Player Matchup

Surtr
Surtr
 
Surtr
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AlucardTps
Da Ji
Level 219
God Stats
0W - 2L
1,466 SR
Queue Stats
124W - 101L
1,553 Elo+
Solo
Artemis
Artemis
Luna_Sama_
Artemis
Level 79
God Stats
2W - 5L
1,529 SR
Queue Stats
93W - 98L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
Ruuiiizzzz20
Sylvanus
Level 128
God Stats
15W - 4L
1,736 SR
Queue Stats
204W - 156L
1,621 Elo+
Solo
Nu Wa
Nu Wa
UnhappyRefrain__
Nu Wa
Level 80
God Stats
40W - 32L
1,565 SR
Queue Stats
140W - 140L
1,518 Elo+
Party 1
Team Averages
Level 139
1,559 SR
1,536 Elo+

VS

Team Averages
Level 117
1,586 SR
1,544 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
 
Hou Yi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Capitate69
Tsukuyomi
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 81L
1,534 Elo+
Party 2
Chang'e
Chang'e
YoshiLionheart
Chang'e
Level 127
God Stats
63W - 38L
1,669 SR
Queue Stats
160W - 151L
1,586 Elo+
Solo
Artio
Artio
sabr113
Artio
Level 89
God Stats
3W - 0L
1,759 SR
Queue Stats
56W - 43L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
0 / 2 / 0
5,648
565
5,312
11,430
7,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
10
0 / 4 / 0
5,192
519
6,984
9,899
4,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Luna_Sama_
Artemis
10
1 / 1 / 0
5,269
527
3,588
6,053
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Ruuiiizzzz20
Sylvanus
9
0 / 0 / 1
5,313
531
5,092
8,002
5,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 4 / 0
5,219
522
7,179
7,343
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 0 / 3
6,256
626
7,242
11,074
8,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Hou Yi
 
Hou Yi
10
0 / 0 / 1
5,246
525
4,210
6,612
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Capitate69
Tsukuyomi
12
8 / 0 / 2
6,356
636
8,542
10,811
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 0 / 3
5,920
592
5,173
7,071
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
sabr113
Artio
8
0 / 1 / 5
4,991
499
3,277
8,074
5,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
11
11
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
2
0
0
W
Gilgamesh
 
Gilgamesh
1
0
3
2.5
W
Hou Yi
 
Hou Yi
0
0
1
0.5
L
Da Ji
0
4
0
0
W
Tsukuyomi
Capitate69
Tsukuyomi
8
0
2
9
L
Artemis
Luna_Sama_
Artemis
1
1
0
1
L
Sylvanus
Ruuiiizzzz20
Sylvanus
0
0
1
0.5
L
0
4
0
0
W
2
0
3
3.5
W
Artio
sabr113
Artio
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,155
Damage
28,444
42,727
Taken
43,642
20,824
Mitigated
21,343
13,911
Healing
14,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,312
2,123
0
3,890
11,430
7,294
0
606
10,808
427
42,829
W
Gilgamesh
 
Gilgamesh
7,242
1,899
0
2,459
11,074
8,410
0
1,352
9,000
1,632
44,075
W
Hou Yi
 
Hou Yi
4,210
1,650
0
3,317
6,612
2,131
0
1,480
5,030
0
40,531
L
Da Ji
6,984
1,788
0
1,178
9,899
4,222
0
1,465
8,274
0
40,176
W
Tsukuyomi
Capitate69
Tsukuyomi
8,542
2,820
0
3,670
10,811
3,630
0
3,261
7,226
0
40,207
L
Artemis
Luna_Sama_
Artemis
3,588
1,168
0
1,829
6,053
1,975
0
592
5,461
0
40,148
L
Sylvanus
Ruuiiizzzz20
Sylvanus
5,092
1,088
1,335
3,918
8,002
5,134
0
2,171
5,641
17,816
1,526
L
7,179
2,023
33
1,728
7,343
2,199
0
3,397
3,602
37,399
958
W
5,173
180
520
2,807
7,071
2,082
0
2,686
4,175
36,705
1,297
W
Artio
sabr113
Artio
3,277
348
237
1,889
8,074
5,090
0
2,836
5,076
14,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,641
Gold Earned
28,769
286
Minions Killed
326
0
Camps Cleared
0
945,645
Distance Traveled
1,043,154
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,648
565
64
6
0
190,527
0
W
Gilgamesh
6,256
626
97
10
0
202,775
0
W
Hou Yi
5,246
525
73
7
0
185,908
1
L
Da Ji
5,192
519
59
6
0
210,697
0
W
Tsukuyomi
6,356
636
56
6
0
238,385
1
L
Artemis
5,269
527
53
5
0
184,728
0
L
Sylvanus
5,313
531
35
4
0
185,896
1
L
Nu Wa
5,219
522
75
8
0
173,797
0
W
Chang'e
5,920
592
75
8
0
191,771
0
W
Artio
4,991
499
25
3
0
224,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role