Player Matchup

Neith
Neith
Baroncage6968
Neith
Level 103
God Stats
9W - 3L
1,751 SR
Queue Stats
96W - 81L
1,621 Elo+
Solo
Set
Set
BidenNotMyPres
Set
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,595 Elo+
Party 1
Surtr
Surtr
CJ0300
Surtr
Level 145
God Stats
3W - 2L
1,884 SR
Queue Stats
13W - 16L
1,520 Elo+
Party 1
Ra
Ra
Kathmandu
Ra
Level 146
God Stats
0W - 2L
1,574 SR
Queue Stats
18W - 15L
1,583 Elo+
Party 3
Nu Wa
Nu Wa
niamaru
Nu Wa
Level 227
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 34L
1,582 Elo+
Party 3
Team Averages
Level 151
1,642 SR
1,580 Elo+

VS

Team Averages
Level 140
1,536 SR
1,560 Elo+
Lancelot
Lancelot
 
Lancelot
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
ExplodingHummus
Shiva
Level 165
God Stats
15W - 9L
1,596 SR
Queue Stats
87W - 70L
1,590 Elo+
Party 2
Terra
Terra
OpticMemeLunchbx
Terra
Level 140
God Stats
8W - 3L
1,770 SR
Queue Stats
23W - 22L
1,543 Elo+
Party 2
Ix Chel
Ix Chel
WetSovietBear
Ix Chel
Level 149
God Stats
2W - 1L
1,313 SR
Queue Stats
71W - 66L
1,609 Elo+
Party 2
Hou Yi
Hou Yi
kurosakidiego
Hou Yi
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
162W - 132L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,003
539
7,664
8,122
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
0 / 2 / 0
6,161
474
2,473
11,473
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
CJ0300
Surtr
12
1 / 4 / 0
6,834
526
9,160
16,367
10,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 6 / 0
6,542
503
2,499
8,798
3,852
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
niamaru
Nu Wa
11
0 / 0 / 1
6,682
514
7,289
7,815
5,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
8 / 0 / 1
8,248
634
9,189
12,725
6,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 1 / 5
8,868
682
11,504
15,856
12,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 0 / 5
7,228
556
2,573
7,000
3,872
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ix Chel
13
4 / 0 / 2
7,622
586
7,406
6,870
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 0 / 2
6,777
521
4,811
11,710
4,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
14
14
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
0
1
8.5
L
0
2
0
0
L
0
2
0
0
L
Surtr
CJ0300
Surtr
1
4
0
0.25
W
1
1
5
3.5
L
0
6
0
0
W
0
0
5
2.5
W
Ix Chel
4
0
2
5
W
1
0
2
2
L
Nu Wa
niamaru
Nu Wa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,085
Damage
35,483
52,575
Taken
54,161
29,336
Mitigated
30,633
12,871
Healing
19,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,189
1,999
0
663
12,725
6,909
298
3,565
9,160
0
70,373
L
7,664
2,198
0
2,221
8,122
3,591
62
1,052
7,070
0
72,602
L
2,473
938
0
1,448
11,473
5,648
0
3,498
7,975
0
57,976
L
Surtr
CJ0300
Surtr
9,160
3,517
0
5,606
16,367
10,831
0
0
15,374
1,892
50,914
W
11,504
3,232
0
5,054
15,856
12,055
158
942
14,044
0
75,861
L
2,499
239
526
1,127
8,798
3,852
0
4,209
4,538
48,470
1,064
W
2,573
148
2,705
2,925
7,000
3,872
31
1,198
5,802
23,031
1,869
W
Ix Chel
7,406
562
271
1,771
6,870
3,111
293
2,145
4,725
59,942
0
W
4,811
1,760
0
6,540
11,710
4,686
10
2,075
9,635
0
51,188
L
Nu Wa
niamaru
Nu Wa
7,289
1,917
0
1,943
7,815
5,414
0
1,212
6,603
30,800
919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
38,743
431
Minions Killed
463
0
Camps Cleared
0
1,328,865
Distance Traveled
1,396,227
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,248
634
102
8
0
355,680
2
L
Neith
7,003
539
128
10
0
241,249
2
L
Set
6,161
474
84
6
0
304,144
0
L
Surtr
6,834
526
80
6
0
258,943
1
W
Shiva
8,868
682
137
11
0
251,827
3
L
Ra
6,542
503
100
8
0
257,052
0
W
Terra
7,228
556
40
3
0
284,666
2
W
Ix Chel
7,622
586
101
8
0
268,452
2
W
Hou Yi
6,777
521
83
6
0
235,602
2
L
Nu Wa
6,682
514
39
3
0
267,477
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role