Player Matchup

Anubis
Anubis
 
Anubis
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
NSGLuty
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,278 Elo+
Party 1
Surtr
Surtr
medical_embryo28
Surtr
Level 52
God Stats
15W - 13L
1,605 SR
Queue Stats
122W - 137L
1,434 Elo+
Solo
Hera
Hera
plsticduck
Hera
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 57L
1,563 Elo+
Solo
Chernobog
Chernobog
suphero
Chernobog
Level 106
God Stats
4W - 5L
1,632 SR
Queue Stats
29W - 22L
1,582 Elo+
Solo
Team Averages
Level 95
1,547 SR
1,471 Elo+

VS

Team Averages
Level 71
1,555 SR
1,506 Elo+
Da Ji
Da Ji
ArtiX01
Da Ji
Level 62
God Stats
6W - 4L
1,661 SR
Queue Stats
47W - 33L
1,567 Elo+
Solo
Janus
Janus
EzPzTutorial
Janus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,530 Elo+
Solo
Cthulhu
Cthulhu
Vonpire
Cthulhu
Level 40
God Stats
0W - 1L
1,691 SR
Queue Stats
96W - 112L
1,444 Elo+
Solo
Chernobog
Chernobog
ofekPL
Chernobog
Level 152
God Stats
5W - 7L
1,532 SR
Queue Stats
204W - 212L
1,466 Elo+
Solo
Odin
Odin
tutt1_tyypp1
Odin
Level 61
God Stats
2W - 4L
1,391 SR
Queue Stats
19W - 10L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
2 / 1 / 10
5,583
558
6,588
4,312
2,872
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Loki
NSGLuty
Loki
9
5 / 1 / 6
5,922
592
2,728
4,214
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 3
6,204
620
6,309
8,282
4,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
3 / 0 / 6
6,207
621
5,115
2,749
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
suphero
Chernobog
11
3 / 0 / 3
6,338
634
4,446
2,945
1,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ArtiX01
Da Ji
9
2 / 6 / 0
5,004
500
2,292
10,178
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 0
5,911
591
1,457
3,209
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Vonpire
Cthulhu
7
0 / 1 / 0
4,840
484
2,956
7,927
3,904
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
ofekPL
Chernobog
6
0 / 6 / 0
4,031
403
1,168
8,641
1,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 2
5,158
516
3,864
9,737
6,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
14
Kills
4
4
Deaths
14
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
10
7
L
Da Ji
ArtiX01
Da Ji
2
6
0
0.33
L
2
0
0
2
W
Loki
NSGLuty
Loki
5
1
6
8
L
Cthulhu
Vonpire
Cthulhu
0
1
0
0
W
1
2
3
1.25
L
Chernobog
ofekPL
Chernobog
0
6
0
0
W
3
0
6
6
W
Chernobog
suphero
Chernobog
3
0
3
4.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,186
Damage
11,737
22,502
Taken
39,692
10,927
Mitigated
16,433
8,067
Healing
8,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,588
409
0
1,482
4,312
2,872
30
980
3,332
30,031
0
L
Da Ji
ArtiX01
Da Ji
2,292
659
0
1,910
10,178
2,799
0
3,721
6,418
0
23,046
L
1,457
247
0
750
3,209
1,103
0
513
2,696
50,137
0
W
Loki
NSGLuty
Loki
2,728
1,204
0
1,646
4,214
1,356
185
568
3,646
0
13,636
L
Cthulhu
Vonpire
Cthulhu
2,956
126
943
2,182
7,927
3,904
0
2,717
5,120
19,982
0
W
6,309
3,282
0
3,283
8,282
4,720
0
1,296
6,986
1,729
38,043
L
Chernobog
ofekPL
Chernobog
1,168
569
0
815
8,641
1,706
0
4,015
4,626
0
18,188
W
5,115
1,624
0
750
2,749
935
655
853
1,896
43,254
0
W
Chernobog
suphero
Chernobog
4,446
2,524
0
906
2,945
1,044
1,657
716
2,229
0
46,669
L
3,864
1,032
0
1,500
9,737
6,921
0
1,193
8,106
0
33,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,254
Gold Earned
24,944
304
Minions Killed
255
0
Camps Cleared
0
983,618
Distance Traveled
924,016
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,583
558
34
3
0
200,718
0
L
Da Ji
5,004
500
46
5
0
189,776
0
L
Janus
5,911
591
97
10
0
218,376
5
W
Loki
5,922
592
30
3
0
213,329
0
L
Cthulhu
4,840
484
20
2
0
189,983
2
W
Surtr
6,204
620
71
7
0
188,566
0
L
Chernobog
4,031
403
33
3
0
145,804
0
W
Hera
6,207
621
91
9
0
199,675
3
W
Chernobog
6,338
634
78
8
0
181,330
0
L
Odin
5,158
516
59
6
0
180,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role