Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Bambooocha
Hera
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
89W - 91L
1,536 Elo+
Solo
Khepri
Khepri
Xivat0_delM0dul0
Khepri
Level 91
God Stats
1W - 6L
1,170 SR
Queue Stats
128W - 119L
1,395 Elo+
Solo
Neith
Neith
evicadi
Neith
Level 68
God Stats
108W - 87L
1,577 SR
Queue Stats
108W - 87L
1,522 Elo+
Solo
Nike
Nike
oachkaztlschwoaf
Nike
Level 96
God Stats
5W - 3L
1,413 SR
Queue Stats
57W - 60L
1,430 Elo+
Solo
Team Averages
Level 106
1,432 SR
1,477 Elo+

VS

Team Averages
Level 92
1,435 SR
1,445 Elo+
Anhur
Anhur
LYNC71
Anhur
Level 41
God Stats
14W - 30L
1,339 SR
Queue Stats
35W - 64L
1,320 Elo+
Solo
Vulcan
Vulcan
SuperFufu
Vulcan
Level 108
God Stats
0W - 2L
1,198 SR
Queue Stats
192W - 176L
1,547 Elo+
Party 1
Guan Yu
Guan Yu
TKD1Ray
Guan Yu
Level 109
God Stats
2W - 1L
1,793 SR
Queue Stats
518W - 520L
1,394 Elo+
Solo
Arachne
Arachne
TelegaTopDodep
Arachne
Level 156
God Stats
249W - 272L
1,455 SR
Queue Stats
282W - 308L
1,455 Elo+
Solo
Cerberus
Cerberus
tomzy pomzy
Cerberus
Level 47
God Stats
2W - 3L
1,388 SR
Queue Stats
89W - 88L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 0 / 3
6,279
571
5,157
9,899
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 3 / 3
7,124
648
6,269
6,562
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 0 / 4
6,047
550
2,587
7,017
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
evicadi
Neith
11
4 / 0 / 2
6,391
581
7,405
2,802
1,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 0
6,493
590
6,889
10,683
7,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
LYNC71
Anhur
9
0 / 3 / 0
4,779
434
1,220
6,752
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
SuperFufu
Vulcan
10
2 / 4 / 0
5,730
521
3,619
7,319
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
TKD1Ray
Guan Yu
10
0 / 2 / 0
5,725
520
6,920
10,655
9,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 0
4,688
426
2,425
6,343
2,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
tomzy pomzy
Cerberus
9
0 / 2 / 0
5,322
484
2,724
10,496
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
11
Kills
2
3
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
3
3.5
W
2
3
3
1.17
L
Anhur
LYNC71
Anhur
0
3
0
0
L
Vulcan
SuperFufu
Vulcan
2
4
0
0.5
L
Guan Yu
TKD1Ray
Guan Yu
0
2
0
0
L
0
0
0
0
W
1
0
4
3
W
Neith
evicadi
Neith
4
0
2
5
W
2
0
0
2
L
Cerberus
tomzy pomzy
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,307
Damage
16,908
36,963
Taken
41,565
20,232
Mitigated
23,653
11,402
Healing
11,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,157
904
0
2,626
9,899
4,602
319
972
8,863
0
44,138
W
6,269
1,516
0
1,781
6,562
1,960
348
2,796
3,399
57,409
2,573
L
Anhur
LYNC71
Anhur
1,220
609
0
1,590
6,752
2,237
0
1,318
5,434
0
26,439
L
Vulcan
SuperFufu
Vulcan
3,619
260
0
750
7,319
2,525
0
4,993
2,326
38,101
0
L
Guan Yu
TKD1Ray
Guan Yu
6,920
1,485
228
3,571
10,655
9,699
0
0
9,815
0
42,065
L
2,425
2,034
0
1,830
6,343
2,439
0
319
5,942
0
22,042
W
2,587
329
0
1,979
7,017
4,705
202
1,725
5,284
16,680
0
W
Neith
evicadi
Neith
7,405
2,532
0
778
2,802
1,059
891
320
2,482
0
52,414
W
6,889
1,136
0
4,238
10,683
7,906
0
0
10,683
0
49,200
L
Cerberus
tomzy pomzy
Cerberus
2,724
89
113
3,143
10,496
6,753
0
2,159
8,337
19,882
156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,334
Gold Earned
26,244
354
Minions Killed
270
0
Camps Cleared
0
1,043,984
Distance Traveled
992,571
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,279
571
70
6
0
237,128
0
W
Hera
7,124
648
104
9
0
187,267
0
L
Anhur
4,779
434
49
4
0
178,683
0
L
Vulcan
5,730
521
64
6
0
221,600
0
L
Guan Yu
5,725
520
69
6
0
210,854
0
L
Arachne
4,688
426
41
4
0
162,246
0
W
Khepri
6,047
550
14
1
0
209,827
2
W
Neith
6,391
581
92
8
0
179,407
0
W
Nike
6,493
590
74
7
0
230,355
0
L
Cerberus
5,322
484
47
4
0
219,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role