Player Matchup

Janus
Janus
 
Janus
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
ChaPoke
Xing Tian
Level 62
God Stats
5W - 1L
1,758 SR
Queue Stats
32W - 27L
1,633 Elo+
Solo
Loki
Loki
CrossedLand
Loki
Level 154
God Stats
3W - 1L
1,313 SR
Queue Stats
76W - 84L
1,518 Elo+
Party 1
Hachiman
Hachiman
KnightBlack616
Hachiman
Level 158
God Stats
10W - 9L
1,457 SR
Queue Stats
58W - 62L
1,558 Elo+
Party 1
Kuzenbo
Kuzenbo
PrestigiousPira
Kuzenbo
Level 109
God Stats
3W - 2L
1,744 SR
Queue Stats
494W - 452L
1,539 Elo+
Solo
Team Averages
Level 135
1,554 SR
1,550 Elo+

VS

Team Averages
Level 118
1,449 SR
1,494 Elo+
Agni
Agni
 
Agni
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BeanSickel
Tsukuyomi
Level 139
God Stats
1W - 2L
1,285 SR
Queue Stats
55W - 61L
1,524 Elo+
Party 2
Bellona
Bellona
DIPPINTHEDRIZZLE
Bellona
Level 125
God Stats
9W - 10L
1,546 SR
Queue Stats
228W - 204L
1,508 Elo+
Solo
Danzaburou
Danzaburou
GrimyMilk
Danzaburou
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 66L
1,451 Elo+
Party 2
Ares
Ares
soupwitdawontons
Ares
Level 127
God Stats
6W - 9L
1,416 SR
Queue Stats
71W - 89L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
2 / 1 / 0
3,874
775
2,385
2,949
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
ChaPoke
Xing Tian
8
3 / 0 / 0
4,459
892
3,579
5,378
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 1 / 1
3,684
737
1,385
3,231
955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
7
0 / 1 / 0
3,615
723
1,555
3,057
775
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 2 / 1
3,341
668
1,653
4,361
2,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
5
1 / 2 / 0
3,256
651
896
2,349
626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
BeanSickel
Tsukuyomi
7
1 / 0 / 1
3,774
755
2,524
3,930
1,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 3 / 0
3,514
703
1,719
5,160
2,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Danzaburou
GrimyMilk
Danzaburou
6
3 / 1 / 1
4,025
805
2,344
3,435
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

5
0 / 0 / 4
3,544
709
1,033
2,908
1,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
6
Kills
5
5
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
0
2
L
Agni
 
Agni
1
2
0
0.5
L
Tsukuyomi
BeanSickel
Tsukuyomi
1
0
1
1.5
W
Xing Tian
ChaPoke
Xing Tian
3
0
0
3
W
1
1
1
1.5
L
0
3
0
0
L
Danzaburou
GrimyMilk
Danzaburou
3
1
1
3.5
W
Hachiman
0
1
0
0
W
0
2
1
0.25
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,557
Damage
8,516
18,976
Taken
17,782
9,604
Mitigated
7,567
6,299
Healing
6,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,385
170
0
952
2,949
888
0
975
1,974
15,932
755
L
Agni
 
Agni
896
240
0
500
2,349
626
0
331
1,998
10,993
0
L
Tsukuyomi
BeanSickel
Tsukuyomi
2,524
937
0
2,202
3,930
1,202
0
1,553
2,229
0
17,686
W
Xing Tian
ChaPoke
Xing Tian
3,579
133
0
1,180
5,378
4,034
0
0
4,979
19,247
0
W
1,385
519
0
1,656
3,231
955
0
249
2,982
0
15,753
L
1,719
205
0
963
5,160
2,869
0
2,471
2,187
0
15,986
L
Danzaburou
GrimyMilk
Danzaburou
2,344
918
0
1,127
3,435
1,210
0
1,250
2,127
0
16,351
W
Hachiman
1,555
519
0
1,005
3,057
775
0
256
2,801
0
20,640
W
1,653
934
78
1,428
4,361
2,952
0
449
3,912
9,348
0
L
1,033
238
0
1,480
2,908
1,660
0
1,213
1,651
6,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,973
Gold Earned
18,113
171
Minions Killed
128
0
Camps Cleared
0
574,916
Distance Traveled
526,242
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,874
775
37
7
0
114,235
1
L
Agni
3,256
651
15
3
0
81,318
0
L
Tsukuyomi
3,774
755
43
9
0
133,811
0
W
Xing Tian
4,459
892
47
9
0
100,244
0
W
Loki
3,684
737
31
6
0
135,202
0
L
Bellona
3,514
703
32
6
0
99,060
0
L
Danzaburou
4,025
805
23
5
0
94,879
0
W
Hachiman
3,615
723
44
9
0
97,705
2
W
Kuzenbo
3,341
668
12
2
0
127,530
0
L
Ares
3,544
709
15
3
0
117,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role