Player Matchup

Kuzenbo
Kuzenbo
Platinum III
SLU-Alejandro
Kuzenbo
Platinum III
Level 121
God Stats
10W - 8L
1,551 SR
Queue Stats
142W - 133L
1,775 MMR
Party 1
Horus
Horus
Gold IV
SLU-MataPatosHD
Horus
Gold IV
Level 117
God Stats
1W - 6L
1,232 SR
Queue Stats
164W - 168L
1,475 MMR
Party 1
Agni
Agni
Platinum III
TheDjangov
Agni
Platinum III
Level 61
God Stats
50W - 34L
1,592 SR
Queue Stats
119W - 110L
1,739 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 100
1,458 SR
1,663 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,471 SR
1,385 MMR
Thor
Thor
Gold III
 
Thor
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
Angel24Ismael1
Geb
Silver I
Level 123
God Stats
5W - 11L
1,526 SR
Queue Stats
128W - 141L
1,114 MMR
Solo
Nu Wa
Nu Wa
Bronze III
MichaelU4ever
Nu Wa
Bronze III
Level 102
God Stats
1W - 2L
1,386 SR
Queue Stats
1W - 2L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
2 / 1 / 7
8,396
700
7,964
12,282
14,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 7
8,184
682
5,120
10,793
8,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 1 / 4
9,530
794
13,860
7,932
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
ThothGilgameshNe ZhaFenrirAchilles

VS

Bans
ThanatosJormungandrKukulkanCthulhuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 3 / 1
7,676
640
5,516
9,877
5,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 2 / 0
7,383
615
9,866
13,884
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 0
7,771
648
7,836
8,431
2,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
2
2
Deaths
9
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
1
0.5
L
0
2
0
0
L
1
4
0
0.25
W
Kuzenbo
2
1
7
5.5
W
2
0
7
5.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,944
Damage
23,218
31,007
Taken
32,192
26,569
Mitigated
13,799
6,683
Healing
5,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,516
386
0
752
9,877
5,004
0
7,092
2,156
573
22,019
L
9,866
351
0
5,125
13,884
5,835
0
6,925
5,907
29,220
0
L
7,836
3,814
0
0
8,431
2,960
217
5,374
2,591
32,348
711
W
Kuzenbo
7,964
2,354
0
3,116
12,282
14,709
180
6,860
5,110
27,022
4,338
W
5,120
1,772
460
2,128
10,793
8,755
0
6,644
3,839
0
23,531
W
13,860
448
0
979
7,932
3,105
0
4,649
2,956
58,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,110
Gold Earned
22,830
188
Minions Killed
127
0
Camps Cleared
0
710,808
Distance Traveled
645,334
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,676
640
28
2
0
209,723
0
L
Geb
7,383
615
47
4
0
241,945
2
L
Nu Wa
7,771
648
52
4
0
193,666
0
W
Kuzenbo
8,396
700
55
5
0
243,485
0
W
Horus
8,184
682
25
2
0
231,807
0
W
Agni
9,530
794
108
9
0
235,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role