Player Matchup

Tiamat
Tiamat
AXEL117
Tiamat
Level 124
God Stats
26W - 29L
1,573 SR
Queue Stats
64W - 81L
1,509 Elo+
Party 1
Fenrir
Fenrir
GaelTF
Fenrir
Level 154
God Stats
2W - 2L
1,559 SR
Queue Stats
82W - 88L
1,513 Elo+
Party 1
Odin
Odin
MikeSanz
Odin
Level 129
God Stats
3W - 2L
1,813 SR
Queue Stats
76W - 88L
1,498 Elo+
Party 1
Ishtar
Ishtar
NewPaquito116
Ishtar
Level 82
God Stats
3W - 0L
1,825 SR
Queue Stats
42W - 59L
1,504 Elo+
Party 1
Ymir
Ymir
danielito XD73
Ymir
Level 146
God Stats
4W - 5L
1,322 SR
Queue Stats
72W - 84L
1,505 Elo+
Party 1
Team Averages
Level 127
1,618 SR
1,506 Elo+

VS

Team Averages
Level 195
1,553 SR
1,525 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 298
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
StrikerM
Nemesis
Level 188
God Stats
2W - 1L
1,896 SR
Queue Stats
52W - 41L
1,580 Elo+
Solo
Danzaburou
Danzaburou
nova86703
Danzaburou
Level 120
God Stats
2W - 2L
1,367 SR
Queue Stats
186W - 161L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AXEL117
Tiamat
10
0 / 1 / 4
5,722
572
3,446
5,290
4,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
GaelTF
Fenrir
11
3 / 2 / 2
5,905
591
5,871
11,124
4,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
9
2 / 2 / 3
6,116
612
3,940
9,110
6,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 1
7,442
744
8,192
5,775
2,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 2
5,765
577
4,516
10,285
6,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
3 / 1 / 1
6,044
604
5,796
4,249
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
 
Sun Wukong
10
0 / 1 / 2
5,858
586
8,170
8,001
4,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atlas
 
Atlas
9
1 / 1 / 4
5,576
558
5,052
10,008
6,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
StrikerM
Nemesis
10
2 / 3 / 3
5,430
543
6,500
11,364
4,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
nova86703
Danzaburou
9
0 / 3 / 0
4,977
498
1,982
7,922
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
9
Kills
6
6
Deaths
9
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
3
1
1
3.5
L
Sun Wukong
 
Sun Wukong
0
1
2
1
L
Atlas
 
Atlas
1
1
4
3
W
Tiamat
AXEL117
Tiamat
0
1
4
2
W
Fenrir
GaelTF
Fenrir
3
2
2
2
W
Odin
2
2
3
1.75
W
4
0
1
4.5
L
Nemesis
StrikerM
Nemesis
2
3
3
1.17
W
0
1
2
1
L
Danzaburou
nova86703
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,965
Damage
27,500
41,584
Taken
41,544
24,772
Mitigated
19,335
14,479
Healing
15,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,796
581
1,857
2,570
4,249
1,777
0
1,196
3,029
40,284
1,475
L
Sun Wukong
 
Sun Wukong
8,170
2,101
0
1,872
8,001
4,299
0
4,499
3,495
0
45,846
L
Atlas
 
Atlas
5,052
2,204
0
3,020
10,008
6,409
0
1,615
8,326
18,899
0
W
Tiamat
AXEL117
Tiamat
3,446
387
0
1,632
5,290
4,438
0
2,201
3,089
30,761
0
W
Fenrir
GaelTF
Fenrir
5,871
1,847
0
4,475
11,124
4,623
0
2,785
8,339
0
39,163
W
Odin
3,940
845
0
1,464
9,110
6,595
0
3,415
5,695
0
15,800
W
8,192
5,436
0
2,312
5,775
2,438
445
1,594
4,181
0
59,882
L
Nemesis
StrikerM
Nemesis
6,500
3,350
0
4,496
11,364
4,258
0
554
10,810
0
42,529
W
4,516
1,483
0
4,596
10,285
6,678
0
872
9,413
36,944
0
L
Danzaburou
nova86703
Danzaburou
1,982
829
0
1,974
7,922
2,592
0
0
7,922
0
36,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,950
Gold Earned
27,885
310
Minions Killed
310
0
Camps Cleared
0
1,079,698
Distance Traveled
1,056,779
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,044
604
83
8
0
212,572
3
L
Sun Wukong
5,858
586
71
7
0
208,225
2
L
Atlas
5,576
558
20
2
0
208,856
3
W
Tiamat
5,722
572
71
7
0
213,731
0
W
Fenrir
5,905
591
59
6
0
223,914
0
W
Odin
6,116
612
25
3
0
236,965
1
W
Ishtar
7,442
744
88
9
0
207,066
1
L
Nemesis
5,430
543
73
7
0
237,329
0
W
Ymir
5,765
577
67
7
0
198,022
0
L
Danzaburou
4,977
498
63
6
0
189,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role