Player Matchup

Hachiman
Hachiman
Brokeskii
Hachiman
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 55L
1,522 Elo+
Party 1
Fafnir
Fafnir
DudeJimmy
Fafnir
Level 66
God Stats
4W - 1L
1,658 SR
Queue Stats
75W - 94L
1,480 Elo+
Party 2
Hel
Hel
Melbeezo
Hel
Level 122
God Stats
9W - 9L
1,603 SR
Queue Stats
43W - 29L
1,564 Elo+
Party 1
Hun Batz
Hun Batz
XxGoatClipperxX
Hun Batz
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 53L
1,524 Elo+
Party 1
King Arthur
King Arthur
kaivq
King Arthur
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 61L
1,455 Elo+
Party 2
Team Averages
Level 88
1,552 SR
1,509 Elo+

VS

Team Averages
Level 119
1,636 SR
1,534 Elo+
Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DawgFart
Kukulkan
Level 124
God Stats
2W - 3L
1,569 SR
Queue Stats
140W - 128L
1,568 Elo+
Party 3
Set
Set
LxngAgo
Set
Level 118
God Stats
1W - 1L
1,755 SR
Queue Stats
68W - 70L
1,529 Elo+
Party 3
Anhur
Anhur
ObliviousOT
Anhur
Level 88
God Stats
9W - 4L
1,712 SR
Queue Stats
117W - 123L
1,540 Elo+
Solo
Arachne
Arachne
illGankRightLane
Arachne
Level 121
God Stats
24W - 20L
1,645 SR
Queue Stats
107W - 106L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Brokeskii
Hachiman
11
3 / 3 / 3
6,810
524
8,589
9,302
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
DudeJimmy
Fafnir
11
3 / 0 / 5
7,348
565
4,234
7,990
6,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 1 / 3
7,701
592
9,131
4,037
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
14
2 / 1 / 3
7,391
569
5,671
11,134
5,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
kaivq
King Arthur
13
5 / 1 / 1
8,187
630
9,624
11,710
7,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 4 / 2
5,421
417
4,621
13,796
5,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
DawgFart
Kukulkan
12
1 / 3 / 0
6,862
528
2,956
8,272
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
11
1 / 5 / 0
6,451
496
5,563
11,284
7,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 1
6,837
526
5,546
9,229
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 2 / 2
6,136
472
5,760
12,722
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
6
6
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
2
0.25
W
Hachiman
Brokeskii
Hachiman
3
3
3
1.5
L
Kukulkan
DawgFart
Kukulkan
1
3
0
0.33
W
Fafnir
DudeJimmy
Fafnir
3
0
5
5.5
L
Set
1
5
0
0.2
W
3
1
3
4.5
L
2
2
1
1.25
W
Hun Batz
2
1
3
3.5
L
2
2
2
1.5
W
King Arthur
kaivq
King Arthur
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,249
Damage
24,446
44,173
Taken
55,303
23,191
Mitigated
25,431
9,001
Healing
12,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,621
780
0
1,953
13,796
5,485
0
4,496
9,300
0
31,384
W
Hachiman
Brokeskii
Hachiman
8,589
5,699
0
3,094
9,302
2,505
926
0
9,302
0
43,424
L
Kukulkan
DawgFart
Kukulkan
2,956
405
0
1,344
8,272
3,213
0
5,110
3,162
53,759
1,095
W
Fafnir
DudeJimmy
Fafnir
4,234
906
0
1,187
7,990
6,132
257
0
7,990
19,102
0
L
Set
5,563
2,141
0
3,024
11,284
7,734
0
0
11,284
0
46,155
W
9,131
522
1,132
1,456
4,037
1,469
0
838
3,199
54,846
1,485
L
5,546
2,539
0
3,298
9,229
3,411
0
1,148
8,081
0
54,180
W
Hun Batz
5,671
1,419
0
1,132
11,134
5,334
0
2,016
9,118
0
71,830
L
5,760
4,434
0
2,944
12,722
5,588
0
2,493
10,229
0
40,210
W
King Arthur
kaivq
King Arthur
9,624
1,564
0
1,000
11,710
7,751
0
0
11,710
0
56,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,437
Gold Earned
31,707
390
Minions Killed
381
0
Camps Cleared
0
1,349,321
Distance Traveled
1,225,894
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,421
417
40
3
0
223,943
3
W
Hachiman
6,810
524
57
4
0
242,918
0
L
Kukulkan
6,862
528
111
9
0
236,905
2
W
Fafnir
7,348
565
23
2
0
294,202
4
L
Set
6,451
496
81
6
0
243,182
2
W
Hel
7,701
592
102
8
0
270,411
0
L
Anhur
6,837
526
96
7
0
220,598
0
W
Hun Batz
7,391
569
118
9
0
273,420
0
L
Arachne
6,136
472
53
4
0
301,266
1
W
King Arthur
8,187
630
90
7
0
268,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role