2 / 1
7,173
652
4,146
7,549
3,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 0 / 1
6,624
602
3,588
4,470
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Stan12
Kuzenbo
10
1 / 1 / 4
6,331
576
3,235
6,515
6,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
Zigarrah
Ah Muzen Cab
13
3 / 0 / 1
8,007
728
4,959
5,914
2,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
12
12
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
3
0
0
L
Neith
 
Neith
0
2
2
0.5
W
Izanami
Alexiitto88
Izanami
2
1
3
3.5
L
Erlang Shen
AnarkiFromQuake
Erlang Shen
0
1
0
0
W
Anubis
2
2
1
1.25
W
4
0
1
4.5
W
Kuzenbo
Stan12
Kuzenbo
1
1
4
3
W
Ah Muzen Cab
Zigarrah
Ah Muzen Cab
3
0
1
3.5
L
Hun Batz
Zvnsx
Hun Batz
3
1
1
3.5
L
Artemis
vilicarl
Artemis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,542
Damage
20,832
34,874
Taken
30,822
14,220
Mitigated
17,473
8,768
Healing
11,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,257
36
0
3,874
8,437
2,425
0
3,239
5,198
39,977
0
L
Neith
 
Neith
3,281
890
0
3,353
8,191
4,625
0
2,269
5,922
0
17,145
W
Izanami
Alexiitto88
Izanami
4,904
3,773
0
2,867
6,374
2,284
426
0
6,374
0
54,771
L
Erlang Shen
AnarkiFromQuake
Erlang Shen
148
73
0
666
3,498
1,853
0
0
3,498
0
6,862
W
Anubis
4,146
390
0
4,257
7,549
3,994
0
3,350
4,199
63,387
1,159
W
3,588
756
0
1,248
4,470
2,573
0
194
4,276
0
39,701
W
Kuzenbo
Stan12
Kuzenbo
3,235
1,793
0
1,945
6,515
6,183
135
0
6,515
13,682
0
W
Ah Muzen Cab
Zigarrah
Ah Muzen Cab
4,959
2,316
0
750
5,914
2,439
1,441
1,713
4,201
0
63,759
L
Hun Batz
Zvnsx
Hun Batz
2,055
775
0
500
7,494
3,190
0
692
6,802
0
52,332
L
Artemis
vilicarl
Artemis
5,801
2,597
0
375
7,254
2,127
0
1,030
6,224
0
29,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,059
Gold Earned
34,637
253
Minions Killed
387
0
Camps Cleared
0
916,616
Distance Traveled
1,082,069
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,830
530
79
7
0
206,523
3
L
Neith
5,034
458
17
2
0
218,854
1
W
Izanami
6,502
591
86
8
0
196,153
3
L
Erlang Shen
4,143
377
18
2
0
78,928
0
W
Anubis
7,173
652
115
10
0
201,967
0
W
Tyr
6,624
602
65
6
0
268,135
0
W
Kuzenbo
6,331
576
20
2
0
221,198
3
W
Ah Muzen Cab
8,007
728
101
9
0
194,616
0
L
Hun Batz
6,808
619
95
9
0
221,591
0
L
Artemis
5,244
477
44
4
0
190,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role