Player Matchup

Ravana
Ravana
 
Ravana
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Kakapo918dancer
Jormungandr
Level 116
God Stats
28W - 12L
1,597 SR
Queue Stats
422W - 410L
1,511 Elo+
Solo
Skadi
Skadi
TmbSpooky
Skadi
Level 75
God Stats
13W - 24L
1,410 SR
Queue Stats
96W - 117L
1,425 Elo+
Party 3
Janus
Janus
thehunterr345
Janus
Level 100
God Stats
3W - 10L
1,424 SR
Queue Stats
131W - 134L
1,361 Elo+
Solo
Team Averages
Level 108
1,486 SR
1,459 Elo+

VS

Team Averages
Level 98
1,564 SR
1,429 Elo+
Fenrir
Fenrir
Gibbo1957
Fenrir
Level 155
God Stats
9W - 9L
1,641 SR
Queue Stats
155W - 175L
1,444 Elo+
Party 2
Thor
Thor
MG SNEAKY
Thor
Level 43
God Stats
6W - 3L
1,827 SR
Queue Stats
28W - 41L
1,331 Elo+
Party 1
Janus
Janus
MbBreezy4565
Janus
Level 27
God Stats
9W - 7L
1,601 SR
Queue Stats
26W - 21L
1,530 Elo+
Party 1
Neith
Neith
PIMPx187
Neith
Level 140
God Stats
11W - 19L
1,462 SR
Queue Stats
251W - 268L
1,416 Elo+
Party 2
Hel
Hel
XITZ BackLashX
Hel
Level 123
God Stats
0W - 2L
1,288 SR
Queue Stats
117W - 114L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
4 / 0 / 1
6,905
575
4,553
6,665
3,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
 
Cthulhu
11
0 / 3 / 3
6,399
533
6,203
12,008
8,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
Kakapo918dancer
Jormungandr
11
2 / 1 / 3
6,454
538
8,116
7,911
3,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
TmbSpooky
Skadi
12
1 / 2 / 0
6,533
544
4,910
6,396
2,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 0 / 2
6,805
567
6,093
4,321
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gibbo1957
Fenrir
11
3 / 3 / 0
6,465
539
7,318
11,517
8,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thor
10
0 / 0 / 0
5,319
443
1,351
10,780
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
0 / 2 / 0
5,396
450
2,110
8,216
2,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
PIMPx187
Neith
12
2 / 1 / 0
6,202
517
3,746
9,031
3,780
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 1
5,376
448
3,504
10,669
7,211
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
5
6
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
1
4.5
W
Cthulhu
 
Cthulhu
0
3
3
0.5
L
Fenrir
Gibbo1957
Fenrir
3
3
0
1
W
Jormungandr
Kakapo918dancer
Jormungandr
2
1
3
3.5
L
Thor
0
0
0
0
L
0
2
0
0
L
Neith
PIMPx187
Neith
2
1
0
2
W
Skadi
TmbSpooky
Skadi
1
2
0
0.5
L
0
1
1
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,875
Damage
18,029
37,301
Taken
50,213
19,417
Mitigated
26,406
10,161
Healing
20,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,553
1,641
0
1,828
6,665
3,263
0
204
6,371
0
44,534
W
Cthulhu
 
Cthulhu
6,203
1,239
0
2,855
12,008
8,437
282
103
11,299
39,192
794
L
Fenrir
Gibbo1957
Fenrir
7,318
3,161
0
3,196
11,517
8,571
0
6,291
5,226
0
36,670
W
Jormungandr
Kakapo918dancer
Jormungandr
8,116
2,879
0
3,497
7,911
3,836
312
2,501
5,324
41,833
2,365
L
Thor
1,351
481
0
4,556
10,780
4,059
0
1,024
9,676
0
42,057
L
2,110
0
0
1,126
8,216
2,785
0
4,936
2,730
32,700
0
L
Neith
PIMPx187
Neith
3,746
1,154
0
3,168
9,031
3,780
0
2,151
6,880
0
51,175
W
Skadi
TmbSpooky
Skadi
4,910
1,991
0
994
6,396
2,274
87
479
5,917
0
42,505
L
3,504
296
2,353
5,920
10,669
7,211
0
4,776
5,704
15,101
382
W
6,093
45
0
987
4,321
1,607
0
1,952
2,219
53,480
1,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
28,758
340
Minions Killed
275
0
Camps Cleared
0
1,185,301
Distance Traveled
1,110,866
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,905
575
74
6
0
262,498
2
W
Cthulhu
6,399
533
53
4
0
230,770
0
L
Fenrir
6,465
539
57
5
0
224,506
2
W
Jormungandr
6,454
538
48
4
0
234,266
0
L
Thor
5,319
443
65
5
0
252,113
0
L
Janus
5,396
450
54
5
0
224,435
0
L
Neith
6,202
517
77
6
0
186,795
0
W
Skadi
6,533
544
72
6
0
205,609
4
L
Hel
5,376
448
22
2
0
223,017
2
W
Janus
6,805
567
93
8
0
252,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role