Player Matchup

Lancelot
Lancelot
Brokeskii
Lancelot
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 55L
1,533 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Melbeezo
Ah Muzen Cab
Level 122
God Stats
0W - 1L
1,750 SR
Queue Stats
43W - 29L
1,578 Elo+
Party 2
Sobek
Sobek
SQUID6716
Sobek
Level 156
God Stats
20W - 18L
1,537 SR
Queue Stats
425W - 409L
1,495 Elo+
Party 1
Cerberus
Cerberus
Squidruption
Cerberus
Level 165
God Stats
14W - 18L
1,537 SR
Queue Stats
472W - 482L
1,557 Elo+
Party 1
Hel
Hel
bluedragon_122
Hel
Level 133
God Stats
2W - 5L
1,371 SR
Queue Stats
272W - 261L
1,441 Elo+
Solo
Team Averages
Level 129
1,539 SR
1,521 Elo+

VS

Team Averages
Level 134
1,561 SR
1,536 Elo+
Ra
Ra
DANIK1298
Ra
Level 161
God Stats
18W - 19L
1,503 SR
Queue Stats
385W - 358L
1,547 Elo+
Solo
Medusa
Medusa
DMTheory
Medusa
Level 81
God Stats
26W - 16L
1,558 SR
Queue Stats
224W - 205L
1,547 Elo+
Party 3
Cthulhu
Cthulhu
JiraiyaBøy
Cthulhu
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 257L
1,553 Elo+
Party 3
Mulan
Mulan
LuffyBøy
Mulan
Level 117
God Stats
38W - 19L
1,573 SR
Queue Stats
182W - 162L
1,575 Elo+
Party 3
Ne Zha
Ne Zha
TheHanderCol
Ne Zha
Level 173
God Stats
3W - 2L
1,670 SR
Queue Stats
320W - 288L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Brokeskii
Lancelot
14
2 / 4 / 3
7,153
477
7,153
14,332
6,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
Melbeezo
Ah Muzen Cab
13
2 / 4 / 2
7,148
477
7,797
12,254
4,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sobek
SQUID6716
Sobek
11
1 / 4 / 3
6,571
438
4,726
13,202
10,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Squidruption
Cerberus
13
2 / 2 / 0
7,690
513
8,213
17,471
19,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 3 / 0
7,305
487
4,059
9,536
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 3
9,640
643
10,315
8,806
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
DMTheory
Medusa
14
3 / 4 / 4
8,525
568
11,515
10,423
4,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
JiraiyaBøy
Cthulhu
13
2 / 1 / 9
8,369
558
7,611
8,368
6,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
LuffyBøy
Mulan
14
2 / 2 / 4
8,481
565
9,815
12,797
11,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
16
4 / 1 / 6
8,634
576
9,421
15,940
7,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
17
17
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Brokeskii
Lancelot
2
4
3
0.88
W
6
0
3
7.5
W
Medusa
DMTheory
Medusa
3
4
4
1.25
W
Cthulhu
JiraiyaBøy
Cthulhu
2
1
9
6.5
W
Mulan
LuffyBøy
Mulan
2
2
4
2
L
Ah Muzen Cab
Melbeezo
Ah Muzen Cab
2
4
2
0.75
L
Sobek
SQUID6716
Sobek
1
4
3
0.63
L
Cerberus
Squidruption
Cerberus
2
2
0
1
W
Ne Zha
4
1
6
7
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,948
Damage
48,677
66,795
Taken
56,334
46,096
Mitigated
34,766
18,257
Healing
23,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Brokeskii
Lancelot
7,153
1,658
0
3,846
14,332
6,576
0
2,148
12,098
0
53,849
W
10,315
1,101
2,194
4,329
8,806
4,278
0
4,462
4,151
84,390
2,120
W
Medusa
DMTheory
Medusa
11,515
3,312
0
1,698
10,423
4,708
165
852
9,571
0
60,617
W
Cthulhu
JiraiyaBøy
Cthulhu
7,611
692
1,350
1,696
8,368
6,394
0
2,413
5,825
33,165
2,312
W
Mulan
LuffyBøy
Mulan
9,815
925
0
3,447
12,797
11,790
0
5,598
7,199
0
56,083
L
Ah Muzen Cab
Melbeezo
Ah Muzen Cab
7,797
3,455
0
1,090
12,254
4,933
0
1,198
11,056
0
61,439
L
Sobek
SQUID6716
Sobek
4,726
207
0
4,048
13,202
10,950
0
5,047
8,107
23,502
0
L
Cerberus
Squidruption
Cerberus
8,213
352
0
6,679
17,471
19,847
0
4,325
12,221
53,177
678
W
Ne Zha
9,421
3,179
0
8,770
15,940
7,596
0
3,724
12,167
0
73,377
L
4,059
232
158
2,436
9,536
3,790
0
5,135
4,342
59,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,867
Gold Earned
43,649
425
Minions Killed
483
0
Camps Cleared
0
1,501,520
Distance Traveled
1,550,228
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,153
477
80
5
0
342,105
1
W
Ra
9,640
643
148
10
0
332,829
4
W
Medusa
8,525
568
95
6
0
276,346
1
W
Cthulhu
8,369
558
61
4
0
344,175
5
W
Mulan
8,481
565
83
6
0
272,310
1
L
Ah Muzen Cab
7,148
477
89
6
0
270,035
0
L
Sobek
6,571
438
37
2
0
313,563
1
L
Cerberus
7,690
513
113
8
0
265,911
1
W
Ne Zha
8,634
576
96
6
0
324,568
1
L
Hel
7,305
487
106
7
0
309,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role