Player Matchup

Agni
Agni
Platinum II
 
Agni
Platinum II
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum II
BellyD
Geb
Platinum II
Level 155
God Stats
6W - 2L
1,862 SR
Queue Stats
127W - 112L
1,801 MMR
Solo
Mercury
Mercury
Platinum IV
ForbiddenTX
Mercury
Platinum IV
Level 183
God Stats
6W - 5L
1,552 SR
Queue Stats
156W - 141L
1,811 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
Owynz
Erlang Shen
Diamond IV
Level 170
God Stats
5W - 4L
1,468 SR
Queue Stats
236W - 213L
1,769 MMR
Party 2
Anhur
Anhur
Platinum V
Trollerinno
Anhur
Platinum V
Level 146
God Stats
1W - 0L
1,615 SR
Queue Stats
32W - 18L
1,829 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 173
1,599 SR
1,742 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,520 SR
1,634 MMR
Cernunnos
Cernunnos
Platinum III
 
Cernunnos
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
 
Ne Zha
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Platinum IV
KeonL
Tiamat
Platinum IV
Level 67
God Stats
7W - 2L
1,802 SR
Queue Stats
135W - 131L
1,874 MMR
Solo
King Arthur
King Arthur
Platinum IV
Skiverz
King Arthur
Platinum IV
Level 64
God Stats
1W - 2L
1,298 SR
Queue Stats
35W - 34L
1,796 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
5 / 1 / 0
10,427
613
10,198
8,830
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
BellyD
Geb
13
0 / 4 / 7
8,388
493
4,861
14,143
10,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
ForbiddenTX
Mercury
14
1 / 2 / 4
8,551
503
3,735
13,882
6,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
Owynz
Erlang Shen
18
5 / 1 / 0
11,280
664
12,453
17,226
14,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
5 / 0 / 0
11,572
681
9,890
8,805
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Maman BrigitteThothThorRavana

VS

Bans
BellonaCu ChulainnHerculesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 2 / 0
8,841
520
5,812
12,506
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
 
Ne Zha
14
5 / 4 / 3
8,014
471
8,561
17,894
8,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
 
Bacchus
10
0 / 4 / 5
6,264
368
6,972
13,581
11,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
KeonL
Tiamat
14
1 / 3 / 1
7,959
468
7,405
9,276
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Skiverz
King Arthur
14
1 / 3 / 1
8,443
497
11,274
14,727
15,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
16
Kills
8
8
Deaths
16
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
1
0
5
L
Cernunnos
 
Cernunnos
1
2
0
0.5
L
Ne Zha
 
Ne Zha
5
4
3
1.63
L
Bacchus
 
Bacchus
0
4
5
0.63
W
Geb
BellyD
Geb
0
4
7
0.88
W
Mercury
ForbiddenTX
Mercury
1
2
4
1.5
L
Tiamat
KeonL
Tiamat
1
3
1
0.5
W
Erlang Shen
Owynz
Erlang Shen
5
1
0
5
L
King Arthur
Skiverz
King Arthur
1
3
1
0.5
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,137
Damage
40,024
62,886
Taken
67,984
37,919
Mitigated
45,987
19,353
Healing
14,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
10,198
435
0
1,802
8,830
3,351
0
3,269
5,561
91,038
0
L
Cernunnos
 
Cernunnos
5,812
2,231
0
4,514
12,506
4,325
599
1,295
11,211
0
78,294
L
Ne Zha
 
Ne Zha
8,561
2,401
0
6,480
17,894
8,267
0
4,183
13,711
0
58,785
L
Bacchus
 
Bacchus
6,972
1,076
0
500
13,581
11,621
0
5,137
8,444
26,053
1,148
W
Geb
BellyD
Geb
4,861
807
0
2,693
14,143
10,463
0
5,129
9,014
17,988
492
W
Mercury
ForbiddenTX
Mercury
3,735
1,278
0
2,024
13,882
6,112
0
2,057
11,825
0
80,600
L
Tiamat
KeonL
Tiamat
7,405
995
0
1,912
9,276
5,823
0
3,508
5,768
64,657
0
W
Erlang Shen
Owynz
Erlang Shen
12,453
7,019
0
8,270
17,226
14,295
546
3,789
13,437
0
93,636
L
King Arthur
Skiverz
King Arthur
11,274
1,026
0
1,125
14,727
15,951
2
1,652
13,075
2,255
66,869
W
9,890
5,229
0
4,564
8,805
3,698
1,952
864
7,941
0
110,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,218
Gold Earned
39,521
624
Minions Killed
462
0
Camps Cleared
0
1,785,855
Distance Traveled
1,642,655
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,427
613
154
9
0
362,401
3
L
Cernunnos
8,841
520
128
8
0
308,067
4
L
Ne Zha
8,014
471
77
5
0
352,530
2
L
Bacchus
6,264
368
29
2
0
318,582
1
W
Geb
8,388
493
16
1
0
371,868
6
W
Mercury
8,551
503
122
7
0
398,262
2
L
Tiamat
7,959
468
115
7
0
321,381
1
W
Erlang Shen
11,280
664
150
9
0
324,992
2
L
King Arthur
8,443
497
113
7
0
342,095
0
W
Anhur
11,572
681
182
11
0
328,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role