Player Matchup

Horus
Horus
Baarsh
Horus
Level 155
God Stats
0W - 3L
1,169 SR
Queue Stats
37W - 46L
1,509 Elo+
Solo
Cabrakan
Cabrakan
DurikTheInferno
Cabrakan
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 84L
1,495 Elo+
Party 1
Nemesis
Nemesis
PromesaPeruana
Nemesis
Level 117
God Stats
1W - 1L
1,884 SR
Queue Stats
15W - 11L
1,745 Elo+
Party 2
Ix Chel
Ix Chel
Sunshine8797
Ix Chel
Level 88
God Stats
18W - 11L
1,837 SR
Queue Stats
100W - 78L
1,606 Elo+
Party 2
Ullr
Ullr
XDI420
Ullr
Level 35
God Stats
3W - 6L
1,271 SR
Queue Stats
95W - 94L
1,510 Elo+
Party 1
Team Averages
Level 106
1,532 SR
1,573 Elo+

VS

Team Averages
Level 141
1,538 SR
1,612 Elo+
Charybdis
Charybdis
Gusmorth
Charybdis
Level 159
God Stats
3W - 1L
1,465 SR
Queue Stats
232W - 207L
1,484 Elo+
Solo
Merlin
Merlin
Hunfart
Merlin
Level 134
God Stats
1W - 0L
1,299 SR
Queue Stats
289W - 226L
1,648 Elo+
Solo
Arachne
Arachne
Nerf Lil j
Arachne
Level 139
God Stats
3W - 1L
1,627 SR
Queue Stats
5W - 3L
1,676 Elo+
Party 3
Cthulhu
Cthulhu
Studsi
Cthulhu
Level 124
God Stats
9W - 10L
1,799 SR
Queue Stats
211W - 206L
1,575 Elo+
Solo
Horus
Horus
Tuff Isnt It
Horus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,676 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Baarsh
Horus
8
0 / 3 / 2
5,971
427
3,266
11,131
7,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cabrakan
12
1 / 5 / 0
6,990
499
3,253
12,549
8,937
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 3
7,694
550
9,917
13,246
6,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Sunshine8797
Ix Chel
13
2 / 4 / 3
7,253
518
8,596
7,791
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ullr
XDI420
Ullr
10
0 / 4 / 0
5,948
425
5,300
11,009
4,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Gusmorth
Charybdis
16
3 / 0 / 4
9,104
650
11,109
11,814
5,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Hunfart
Merlin
13
2 / 3 / 3
8,109
579
7,297
9,002
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
Nerf Lil j
Arachne
13
3 / 3 / 3
7,696
550
4,626
15,218
6,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
Studsi
Cthulhu
16
7 / 1 / 1
10,270
734
9,288
12,265
10,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 0 / 4
8,141
582
3,754
8,220
7,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
17
17
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
Baarsh
Horus
0
3
2
0.33
L
Cabrakan
1
5
0
0.2
W
Charybdis
Gusmorth
Charybdis
3
0
4
5
W
Merlin
Hunfart
Merlin
2
3
3
1.17
W
Arachne
Nerf Lil j
Arachne
3
3
3
1.5
L
4
1
3
5.5
W
Cthulhu
Studsi
Cthulhu
7
1
1
7.5
L
Ix Chel
Sunshine8797
Ix Chel
2
4
3
0.88
W
2
0
4
4
L
Ullr
XDI420
Ullr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,332
Damage
36,074
55,726
Taken
56,519
30,172
Mitigated
33,178
8,666
Healing
22,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Baarsh
Horus
3,266
1,706
514
2,621
11,131
7,305
1
1,686
9,191
0
18,797
L
Cabrakan
3,253
374
0
1,516
12,549
8,937
0
5,364
6,344
45,000
525
W
Charybdis
Gusmorth
Charybdis
11,109
4,887
0
5,102
11,814
5,389
1,337
507
11,261
0
88,996
W
Merlin
Hunfart
Merlin
7,297
502
0
1,086
9,002
3,057
0
2,444
6,296
58,357
0
W
Arachne
Nerf Lil j
Arachne
4,626
2,729
0
6,073
15,218
6,738
83
4,066
10,916
0
53,286
L
9,917
4,046
0
1,318
13,246
6,130
0
3,670
8,991
0
74,870
W
Cthulhu
Studsi
Cthulhu
9,288
394
0
3,145
12,265
10,965
0
2,959
9,306
64,643
1,964
L
Ix Chel
Sunshine8797
Ix Chel
8,596
692
1,385
1,062
7,791
3,301
52
2,427
4,896
55,518
0
W
3,754
1,482
2,480
4,632
8,220
7,029
0
1,859
6,209
0
18,881
L
Ullr
XDI420
Ullr
5,300
2,034
0
250
11,009
4,499
0
415
10,516
0
36,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,856
Gold Earned
43,320
394
Minions Killed
453
0
Camps Cleared
0
1,354,238
Distance Traveled
1,397,426
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,971
427
26
2
0
249,370
0
L
Cabrakan
6,990
499
87
6
0
225,654
0
W
Charybdis
9,104
650
128
9
0
258,955
4
W
Merlin
8,109
579
106
8
0
262,050
2
W
Arachne
7,696
550
72
5
0
310,383
1
L
Nemesis
7,694
550
112
8
0
345,626
1
W
Cthulhu
10,270
734
125
9
0
260,162
0
L
Ix Chel
7,253
518
116
8
0
260,836
0
W
Horus
8,141
582
22
2
0
305,876
5
L
Ullr
5,948
425
53
4
0
272,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role