Player Matchup

Mercury
Mercury
AvaricePlayz
Mercury
Level 117
God Stats
16W - 13L
1,500 SR
Queue Stats
161W - 164L
1,405 Elo+
Party 1
Cerberus
Cerberus
DreamCastSoull
Cerberus
Level 28
God Stats
10W - 10L
1,486 SR
Queue Stats
98W - 106L
1,382 Elo+
Party 1
Vamana
Vamana
OdaNobunagaXM
Vamana
Level 42
God Stats
3W - 2L
1,500 SR
Queue Stats
108W - 116L
1,457 Elo+
Party 1
Neith
Neith
Royal Garb
Neith
Level 37
God Stats
1W - 2L
1,161 SR
Queue Stats
13W - 14L
1,290 Elo+
Solo
Zhong Kui
Zhong Kui
StandardChain26
Zhong Kui
Level 61
God Stats
1W - 1L
1,218 SR
Queue Stats
111W - 116L
1,396 Elo+
Solo
Team Averages
Level 57
1,373 SR
1,386 Elo+

VS

Team Averages
Level 53
1,497 SR
1,351 Elo+
Guan Yu
Guan Yu
ItsJustAKicker
Guan Yu
Level 53
God Stats
4W - 4L
1,483 SR
Queue Stats
47W - 41L
1,417 Elo+
Solo
Thanatos
Thanatos
JoyfulMarker262
Thanatos
Level 56
God Stats
10W - 10L
1,527 SR
Queue Stats
480W - 489L
1,343 Elo+
Solo
Danzaburou
Danzaburou
StockyTen4272
Danzaburou
Level 63
God Stats
6W - 10L
1,505 SR
Queue Stats
105W - 122L
1,199 Elo+
Solo
Nu Wa
Nu Wa
YenneferrofVeng
Nu Wa
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,377 Elo+
Solo
Cerberus
Cerberus
deathwish_cole
Cerberus
Level 39
God Stats
5W - 7L
1,472 SR
Queue Stats
241W - 264L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AvaricePlayz
Mercury
15
6 / 0 / 3
8,865
554
8,505
12,048
4,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
13
4 / 1 / 6
8,015
501
8,975
13,939
8,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 2 / 0
9,262
579
7,418
11,709
13,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
16
5 / 1 / 5
9,433
590
9,069
9,445
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
StandardChain26
Zhong Kui
14
1 / 2 / 2
9,021
564
2,982
13,091
10,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,604
475
6,723
15,575
17,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
14
4 / 4 / 1
8,242
515
9,991
15,497
5,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
StockyTen4272
Danzaburou
12
0 / 6 / 1
7,136
446
7,125
9,557
3,370
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 4 / 2
6,957
435
8,332
8,027
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
7
0 / 2 / 0
5,920
370
1,341
8,637
4,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
18
Kills
6
6
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
AvaricePlayz
Mercury
6
0
3
7.5
W
Cerberus
4
1
6
7
L
2
3
0
0.67
L
Thanatos
4
4
1
1.13
W
2
2
0
1
W
Neith
5
1
5
7.5
W
Zhong Kui
StandardChain26
Zhong Kui
1
2
2
1
L
Danzaburou
StockyTen4272
Danzaburou
0
6
1
0.08
L
0
4
2
0.25
L
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,949
Damage
33,512
60,232
Taken
57,293
40,068
Mitigated
33,594
21,352
Healing
22,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AvaricePlayz
Mercury
8,505
4,576
0
4,901
12,048
4,800
150
2,382
9,666
0
64,933
W
Cerberus
8,975
769
0
4,404
13,939
8,492
0
1,214
12,725
23,694
2,298
L
6,723
1,781
306
8,890
15,575
17,438
0
360
15,167
0
51,414
L
Thanatos
9,991
3,486
0
8,593
15,497
5,984
0
3,120
12,193
0
52,901
W
7,418
4,151
0
1,659
11,709
13,227
793
453
11,256
0
68,239
W
Neith
9,069
4,739
0
5,745
9,445
3,485
2,128
909
8,536
0
71,460
W
Zhong Kui
StandardChain26
Zhong Kui
2,982
566
0
4,643
13,091
10,064
2,048
4,715
8,376
62,959
4,185
L
Danzaburou
StockyTen4272
Danzaburou
7,125
3,508
0
693
9,557
3,370
561
3,028
6,162
0
45,733
L
8,332
3,061
0
1,370
8,027
2,568
0
2,084
5,943
36,962
0
L
Cerberus
1,341
98
0
2,586
8,637
4,234
0
1,827
6,512
11,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,596
Gold Earned
35,859
463
Minions Killed
313
0
Camps Cleared
0
1,526,909
Distance Traveled
1,261,238
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,865
554
86
5
0
376,907
8
W
Cerberus
8,015
501
62
4
0
311,455
5
L
Guan Yu
7,604
475
66
4
0
285,761
0
L
Thanatos
8,242
515
83
5
0
356,506
0
W
Vamana
9,262
579
103
6
0
287,485
1
W
Neith
9,433
590
99
6
0
273,534
0
W
Zhong Kui
9,021
564
113
7
0
277,528
0
L
Danzaburou
7,136
446
85
5
0
218,690
0
L
Nu Wa
6,957
435
63
4
0
228,945
0
L
Cerberus
5,920
370
16
1
0
171,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role